With Playdead's release of the INSIDE / LIMBO Double Pack, it's easy to compare the similarities
in gameplay and story structure.
But there is enough fun
in the gameplay and the story is deep enough to keep you coming back.
Not exact matches
I casually play a couple racing
and fighting games but my main center focus is
in fps
and halo is my favorite fps because of the amazing
story and gameplay, however I indulge...
It's a shame that a game with so much promise
in the areas that maybe we underestimate
in games such as the
story and scripting, can fare so badly
in the audiovisual experience
and general
gameplay.
Graphics, soundtrack,
gameplay is FAIRLY UNIQUE (I fail to see any other game combining adventuring
and exploration
in first person)
and the
story is pretty sci - fi.
Stealth is not as emphasized
in this game as it was
in previous entries but the change to a more action orientated style of
gameplay works really well
and fits the
story well.
I am a huge fan of the original Prince of Persia trilogy,
and when I heard about this game I was a little worried that they would change to much of what made the original games great,
and I was right, the
gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious
and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid,
and do to the fact that you can't really die the whole game just feels like trial
and error,
and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful,
and the ending does have interested
in seeing where the
story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment
and isn't worthy to bear the Prince of Persia name.
This game has a Good
Story, has good
gameplay mechanics, good ambientation but,
in my opinion it is not as good as the Original, but is still a Good Game with a deep
Story,
and a lenght of about 6 hours,
and the multiplayer is unnecessary
It's only through a combination of rich, collaborative,
and altogether interactive elements that something like this can be born, a piece of software that shirks tedious
story and plodding industry conventions
in favor of pummeling sound
and pure, unadulterated
gameplay.
Obviously, it can be seen as a little fishy for a game to have only (at most) 10 hours
gameplay through the
story and probably twice that length of time
in cut - scenes, but that's what this game is all about.
The rare total package of excellent music
and sound, awe - inspiring graphics, incredible
gameplay,
and an epic
story, mixed
in with an unparalleled atmosphere that draws you into the character
and quest like almost no other game... with at least 25 hours of
gameplay and great unlockables to boot, you'll be behind the Visor for quite a chunk of time.
It's a game
in which
story, setting,
and gameplay are expertly blended to create an experience that's as thought - provoking as it is entertaining.
The most overrated game I have seen
In my life, tell me what is the most important thing in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happe
In my life, tell me what is the most important thing
in a videogame, yeah the story is very important and this game has a good one but the story is not the most important thing is the gameplay wich this game has not, the «gameplay» if i can call it that is a bunch of QTE and interactive cutscenes and point and click stuff and like I said the story is really good but the gameplay kills it you just move your cursor and watch things happe
in a videogame, yeah the
story is very important
and this game has a good one but the
story is not the most important thing is the
gameplay wich this game has not, the «
gameplay» if i can call it that is a bunch of QTE
and interactive cutscenes
and point
and click stuff
and like I said the
story is really good but the
gameplay kills it you just move your cursor
and watch things happen.
In this way it's a game of compelling opposites; cutscenes infiltrate the great
gameplay, fourth - wall hammering innovations subvert the dominance of the sweeping
story,
and even though the game ends the tale of Solid Snake with such bold finality, I expect nothing more than his triumphant return.
Compared to other WiiWare games, however, it is a different
story,
and the game's uninteresting, uninspired
gameplay and mediocre presentation definitely places it
in the «not worth trying» category.
It's a little too short,
and sometimes the
gameplay is too basic
in to serve the
story's advancement, but A Way Out is one of those gaming experiences you NEED to try at least once.
The new Battlefield from EA Dice is just another prototype of generic shooter with high jumping graphics, excellent sounds effects
and OST, Great
gameplay with
and incredible multiplayer mode but deficient IA, unforgettable
story mode
and so expensive to enjoy
in maximum settings.
There is nothing
in this game which stands out to make it playable; not
in the
story, nor the
gameplay, nor the graphics,
and the vast majority of it is poorly thought out, second hand, uninteresting
and redundant drivel.
Description: This trailer showcases some of the
story and gameplay from Jagged Alliance: Back
in Action.
Even with the mediocre localization effort, it's hard not to appreciate the huge
story and fun
gameplay in Project X-Zone 2.
The
story of the campaign was quite boring, the
gameplay was dull,
and there wasn't any special feature like
in Bf Bad Company 2.
Although the levels could be a bit longer
and in some of them a bit more challenging, this is a great game that proves that games don't need realistic graphics
and crazy characters
and stories with hours of
gameplay to be good.
The online
and offline competition,
gameplay enhancements
and presentation will make you feel like you're
in an actual tournament,
and Story of Qualifying will put your skills to the test.
SYMMETRY takes masterful atmosphere aided by great art
and sound,
and plugs it all into overly simple yet unfairly difficult
gameplay strung around a
story that starts
in an interesting manner but goes nowhere meaningful.
The extraordinary work that was done
in the different game departments such as
story telling, audio,
gameplay and graphics will keep me from sleeping at night
and remembering it as a great experience.
Only the
story in this game is a bit boring
and the
gameplay isn't for anyone.
There isn't much to say that hasn't been said already, the
gameplay is gears of war lite with broken controls, the
story in this particular chapter is atrociously written, the new squadmates suck
and the ending still sucks.
It's a lot of fun to play
in the open world
and the
gameplay mechanics are fantastic, but the
story kidnaps you
and railroads you into a very strange narrative which doesn't really fit all that well with the rest of the
gameplay experience.
If you have played
and enjoyed the first case
in this detective
story by Suda51, then The 25th Ward can be a good choice for a few more hours of visual novel / noir
gameplay.
While debate will no doubt rage over the
story and its outcomes, there really isn't a single wrong move
in the
gameplay sections.
My god... I don't have words to say but this game is terrible a mess
in everthing... characters,
story, soundtrack
and gameplay pretty everthing
The
story, while a bit convoluted, is moving
and beautiful, the
gameplay is great
and allows freedom of choice
in how to tackle battles, the characters are great
and the world itself is wonderfully bleak
and dark.
The challenging
gameplay always tempts you to push past the next mountain, through new cities or delving into caves to discover new beasts, secrets
and gear... Its razor - sharp graphics will have you relentlessly hitting the PS4's share button, even if the
story can't quite capture you
in the same way.
In the end, what we have in Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gamepla
In the end, what we have
in Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a story, and shallow and repetitive gamepla
in Tokyo Tattoo Girls is by far one of the most shallow strategy games I've ever seen, with absolutely a joke of a
story,
and shallow
and repetitive
gameplay.
If you want compelling
story with dynamic
gameplay,
and are
in the mood for some good old cowboy action; get Gun.
But good diversity
in gameplay and very pleasant
story... For 15 $ or less, just have a look.
The campaign's
story is interesting,
and even heartbreaking, but it's weighed down by repetitive
gameplay and lurks
in the shadow of the great moon that is Modern Warfare Remastered... Then there's the multiplayer, which is the same great stuff that you always wanted with some new, tasty additions, but isn't anywhere near as good as that on offer over
in WWI with Battlefield 1.
The
story is poor, the characters are strange (
and not
in a good way),
and the
gameplay is lacking.
Even if it shows a little variety
in the
gameplay mechanic (thanks to the three available classes), few players will forgive the bad looking polygonal scene
and a offhanded
story mode.
All
in all, Disgaea 2: Dark Hero Days is a great strategy RPG,
and while I still prefer the original title's
story line
and characters, there's nothing to really complain about when it comes to the
gameplay.
My god... I don't have words to say but this game is terrible a mess
in everthing... characters,
story, soundtrack
and gameplay pretty everthing was poorly made...
Space out one of the voice actors,
and Morningstar: Descent to Deadrock is quite the atmospheric experience, with an interesting (albeit cut - short
story), detailed visuals
and pleasant flow
in its
gameplay.
And I like that the alternate endings and the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other gam
And I like that the alternate endings
and the way the story plays out depends on your actions in the gameplay itself rather than just pressing one button or another in a cutscenes like in other gam
and the way the
story plays out depends on your actions
in the
gameplay itself rather than just pressing one button or another
in a cutscenes like
in other games.
It's the sort of experience that people are going to be talking about for months to come, with a
story that hits you right
in the feels
and smooth, beautifully staged
gameplay that clicks immediately like a familiar, old friend.
The main difference between the two Costume Quest games mostly lies
in story and settings,
and not much on
gameplay that is very similar.
The core
gameplay remains solid with flashes of excellence
and the game not only creates interest
in the whole escape from Cybertron
story, but creates excitement
and a foundation for the inevitable sequel.
Finally, Blizzard delivers a
story that reminds us of the good old times, full of intrigue, pain
and intergalactic conflict, wrapped up
in Starcraft's greatest
gameplay iteration to date.
The
gameplay is very fun too,
and the missions which the game revolves around are all well thought out chapters
in the overall
story.
From the art to the music to the
story to the tactical
gameplay,
and even to how they're all woven together so artfully, Pyre is an adventure that excels
in every area of its design other than limiting its multiplayer to local only.
While the
story was tighter
and the effects of making changes
in one universe to affect the other were interesting, the
gameplay didn't grab me as much as I thought it would.