Interestingly, many of you have taken issue with the blur effects on show
in the helmet cam simulating your eyes focusing on the distant track, which is why the dashboard becomes blurred when this is enabled.
The jerky camera movements when you're making slight adjustments with the analogue stick
in helmet cam view is also damn annoying and needs to be smoothed out.
Not exact matches
We've seen various types of
helmet cam get developed over the past few years and lots of footage from practice and test sessions, but this year
in the USA we've started to see them regularly fitted to drivers
in races.
The view from Kurt Busch's
helmet cam in the Brickyard 400 gave an incredible view of how chaotic multi-car accidents can be on an oval
Strap
in with Rick Kelly as he pilots the Nissan GT - R around Mount Panorama Bathurst - a great view from the
helmet cam.
Sadly the awesome
helmet cam from Shift which beautifully replicated the experience of being a racing driver
in a car doing insane speeds didn't make the transition with the handling model, but the cockpit view still does decent justice to flinging cars around the track like a madman.
One innovative feature which SEGA was keep to promote was the game's «crash -
cam», a mode which allowed players to experience the game
in a first person perspective complete with a simulated on - screen
helmet.
And all of this can be experienced from the unapologetically hardcore
helmet cam, which is as close as any game has come to what it really feels like to be out on track
in a performance - focused car.
This year the line - up includes a movie that won a Special Jury Award from the Toronto International Film Festival, a trio of snowboarders who ride a pedalcar and trailer
in search of the best runs, a nurse
in Ghana whose vital community development work relies on her recycled bicycle, the history of the modern mountain bike from the trails of Marin County, London - Mexico City - New York as seen by
helmet cam, the hard working and playing of Santa Cruz Bicycles employees.
In post, the company also handled the crew's hypersleep chambers, medical tablets and the HUD system that wraps around their POV
helmet -
cam feeds.
The
helmet cam view
in the game is almost realistic.