Not exact matches
The cushion like
sponge tip
in the
bullet has to be dabbed
in the underside of the cap to get the color on the tip for application.
In other words, they aren't
bullet -
sponges who take a full clip to be felled, and neither is Lara.
Most enemies — whether organic or mechanical — are
bullet sponges and usually arrive
in large groups with multiple variations of ranged and melee fighters.
There only purpose
in life was to act as a
bullet sponge so that I could flank the enemy.
A boss awaits you at the end of each, but these are dumbed down versions of those seen
in the game's more impressive counterpart and can be more simply referred to as unenjoyable
bullet -
sponges.
Most enemies — whether organic or mechanical — are
bullet sponges and usually arrive
in large groups with multiple variations of ranged and melee fighters.
If you picked up Destiny on day one you're likely
in one of two camps: you've either sunk hundreds of hours
in to the endless, repetitive, content anemic grind, experiencing alternating feelings of joy over the solid mechanics and amazing visuals and annoyance over unloading every
bullet you have
in to another idiot
bullet -
sponge or Read more about The Destiny 2.0 Update Seems To Be On The Right Track -LSB-...]
In a sense, Titanfall 2 uses cloaking and your freedom of movement to stand in for the bullet - sponge healthbar usually granted to first person shooter protagonist
In a sense, Titanfall 2 uses cloaking and your freedom of movement to stand
in for the bullet - sponge healthbar usually granted to first person shooter protagonist
in for the
bullet -
sponge healthbar usually granted to first person shooter protagonists.
But relying on buckshot won't serve you
in the boss battles, as while the new
bullet sponges are measured
in terms of semidetached houses rather than skyscrapers, as a collective they pose a solid if not especially numerous challenge.
The thing it, you're firing at
bullet sponges a lot of the time, so you want something that fires a heck of a lot of
bullets in order to over soak those enemies!
In Killing Floor 1 even the largest of non-boss zeds like the Scrake would stop and take a half step for a second when hit with a shotgun to the face but the big zeds in KF2 are just bullet sponges and you don't really get any reaction from the
In Killing Floor 1 even the largest of non-boss zeds like the Scrake would stop and take a half step for a second when hit with a shotgun to the face but the big zeds
in KF2 are just bullet sponges and you don't really get any reaction from the
in KF2 are just
bullet sponges and you don't really get any reaction from them.
At max level, pretty much every enemy
in the game is a
bullet sponge; there's no real objective
in the firefights besides to avoid being flanked and just shooting the bad guys «til they drop.
Terrible AI that reduced non playable characters to lobotomized
bullet sponges, unfinished half - baked mechanics and just an overall lack of fun factor all added up very quickly
in the eyes of fans and Halo 5 quickly became what is largely regarded as the least favorite among the main - line games.
Plus it doesn't help that enemies are
bullet sponges, (a problem the series has always wrestled with but was at least partly rectified
in Uncharted 2).
Poor old Dom seems to like being a
bullet sponge at the worst of times; if he's
in a situation where he's down but not out, you can still revive him but if he dies you are forced to restart from the last checkpoint.
The general rule of thumb is the bigger the enemy, the more of a
bullet sponge it is, and that results
in a lot of protracted firefights where you're trying to unload as much laser fire into a boss ship as possible.
The boss enemies are
bullet sponges that are boring to tackle alone, and there are objective defense portions of most missions that may be harried exercises (not
in a good way) when you run them solo.