Sentences with phrase «in different avatars»

Ford Mustang And at last the much awaited Mustang from Ford... It has starred in Hindi movies in different avatars since the 1970s.

Not exact matches

Due to this difference in agency, (perceived) avatars and agents often yield different levels of social influence.
When they followed the avatar's gaze, a different area of the brain, known to be involved in imagining what other people are thinking, was active.
Sam Worthington («Avatar») also turns up as a cohort of Hall, but the hasty manner in which he arrives at the Everest base camp after climbing a different, adjacent mountain seems like another way to cram in a famous face.
In story mode, the player has the option of choosing their avatar, each having their own pros, cons and a different set of cards.
We then get a look at the wispon, which are a mix of gadget and weapon that our avatar can use in order to both kill enemies and traverse in different ways depending on what kind we use.
It combines them into a story in which a video game sucks a «Breakfast Club» - style foursome into a jungle world where they become avatars drastically different from themselves.
But even though these are different avatars and in effect technically different characters, you might still wind up feeling a bit duped.
Humans also take on a different bodily form in order to fight their enemies in Avatar.
If there is any truth to those rumours, we may see a different avatar of Black Widow in Infinity War.
This philosophical topic has involved different non-human figures, such as extra-terrestrials in «Invasion of the Body Snatchers» and «Avatar,» clones in «Never Let Me Go» and «The Island» and perhaps most frequently, artificial intelligence.
Not only can you design your perfect camp, but with plenty of different clothing options for your avatar and various designs for your campervan on both the outside and inside, you truly can make the little Pocket Camp, you're very own personal Pocket camp that can then be shared with others in the form of making friends with other players and then visiting each other's campsites.
Different activities might cast students» avatars in the role of bystander, victim, or even a bully who has to face the consequences.
This is the second lesson of the unit «Exploring Hinduism» in which pupils learn to recognise different Hindu Gods and to explain two key words: «Trimurti» and «avatar».
Players engage in different scenarios through the lens of customizable avatars and practice several business techniques.
If we want we can make 50 avatars of ourgoodselves using different names in different facebooks and blogs, making comments to our motives.
Except Geralt and Kratos are characters whereas Link in each game is a completely different Link ever single time and is an avatar for the player.
At one point I changed a setting in the options and the menu suddenly changed into a different language, while your avatar's shadow seems to be missing a few animations.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique toavatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique toAvatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique toavatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique toavatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique toavatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Players can choose their avatars from a number of distinct, fully customizable classes, each with tons of different weapon setups and compete with other players and NPCs in tactical and challenging fights.
Previous LEGO games, specifically the Star Wars games and the Harry Potter one, used Force Powers and Magic Powers to manipulate the environment, and I can very easily see how bending the elements in Avatar can be applied in the same way, and seeing how each of the characters either bends a different element or uses a special tool, it provides ample opportunity to create environmental puzzles.
Luckily, customization and combat is where Dark Arisen really shines, and given I was able to create my avatar as well as my pawn to fit a certain combat archetype, I was impressed to find the depth of customization I had in creating multiple builds to fit different scenarios.
First you have to pick a server from a huge list set up in different regions of the world, then you have to pick a lobby in that server, then you have to tell your friends the exact same info for them to join, then you set up a personal ring match (which by the way just recently started to work correctly), and then wait for all your friends to hopefully join the lobby / server and then give them the directions on where your avatar is on the map to join.
In Miitomo, players use their Mii avatar to connect with a My Nintendo account, along with various other social networks such as Twitter and Facebook, and dress it up using many different outfits, play mini-games, and communicate with friends by answering questions about themselves.
Unlockables in the game are obtained through capsules, a lootbox-esque progression system where you use ingame currency to buy capsules that have different avatars, character colors, titles, etc..
As the avatar, you travel around various areas on Pokemon Island in a special vehicle to take pictures of different Pokemon species.
Online mode is vastly improved not only being less clunky but also offering all the quality of life that was missing (inv for friends, search conditions for opponent, bot option, battle boxes to have your builds ready to go, etc.) participation now rewards coins that can be used to further customize digimon and avatar appearance in addition (accessories, titles, different avatars, etc) there are also event battles with great rewards and special rules.
Not only can you design your perfect camp, but with plenty of different clothing options for your avatar and various designs for your campervan on both the outside and inside, you truly can make the little Pocket Camp, you're very own personal Pocket camp that can then be shared with others in the form of making friends with other players and then visiting each other's campsites.
Maybe the different nature of Bowser in the series indicates that each game takes place in a different parallel dimension, each one holding one aspect of Bowser in conflict with one of a thousand Mario avatars, a single battle with infinite configurations that takes place over the span of the cosmic age, only to reset over and over again as each universe contracts and all matter is redistributed, creating an even greater infinity of Bowsers.
It will come in at $ 39.99, and allows players to use eight new characters each coming with a stamp, lobby avatars, different colors.
With different solo and multiplayer experiences, a much harder «insane» mode (in which death is permanent), the taunting lure to replay levels with an aim to find every collectible and beat the clock in order to an A + rating, and a «gift shop» filled with unlockable avatar mods and special powers, BattleBlock Theater «s story mode delivers as much as a one might reasonably hope to get from a downloadable game.
Catan VR remains the same board game experience with in - game avatars, voice communications, and two different control schemes for players to choose from.
Certain songs have different visually themed backgrounds and players can now create their own in - game avatar.
There are four different classes in EDF 2025, starting with the Ranger, who's about as generic a third - person shooter avatar as you can get.
Avatar for Tony Tony pending Hey in ancient Mayan & Aztec culture they sacrificed people to their weather gods... so the crops would grow etc. the priests were not that different than today's alarmists.
Windows Phone has always been deliberately different; in earlier versions that sometimes meant missing options, no SD card support and tight control of what apps could do to protect battery life, as well as the live tiles of the Start screen putting your friends at your fingertips or the quirky charm of your Xbox avatar waving at you.
These studies support the anecdotal hunch that love in the time of Facebook — and the Internet, online avatar games, sexting, chat rooms, and cyber-affairs — really is different, and likely to get more so.
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