Sentences with phrase «in gameplay and story»

With Playdead's release of the INSIDE / LIMBO Double Pack, it's easy to compare the similarities in gameplay and story structure.
But there is enough fun in the gameplay and the story is deep enough to keep you coming back.

Not exact matches

I casually play a couple racing and fighting games but my main center focus is in fps and halo is my favorite fps because of the amazing story and gameplay, however I indulge...
It's a shame that a game with so much promise in the areas that maybe we underestimate in games such as the story and scripting, can fare so badly in the audiovisual experience and general gameplay.
Graphics, soundtrack, gameplay is FAIRLY UNIQUE (I fail to see any other game combining adventuring and exploration in first person) and the story is pretty sci - fi.
Stealth is not as emphasized in this game as it was in previous entries but the change to a more action orientated style of gameplay works really well and fits the story well.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
This game has a Good Story, has good gameplay mechanics, good ambientation but, in my opinion it is not as good as the Original, but is still a Good Game with a deep Story, and a lenght of about 6 hours, and the multiplayer is unnecessary
It's only through a combination of rich, collaborative, and altogether interactive elements that something like this can be born, a piece of software that shirks tedious story and plodding industry conventions in favor of pummeling sound and pure, unadulterated gameplay.
Obviously, it can be seen as a little fishy for a game to have only (at most) 10 hours gameplay through the story and probably twice that length of time in cut - scenes, but that's what this game is all about.
The rare total package of excellent music and sound, awe - inspiring graphics, incredible gameplay, and an epic story, mixed in with an unparalleled atmosphere that draws you into the character and quest like almost no other game... with at least 25 hours of gameplay and great unlockables to boot, you'll be behind the Visor for quite a chunk of time.
It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought - provoking as it is entertaining.
The most overrated game I have seen In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happeIn my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happein a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happen.
In this way it's a game of compelling opposites; cutscenes infiltrate the great gameplay, fourth - wall hammering innovations subvert the dominance of the sweeping story, and even though the game ends the tale of Solid Snake with such bold finality, I expect nothing more than his triumphant return.
Compared to other WiiWare games, however, it is a different story, and the game's uninteresting, uninspired gameplay and mediocre presentation definitely places it in the «not worth trying» category.
It's a little too short, and sometimes the gameplay is too basic in to serve the story's advancement, but A Way Out is one of those gaming experiences you NEED to try at least once.
The new Battlefield from EA Dice is just another prototype of generic shooter with high jumping graphics, excellent sounds effects and OST, Great gameplay with and incredible multiplayer mode but deficient IA, unforgettable story mode and so expensive to enjoy in maximum settings.
There is nothing in this game which stands out to make it playable; not in the story, nor the gameplay, nor the graphics, and the vast majority of it is poorly thought out, second hand, uninteresting and redundant drivel.
Description: This trailer showcases some of the story and gameplay from Jagged Alliance: Back in Action.
Even with the mediocre localization effort, it's hard not to appreciate the huge story and fun gameplay in Project X-Zone 2.
The story of the campaign was quite boring, the gameplay was dull, and there wasn't any special feature like in Bf Bad Company 2.
Although the levels could be a bit longer and in some of them a bit more challenging, this is a great game that proves that games don't need realistic graphics and crazy characters and stories with hours of gameplay to be good.
The online and offline competition, gameplay enhancements and presentation will make you feel like you're in an actual tournament, and Story of Qualifying will put your skills to the test.
SYMMETRY takes masterful atmosphere aided by great art and sound, and plugs it all into overly simple yet unfairly difficult gameplay strung around a story that starts in an interesting manner but goes nowhere meaningful.
The extraordinary work that was done in the different game departments such as story telling, audio, gameplay and graphics will keep me from sleeping at night and remembering it as a great experience.
Only the story in this game is a bit boring and the gameplay isn't for anyone.
There isn't much to say that hasn't been said already, the gameplay is gears of war lite with broken controls, the story in this particular chapter is atrociously written, the new squadmates suck and the ending still sucks.
It's a lot of fun to play in the open world and the gameplay mechanics are fantastic, but the story kidnaps you and railroads you into a very strange narrative which doesn't really fit all that well with the rest of the gameplay experience.
If you have played and enjoyed the first case in this detective story by Suda51, then The 25th Ward can be a good choice for a few more hours of visual novel / noir gameplay.
While debate will no doubt rage over the story and its outcomes, there really isn't a single wrong move in the gameplay sections.
My god... I don't have words to say but this game is terrible a mess in everthing... characters, story, soundtrack and gameplay pretty everthing
The story, while a bit convoluted, is moving and beautiful, the gameplay is great and allows freedom of choice in how to tackle battles, the characters are great and the world itself is wonderfully bleak and dark.
The challenging gameplay always tempts you to push past the next mountain, through new cities or delving into caves to discover new beasts, secrets and gear... Its razor - sharp graphics will have you relentlessly hitting the PS4's share button, even if the story can't quite capture you in the same way.
In the end, what we have in Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gameplaIn the end, what we have in Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gameplain Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gameplay.
If you want compelling story with dynamic gameplay, and are in the mood for some good old cowboy action; get Gun.
But good diversity in gameplay and very pleasant story... For 15 $ or less, just have a look.
The campaign's story is interesting, and even heartbreaking, but it's weighed down by repetitive gameplay and lurks in the shadow of the great moon that is Modern Warfare Remastered... Then there's the multiplayer, which is the same great stuff that you always wanted with some new, tasty additions, but isn't anywhere near as good as that on offer over in WWI with Battlefield 1.
The story is poor, the characters are strange (and not in a good way), and the gameplay is lacking.
Even if it shows a little variety in the gameplay mechanic (thanks to the three available classes), few players will forgive the bad looking polygonal scene and a offhanded story mode.
All in all, Disgaea 2: Dark Hero Days is a great strategy RPG, and while I still prefer the original title's story line and characters, there's nothing to really complain about when it comes to the gameplay.
My god... I don't have words to say but this game is terrible a mess in everthing... characters, story, soundtrack and gameplay pretty everthing was poorly made...
Space out one of the voice actors, and Morningstar: Descent to Deadrock is quite the atmospheric experience, with an interesting (albeit cut - short story), detailed visuals and pleasant flow in its gameplay.
And I like that the alternate endings and the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other gamAnd I like that the alternate endings and the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other gamand the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other games.
It's the sort of experience that people are going to be talking about for months to come, with a story that hits you right in the feels and smooth, beautifully staged gameplay that clicks immediately like a familiar, old friend.
The main difference between the two Costume Quest games mostly lies in story and settings, and not much on gameplay that is very similar.
The core gameplay remains solid with flashes of excellence and the game not only creates interest in the whole escape from Cybertron story, but creates excitement and a foundation for the inevitable sequel.
Finally, Blizzard delivers a story that reminds us of the good old times, full of intrigue, pain and intergalactic conflict, wrapped up in Starcraft's greatest gameplay iteration to date.
The gameplay is very fun too, and the missions which the game revolves around are all well thought out chapters in the overall story.
From the art to the music to the story to the tactical gameplay, and even to how they're all woven together so artfully, Pyre is an adventure that excels in every area of its design other than limiting its multiplayer to local only.
While the story was tighter and the effects of making changes in one universe to affect the other were interesting, the gameplay didn't grab me as much as I thought it would.
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