Sentences with phrase «in high enough quantities»

Someone, somewhere, figured out that killing Orcs is also fun, especially if you do it in high enough quantities.
Consumed in high enough quantities, one of these benefits can be aiding weight loss, as it increases bodily temperature and therefore calorie consumption.
While carb loading (eating carbs in high enough quantities that they will be stored for use later) is a popular notion when it comes to running a marathon, Cox says it may not be for everyone.
The best vegans sources include seaweed, flax, chia, and hemp seeds which can be difficult to get in high enough quantity.

Not exact matches

In general, humans do not produce enough phytase to safely consume large quantities of high - phytate foods on a regular basis.
Don't expect us to get anyone in January let alone a top player as we have quantity if not high enough quality.
Scientists are reporting development of a healthy «designer fat» that, when added to infant formula, provides a key nutrient that premature babies need in high quantities, but isn't available in large enough amounts in their mothers» milk.
And, if it were found in large enough quantities, some experts speculate that it could be used as a clean - burning substitute for fossil fuels today because it gives off high amounts of energy when burned but emits only water, not carbon.
In the case, of iron, I speculate that a vegan who is trying to raise iron levels by consuming non-heme sources and who is consuming an extreme quantity of fiber may struggle to absorb enough non-heme iron since the iron absorption rate may saturate, while the clearance rate, due to extreme fiber, may be too high.
In general, humans do not produce enough phytase to safely consume large quantities of high - phytate foods on a regular basis.
While some senior dog food formulas contain glucosamine and chondroitin, it is usually not in a large enough quantity to provide a high level of effectiveness in helping a dog's joints.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The overwhelming quantity of sculptural objects presented, although spurring from a valid concept, isn't able to meet the high expectations of a more «professional» public, also because — although with exceptions — the sculptures generally lack of artistic quality or care; thus, their immaterial value isn't enough to justify the «artifacts» overproduction in this show.
Would the much lower albedo result in higher temperatures over a broad enough region to accelerate the crossing of other «tipping points» elsewhere, such as the release of large quantities of methane / CO2 from Siberian peat?
Non-food plant sources, such as jatropha and camelina, are promising, but difficult to produce in large quantities and can end up displacing food crops or lead to deforestation if the price of fuel rises high enough.
Although there were plenty of Knuckles in sight, the quantity of models wasn't high enough to really impact people's games.
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