Sentences with phrase «in framerate dips»

Not exact matches

Digital Foundry says that framerate is locked at 60 fps during Battle Mode, though it dips to around 45 fps in Story Mode.
On other tracks, especially those high in foliage, the graphical shortcuts are noticeable, and one can expect some heavy framerate dips when a large number of cars are onscreen at once.
There are several noticeable framerate dips at several points in the game.
In both the Wii U and Nintendo 3DS games, Hyrule Warriors suffered some harsh framerate dips which are fully eliminated on Switch.
Edit: It seems there are conflicting infos on the actual framerate of the game, there are definitely dips in the framerate, but many people seem to say it's just a very fluctuating 60 fps.
Back when I previewed Sniper: Ghost Warrior 3 I encountered a huge problem where turning around resulted in massive dips in framerate that made the game unplayable.
Performance wise, Lake Ridden struggles a bit in some of the more open areas where I noticed camera stuttering and occasional framerate dips.
Don't get me wrong, the game looked nice and graphically ambitious — but pop - in was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to plain was pretty bad, texture load speeds, framerate dips, jaggies, slight stutter etc... In Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to plaIn Movie mode the game felt more consistent and the quality of the game looked much better — everything is sharper, there was less pop - in and it just felt and looked better to plain and it just felt and looked better to play.
I usually don't have much of a problem with the framerate on the Wii U version that affects the gameplay but whenever there is a thunderstorm in the jungle areas of the game (which happen more frequently there) the framerate can dip quite a lot depending on how much is being rendered on the screen at one time.
Between the poor graphics, comparatively, dips in framerate and general lack of polish despite push backs, Watch Dogs came out to such anger, Ubisoft couldn't buy back my trust if they had a dollar for every time someone said iconic.
Depending on certain factors in the game, you could see the framerate dipping from well above 60 down into the 30's and back again... constantly.
While the framerate still takes a dip whenever there's multiple Pokémon in battle, the engine suits the swaying trees and sunny beaches of the Alola region wonderfully.
I did experience a slight dip in framerate a few times in the nearly 30 - hours of God of War but that was the exception, not the rule.
The framerate remains for the most part smooth and solid, with only occasional dips in the widest of open spaces.
I used magic attacks in one hand and a sword in the other for most of my playtime, so I saw lots of spells being thrown around, and only rarely did I see the framerate dip even slightly because of it.
For those running the game on Nintendo's original 3DS hardware (this includes the 3DS XL and 2DS) there's a noticeable dip in framerate when compared to the latest model which launch last year.
On Xbox One X, object pop - in and even occasional framerate dips are disappointing to see on such powerful hardware.
Act 1 went without a hitch, but in the Sewers of Caldeum we saw a few instances with two players playing local co-op where the framerate dipped for just a moment.
On both the Switch and Wii U versions of the game, Breath of the Wild does encounter some frame rate issues, one area in particular causes a more than noticeable dip in framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The gameplay is fun, with a decent amount of depth to it, the online feels smooth and visual performances are smooth, showing no dips in framerate between handheld and docked mode, and with online battles.
For the most part, Bloodborne doesn't really have any major issues other than occasional small pop in and very few framerate dips as the game manages to keep a steady 30 fps.
It suffered horrendous framerate dips on PS3 and Xbox 360, which have been eliminated in favor of a consistent framerate of 60.
In handheld, I noticed a few times where the framerate would dip a little bit, but really a minimal amount and nothing that ever ended up affecting any jumping sections for me.
The dips in framerate aren't the only problem with this game.
- FROM Server Issues resulting in Insight Deduction - Framerate dips - A few rehashed boss fights - WTF is Arcane?
Playing on a regular PS4, I had no framerate dips or stutter during my time in this huge open world, and everything ran smoothly for my whole playthrough.
In a game where literally every decision matters, things like framerate dips and awkward animations need to be a thing of the past.
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