Sentences with phrase «in digital entertainment»

In his new role, Kim will drive business, product, strategy, and partnerships for the company which operates primarily in the digital entertainment and e-commerce space.
«This acquisition is a valuable addition to our digital portfolio and shows our commitment to becoming a key player in the digital entertainment market,» says Sainsbury's digital entertainment head Mark Bennett (via release).
Tubefilter CEO Brady Brim - Deforest is exiting the company for a new opportunity in the digital entertainment space, leaving Marc Hustvedt, Drew Baldwin and Joshua Cohen as the company's remaining officers while they prepares to launch a new product for the web series world.
This, combined with the steady increase of mobile and browser titles has led to an increase in revenue in the digital entertainment section.
Arthur Houtman (Managing Director) has been active in the digital entertainment industry for over 20 years holding executive positions with leading companies such as Atari and Disney.
At the forefront of game development, Game Developers Conference — part of the UBM TechWeb Game Network, as is this website — continues to deliver the most pertinent and informative updates in digital entertainment, with a host of GDC 2011 Main Conference and Summit content announcements to come over the next few weeks.
Virtuos is the number one choice for talent in the digital entertainment industry in China, providing our employees an opportunity to work on the biggest games and movies in the world.
One of the world's most renowned graphics technology companies, Silicon Studio has been working in the digital entertainment business from the beginning of 1999, developing a variety of middleware and game engine solutions for PC and mobile game titles.
During the six - month period ended September 30, 2015, in the Digital Entertainment segment, «SENGOKU IXA,» a PC browser game, and games for smartphones such as «DRAGON QUEST MONSTERS SUPER LIGHT,» «SCHOOLGIRL STRIKERS,» «FINAL FANTASY RECORD KEEPER,» and «Kai - ri - Sei Million Arthur» have continued to ride high on its already solid growth, and «MOBIUS FINAL FANTASY» made an encouraging start.
Zoran Corp. (ZRAN), a provider of digital solutions for application in the digital entertainment and imaging markets, joins the list in 42nd place.
In addition, AT&T is currently aiming to close on the acquisition of Time Warner Inc. (TWX), which will only add to AT&T's offerings in the digital entertainment space.
Although our DNA is rooted in the «Fantastic,» Panelfly's place in the digital entertainment marketplace will be broader and unique in the sense that we intend to bring a new platform experience to fans and new tools and revenue models to creators, publishers, and distributors large and small.
Verizon's go90 is a free social entertainment platform that makes it easy to discover, view and share content from the most beloved networks, distributors and brands in digital entertainment across every screen.
Mobile is intertwined with everything we do in digital entertainment — whether shopping, computing, communicating or just being social.
In Digital Entertainment, continued strong performance from titles like «JIKKYOU PAWAFURU PUROYAKYU» and «Professional Baseball Spirits A» in their home nation of Japan.
Furthermore, the company looks to continue a renewed push in Digital Entertainment.

Not exact matches

Warman says Tencent controls a significant share of Glu Mobile and has at least a 10 % stake in Activision Blizzard Inc. (ATVI), which recently acquired King Digital Entertainment for $ 5.9 billion.
But while his current company is focused on entertainment in the digital age, Donovan's career started when B movies were still playing in local theatres.
Digital entertainment system business Swift has provided installations in 21,000 mining accommodation rooms.
Their myopic view of competition will ultimately harm consumers in the long run by preventing legacy firms from competing for customers in the new digital entertainment marketplace.
In a document setting out the distortions created by the low taxes paid by digital businesses, the commission cited several U.S. firms such as internet retailer Amazon (amzn), social media host Facebook (fb), online entertainment firm Netflix (nflx), and short - term rental website Airbnb.
The MCNs behind some of YouTube's biggest stars have grown to become quite valuable to major media and entertainment companies: in just the last year, Disney bought Maker Studios for $ 500 million, German - based broadcaster Prosieben invested in Collective Digital Studio, Otter Media took a controlling stake in Fullscreen and Europe's RTL Group bought a majority stake in StyleHaul.
«From the start we had a bigger vision of disrupting the digital and media industries,» says CEO Rory Armes, better known as the founder Radical Entertainment, for many years the No. 2 video game studio in Vancouver behind Electronic Arts (it was sold to Vivendi Universal Entertainment in 2005 and reduced to a software support office in 2012).
Parents of the new crop of digital natives are struggling to manage what their children watch, listen to and play, creating strong demand for better tools to regulate how much time and money children spend online — and giving developers whose apps have robust controls an edge in the hyper - competitive business of digital entertainment for kids.
On Monday, King Digital Entertainment, the maker of runaway hit game Candy Crush Saga, filed for an initial public offering in the U.S.
A deal would put the combined company in a better position to take on U.S. industry leader AMC Entertainment Holdings Inc, and also give it more scale to fight growing competition from Netflix Inc, Apple Inc and other digital outlets.
Designs interactive digital platforms and content for customers in entertainment and education
«What we would like to ask investors to look at is our initiatives, some of the new things we're doing — investing in the online - to - offline space in local services, digital entertainment.
Digital distribution enables what Marc Jackson, founder and CEO of interactive entertainment - focused VC Seahorn Capital Group, calls the «disintermediation» of the industry; and it affects too many partners at once for the first parties to jump in as quickly as one might expect, despite the potential profit upside.
In 2011, Burton and long - time entertainment producer Mark Wolfe acquired the Rainbow license — which paved the way for the two to relaunch the Reading Rainbow brand under the RRKidz name and into the digital age.
At the same time, the company also decided to make a much more concerted foray into the global children's entertainment market, setting up a stand - alone division in Los Angeles with a mandate to create TV and digital content to work alongside the company's portfolio of toy brands.
Cineplex's recent partnership with sports entertainment company Topgolf will also see dining complexes centred around digital golf games using micro-chipped balls make their way to the Canadian market after success in the U.S.
As Corus Entertainment CEO Doug Murphy told analysts said in January, the Canadian advertising industry and marketers are evolving «their media modelling strategies to optimize the mix of TV, radio and digital media elements.»
To position itself for the launch of the Atari Token, the company has acquired a minority stake in Infinity Networks, which is developing a decentralized blockchain technology for digital entertainment platforms.
Through Rogers Media we are engaged in radio and television broadcasting, televised shopping, magazines and trade publications, sports entertainment, and digital media.
Floreani's company has raised nearly $ 30 million in funding thus far, including $ 21.2 million in Series B venture capital funding last year that came from a group led by DCM Ventures and Bertelsmann Digital Media Investments, along with other investors including Discovery Communications and World Wrestling Entertainment.
Digital movie sales increased 47 percent in 2013 to nearly $ 1.2 billion, according to the Digital Entertainment Group, while Nielsen found streaming - music consumption rose 32 percent, for a total 118.1 billion streams.
Last spring's federal budget, under the heading «Canada's Digital Future,» promised reviews of the key laws covering the entertainment and information industries — the Broadcasting Act, Telecommunications Act and Copyright Act — all with a focus on «the role of Canadian content in an increasingly digital world.Digital Future,» promised reviews of the key laws covering the entertainment and information industries — the Broadcasting Act, Telecommunications Act and Copyright Act — all with a focus on «the role of Canadian content in an increasingly digital world.digital world.»
Cue Digital media exclusively represents the most sought after digital entertainment media properties online, all category leaders with massive audiences in Digital media exclusively represents the most sought after digital entertainment media properties online, all category leaders with massive audiences in digital entertainment media properties online, all category leaders with massive audiences in Canada.
The increase in revenue from the digital media and entertainment business was attributed to acquisitions of video streaming firm Youku Tudou and Singapore e-commerce firm Lazada as well as an increase in revenue from mobile value - added services provided by UCWeb.
We also see huge potential in our newly integrated digital media and entertainment unit,» Daniel Zhang, CEO at Alibaba Group, said in a statement.
Rich has served on the board of directors of Netflix, Inc., an Internet - based television network, since 2002, and Liberty Interactive Corporation, a holding company of businesses in the digital commerce, media, communications and entertainment industry, since 2016.
As an industry content leader, Participant annually produces up to six narrative feature films, five documentary films, three episodic television series, and more than 40 hours of digital short form programming, through its digital subsidiary SoulPancake — all aimed at entertainment that inspires social awareness and engaging audiences to participate in positive social change.
LDJ Capital (http://ldjcapital.com/) is a multi-family office that invests and manages investments for partners and clients in the areas of hospitality, real estate, energy, pharma, tech, telecom, mobile, entertainment, media, publishing, advertising, compliance services, aerospace, shipping & transportation, and more recently digital assets, such as cryptocurrency and blockchain firms through ICOs.
One of Asia's most prominent media mavens describes how digital technology is transforming entertainmentin India and beyond.
The Legends Room is the first adult entertainment club in Las Vegas to accept digital currencies including Ether (ETH) and bitcoin.
Comcast Ventures invests in innovative businesses that represent the next generation of entertainment, communications and digital technology by partnering with entrepreneurs who have the vision, passion and tenacity to succeed.
He specializes in digital branding and creative development for lifestyle, fashion, food, and entertainment.
In this session, we will hear from an industry leader about macro trends, consumers, products, and the societal goals of business as they strive to stay ahead in this new age of digital media & entertainmenIn this session, we will hear from an industry leader about macro trends, consumers, products, and the societal goals of business as they strive to stay ahead in this new age of digital media & entertainmenin this new age of digital media & entertainment.
Cynthia Johnson is a professional with 6 years of diverse work experience in entertainment, marketing and digital advertising.
a b c d e f g h i j k l m n o p q r s t u v w x y z