Sentences with phrase «in earlier levels»

This works well at first in the early levels of the game but it soon becomes ineffective when larger groups of enemies show up.
Thankfully in the early levels missing such a switch won't cost you the level, but later in the game they often result in losing the level.
They're challenging even in the earlier levels, let alone the later ones, and having the game on a portable console makes me more likely to do these things.
The title's other virtue is its accessibility, at least in early levels.
This matters because you'll come across plenty of red and white barriers in the early levels that can only be crossed when your ship is the correct color.
It's easy to see the thought that went into each area of the game, and the attention to detail was pretty spectacular in these early levels.
Some of the later levels require strong performances in the earlier levels to unlock them.
Meaning there would be enemies that you see late in the game originally in earlier levels this time around.
I was often given few choices of weapon types in the early levels (I didn't get a decent light machine gun until the late teens).
Swiss architecture is also captured in many of the buildings found in early levels, such as windmills, steeples, and chalets.
Your ship moves sluggishly as well, apparently to make navigating the denser, later stages more manageable, but few players will make it that far as the same slow movement is often fatal in the early levels.
Speaking of combat, Tyranny's combat system is actually a bit of a chore to play through in the early levels.
Pros: Numerous weapons and stratagems to unlock, upgrades for both, stratagems are fun to use, success feels significant even in early levels Cons: Enemies are maybe too quick to sound the alarm
We'll have a full hands - on preview ready for you very soon, but here's a first look at Cloudbuilt in action to get you in the mood, featuring my attempts to suck as little as possible in some early levels.
This isn't a problem in the early levels but as you progress and the goons become fiercer, tougher and more abundant, you'll wish it was the 80's so that Tom Selleck can slam through the door and save you with his moustache and Colt.
Since Chuck's running speed is that of a leisurely jog in the early levels it can be very tiring going back and forth.
It provides a similar set - up, where you'll initially be tasked to find the entrance to levels within a small sandbox, using the skills and weapons earned in earlier levels to find your way around and uncover manholes that lead to the «real» challenges.
Each floor of the dungeon had a five letter code, like LYONS or CAIVE, and players who made it that far could skip ahead to that floor in a future game by using the code at an elevator in the early levels.
In some of his appearances through the use of the binoculars in the earlier levels, Toad is also seen to be able to make jumps rivaling those of Mario as he scampers through the level to show Mario the goal point.
While the units provided are weird and quirky in line with the rest of the game, the units provided in the early levels might as well be non-existent as they can break very easily and don't tend to hinder or damage the enemy to any large extent.
Discovering hidden exits allow access to special stages which unlock new paths in earlier levels.
What used to be a minor nuisance in the earlier levels (i.e. missing a visual bridge) can escalate into frustrating situations, such as when your character turns back around and falls right through a hole or jumps to his death.
Unlocking quests will give you reason to go back and find those secrets in earlier levels, and the looting system is very addictive as your Rogue, Rannie, levels up and gains the ability to find higher treasure ranks.
These items may make adventuring a little bit smoother, especially in earlier levels.
The difference here is that it's so implemented into the gameplay that you must master this ability in early levels because as you move through the game you find that it's an important part of moving along.
While the game's primary viewpoint is as a 2D platformer, the combat is very reminiscent of Castle Crashers in the earlier levels (go up to enemy, press Attack repeatedly, hope I didn't die).
Every class had their abilities on display which makes for a fun play though; the rogue / ranger in the early levels can unlock explosive ammunition that makes for some interesting visuals in combat.
While failure only rears its ugly head in the earlier levels from fluffing up a jump, the later levels require a genuine amount of skill to succeed.
Dragon Age: Inquisition did their pre-order bonuses in a very useful way, as you were given the blueprint to the pre-order bonus gear in an early level form, as well as one for higher levels so that if you wanted to rebuild a higher level version of the armor and weapons you could easily do so.
In an early level of Trials Evolution called Ridinghood, we gleefully rode through a lightning fast level, ramping off ancient ruins with a blood red sky in the background, featuring a moon that's easily ten times too large.
The slow, pondering narrative style of the game didn't seem to match the new oomph of the updated visuals however, at least in the early levels.
In the early levels, players must find a shape on the screen which is surrounded by a group of similar «distracting» shapes, and track its movement.
In the earlier levels, it's not much of a problem.
In the early levels the on screen controls were easy to get used to though with noticeably less swiftness than the old arcade console.
Levels unlock sequentially as you progress, and from time to time you'll hit a gate with a required number of diamonds which may require you to go back and grab extra ones you missed in earlier levels.
Square Enix has released a dungeon walkthrough video showcasing dungeons and what inhabits them in the earlier levels of Final Fantasy 14:...
In the early levels, the game flows very well, but the last act tells an entirely different story.
In early levels of Aesop's Garden all you'll need to do is puzzle your way to the sprinkler, pull the weeds, and puzzle your way to the exit, but as you proceed you will learn more and more, as you make your way to the first of the game's 5 bosses, distributed evenly throughout the game's 50 levels.
In the early levels, the cars have no weapons outfitted on to them in order to emphasize the survival aspect of the game's title.
In earlier levels, the game will have you make a certain amount of revenue or create so many of a certain cure within a time period.
In an early level, Rebecca is trapped in a room and Billy has to help her escape by sending items down to her through a dumbwaiter.
Ease of use / Overall performance: In the early levels the game helps you understand what to do and why, and also provides tips during load screens.
Not only can the character die of old age, but you can actually snipe him in an earlier level.
In early levels, your list of available commands is fairly short («walk forward» and «attack»), but you gain more as you progress, allowing you to do things like defend and dodge enemy attacks.
In early levels, you'll have just axe and shield - bearing melee fighters and spearmen, but before the game is over, you can add archers, horsemen, massive barbarians, and what I can only describe as tuba players (the tuba players are ranged units that shoot notes from their tubas to injure enemies).
In a departure from Doom's colorful environments, all Quake levels are dominated by earth colors.The enemies conform to the mishmash of designs: there are human opponents armed with shotguns and energy weapons in the early levels, while the later levels include medieval knights, ghosts, zombies, ogres (armed with grenade launchers and chainsaws) and some more unearthly beasts.
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