Mario Party 4... Felt lackluster
in comparison to the previous game.
There could be licensing issues at play but the fact that the character roster pales
in comparison to previous games means that fans will almost definitely be disappointed in the less than ideal collection featured here.
Still, there's no denying that both stealth and combat have been refined
in comparison to the previous game.
I've gotten used to coming into a Hideo Kojima game and expecting a great story and a vast amount of cutscenes, it's the one game where this stuff is actually worth watching, but coming away from The Phantom Pain I feel as though the story is spread very thin
in comparison to the previous games.
It contains the usual Souls mainstays like swamps, castles and catacombs and Souls veterans will find very few new surprises here
in comparison to previous games.
While Hitman: Absolution received a lot of praise from critics and gamers alike there were many people who felt disappointed by the more linear design, feeling that
in comparison to previous games it felt too restrictive.
The story mode of course is not all that long, but longer
in comparison to the previous games.
In the same way, Into The Breach feels like the miniature painting of Subset Games, not only intricate in its own detail but measured more remarkable
in comparison to their previous game, FTL.
I did notice that this time around a lack of «neutral» choices
in comparison to previous games, most times offering either the «Paragon» (altruistic) or «Renegade» (selfish) options and nothing in - between.
Burnout Dominator focuses solely on the racing aspect, and thus you have an experience that just feels rather limited
in comparison to previous games.
Not exact matches
Unfortunately, though, their opponents are a class apart, certainly
in comparison, and I'm extremely confident the class on show
in the City team will tell as the
game wears on as the home side seek
to keep alive their fantastic record at home
in the league, having gone their
previous twelve unbeaten, winning eleven.
His assists
in the
previous seasons at Napoli were lower
Comparison: Match winning goals: (goals that mattered as opposed
to goals scored when the
game was already
in favor of the team.
Considering how much more open the
game is
in comparison with the
previous God of War titles, it was quite disappointing
to learn that there isn't any season pass planned for the upcoming PS4 exclusive back
in January.
The
game, that's yet
to be launched on Windows PC, has achieved the new milestone of 7,9 million units
in shipments and digital downloads, +400,000 copies
in comparison with the
previous data gathered
in March.
Star Wars fans have been deprived of a worthy video
game tie -
in for several years, with DICE's
previous effort feeling lackluster and shallow
in comparison to the...
Star Wars fans have been deprived of a worthy video
game tie -
in for several years, with DICE's
previous effort feeling lackluster and shallow
in comparison to the studio's own Battlefield series.
@Ger - Persona is definitely
in a league of its own, this
game is not on any other level
in comparison to the other persona
games I would argue it is very much
in line of what we've seen from their
previous.
And although I have my doubts about the depth of a
game like this
in comparison to previous Metal Gear entries, I feel like maybe Konami are simultaneously pushing the boat out whilst playing it very safe indeed.
Graphically, the PS4 version outputs at 1080p with more animations which naturally improves the look of the
game in comparison to previous releases, while retaining a stylised cel - shaded visual approach.
It was the best of ports, it was the worst of ports, it was a
game of wisdom, it was a
game of foolishness, it was the combat system of belief, it was the combat system of incredulity, it was released during the holiday season of Light, it was released during the holiday season of Darkness, its price
in the spring will give hope, its price
in the winter brings despair, it has everything going for it, it has nothing going for it, it will go straight
to GOTY lists, it will go direct
in the other way —
in short the
game is so like the
previous game that some of its noisiest authorities insist on its being recieved, for good or for evil,
in the superlative degree of
comparison only.
So,
comparisons to previous Devil May Cry
games will be made
in this review for obvious reasons, but ultimately the score and my final opinion on the
game will be determined by DmC's own merits, as a standalone
game, because I feel that's the fairest thing
to do.
The point I'm trying
to make is the pace of the combat has been slowed down by a bit, and it's default three difficulty settings available at the start of the
game are all quite forgiving
in comparison to previous entries
in the franchise.
Infinite Warfare was criticised for only having 10 maps at launch which was less than the usual 15 or so
in comparison to previous Call of Duty
games, although Call of Duty: WWII actually has only 9 multiplayer maps for local and online multiplayer.
Even Peter Molyneux has been reserved (and some might say even humble)
in comparison to previous releases
in regards of crowing his ambitions for the
game.
The issue I had with the
previous instalments was its insistence that it was a fully - fledged RPG and ended up feeling shallow
in comparison to other
games in the genre.
There is no split - screen multiplayer which is disappointing as that would have been a natural improvement of the multiplayer component
in comparison to the
previous MXGP
games by implementing all of the online multiplayer content into a comprehensive split - screen multiplayer feature for two players locally which would have genuinely excelled the
game, although it is important
to take note that it is not an unrealistic addition given that Milestone Italy's MotoGP series features split - screen multiplayer for two players.
For
comparison, the
previous Animal Crossing: New Leaf managed
to sell 603,064 copies
in the first week of Media Create numbers back
in November 2012, although the
game did sell out.
But now I've played it, I can safely say it is most definitely a worthy follow - up
to the
previous Mario & Luigi
games, with a level of quality and gameplay depth that makes even the best elements of the last few
games pale
in comparison.
Presentation is once again a strong point, but it has been toned down
in comparison to the rather loud, American style appearance of the
previous game.
Driver, pit wall and pit crew likenesses have improved through adding expression lines and wrinkles
to their faces that were previously absent which are accompanied by more realistic facial hair that provide realistic representations of drivers and team principals such as Mercedes» Toto Wolff and Red Bull's Christian Horner on the pit wall, while subtle details such as Lewis Hamilton's ear rings, nose stud and tattoos have been added
to create a far more accurate character model
in comparison to previous F1
games.
Black and White were awesome
games, but Unova just seemed WAY too small and straight forward
in comparison to previous regions.
The
game's Concert Editor Mode, which allowed fans
to create their own music videos and share them with the community, unfortunately pales
in comparison to its
previous incarnations.
The racer is almost smaller
in comparison to the rest of the screen as
in previous games, which lends
to much more
to look at while driving but there are times that I think it is hard
to see exactly what item hit me as I tumbled
to a stop.
Unfortunately, The writing seems lazy
in comparison to the
previous two
games — and given that this is mostly a visual novel, strong writing is key.
(that's a bummer, an end -
game set of dungeons based on the
previous ten DQ main
games was an exclusive feature of the 3DS version, something that made that version better
in comparison to the PS4 version).