Not exact matches
The
motion capture technology used to develop Gollum
in the first trilogy was wildly impressive and still is, but here, it's so realistic you can truly see Serkis
in Gollum's
facial expressions.
His specialty is
motion -
capture — «mo - cap»
in Hollywood lingo — the technology that allows Serkis to give Caesar
facial expressions and body movements that Roddy McDowall never could have dreamed of
in the original «Apes» movies.
Sato was so particular
in how he wanted each character to look that he would not resort to an easier and less polished method of
capturing character
facial animation through means of
motion capture.
For the running portion [
in - game play] we used
motion capture, but for the
facial animation and expressions we just thought how to convey human emotion.
«We have a few different methods of doing
facial animation —
in - game using FaceFX and
motion capture used
in cinematics,» he explains.
High speed (for more accurate
capture of fast movements) and high resolution,
in particular for the
facial motion capture, were also very important.The F - Series cameras are the only cameras that offer all of these attributes within the same system.
Their talent for characterisation shines when it comes to the lead cast - all oozing with personality, and generally looking great
in terms of
motion capture and
facial expressions.
New
motion and
facial capture techniques were developed during the long process of making the game, including the real - time
motion capture where the graphics are rendered on the fly with character models, costumes and props already
in place.
This critically acclaimed game featured
motion -
capture performances from a number of the Mad Men cast and proved for the first time that
facial animation
in games could leave uncanny valley.
With high - end
facial motion capture technology on its way to consumer hardware, engines will need to replicate realistic humans
in far greater detail than ever before.
Ninja Theory was one of the first studios to use
motion capture techniques to really
capture detailed
facial animations to effectively portray characters emotions and push storytelling to new heights
in the gaming genre.
Despite that, he more than made up for not being David Hayter with a much deeper and grittier delivery
in the limited dialogue he had
in the game, partly because the
facial motion capture allowed him to act with his body language as well as his voice.
The
motion capture and overall
facial movements
in MKX add much more depth to the overall feel of the action and drama
in the story mode.
Heavy Rain was shot entirely
in «Body»
Motion Capture, with
facial movements and voices shot separately.
Non-human characters are great too, expressing a great deal
in their
facial expression despite a lack of
motion capture.
Mo - cap and
motion tracking firms team up to offer studios flexibility
in facial and full - performance
capture productions
The dystopian discussion continues at Gavin Brown
in the videos of Ed Atkins, who works with CGI,
facial - recognition, and
motion -
capture technologies so as to confuse the individual and the collective, not to mention the quick and the dead.
Finally, Ed Atkins's solo show of videos at the still - under - construction Gavin Brown space
in Harlem puts forth a futuristic kind of portraiture that's as raw as its setting, even if it's ultra-sophisticated
in its use of
facial - recognition and
motion -
capture technologies.
Like
motion capture used
in movies, emojis can mimic your
facial expressions and record audio, and you can send these to friends on any device via the Messages app.
It tracks your
facial expressions — with surprising accuracy — and records whatever you say, kind of like
motion capture used
in movies.
Apple has confirmed to TechCrunch that it acquired Faceshift, a Zurich based startup that works on
motion capturing technology that allows animated characters to
capture the
facial expression of a person
in real time.