About SEGA of America SEGA ® of America, Inc. is the American arm of Tokyo, Japan - based SEGA Games Co., Ltd., a worldwide
leader in interactive entertainment both inside and outside the home.
Since their spectacular 2003 Paris debut, the international event series with its pop cultural spin has transposed the latest
trends in interactive entertainment into vibrant shows and enthralling conferences.
For the series» second edition in German - speaking Europe the event organizers have again handpicked a roster of high - profile game creators, all of whom are among the key voices in the constant quest for innovation and
creativity in interactive entertainment.
Following a warm welcoming address by Daniel Hess, head of Xbox Switzerland, the event's main partner and enabling platform, GAMEHOTEL director Bruno Beusch kicked off the conference with an inspiring impulse statement on current
developments in interactive entertainment.
SUCCESSFUL INTERNATIONAL EVENT SERIES Since its spectacular Paris debut, the international event series Gamehotel has transposed the latest trends
in interactive entertainment into vibrant shows and inspiring congresses.
Since its spectacular 2003 Paris debut, the celebrated international event series GAMEHOTEL has been exposing the latest trends
in interactive entertainment in vibrant shows and enthralling conferences.
Mr. Allison joined Telltale Games as SVP Publishing in Q1 2010 with over 21 years of
experience in interactive entertainment including roles in senior management, marketing, publishing and business development.
In January 2016, the AIAS Foundation unveiled its WomenIn initiative: a collaborative effort to attract, retain and advance
women in the Interactive Entertainment industry by supporting education and professional development programming.
Each year's collection covers a broad spectrum of genres and platforms, and reflects what the jurists feel represent the best
art in the interactive entertainment platform from the past year.
Our background in building online worlds and taking established franchises to the next
level in interactive entertainment is a precise fit with our product roadmap ahead; we can't wait to share more information soon.»
During a presentation at the D23 Expo 2015, Disney Consumer Products and Interactive Media revealed new details about some of the biggest
products in the interactive entertainment industry including Disney Infinity 3.0 Edition, Playmation and KINGDOM HEARTS III plus two new limited edition Star Wars ™ PlayStation ® 4 hardware bundles.
In North America alone, more than 8,300 stores opened their doors at midnight to welcome fans whose loyalty and enthusiasm were rewarded with what The New York Times called «the most immersive
spectacle in interactive entertainment.»
Game Informer staffers take a critical look at the state of games in opinion pieces like Kim Wallace's «The Importance of Seeing Confident Women in Video Games,» and Matt Miller's exploration of
violence in interactive entertainment.
Growing up, he was encouraged to study music by his parents, and loving the music of games like Final Fantasy, Street Fighter II, Myst, and Panzer Dragoon pushed him towards
composition in the interactive entertainment sphere.
Her manifesto, Rise of the Videogame Zinesters, urged aspiring artists of all kinds to get their hands on the broadening menu of accessible game - creation tools and be
heard in interactive entertainment.
OPENING KEYNOTE THE SECOND WAVE Dr. Jörg Müller - Lietzkow (Friedrich - Schiller University, Jena) The renowned media economist analyzes the shifting market and power
structures in the interactive entertainment industry, and explains why there's no way around games for marketers and advertisers.
In a series of international events GAMEHOTEL presents ground - breaking titles, their visionary designers, and other protagonists from the game industry and its related creative
segments in interactive entertainment.
During the course of an evening chock full of highlights, skillfully morphed presentations, stimulating discussions, penetrating interviews, musical and visual performances, and exclusive showcases, protagonists from the French and international video game industry, as well as the related creative sectors of digital pop culture, assessed the state of creativity in the game scene, and explored promising threads of innovation and
diversity in interactive entertainment.
The Death Stranding creator also gave his thoughts on the relationship between the mediums of film and games, acknowledging the difficulty in sparking certain emotional
reactions in interactive entertainment.
«SEGA is a gaming industry legend that stands for the highest level of passion and creativity, setting new
standards in interactive entertainment,» says Juhani Honkala, Hatch founder and CEO.
Destiny — Activision in partnership with Bungie, the creators of Halo, will showcase Destiny, the next
evolution in interactive entertainment that brings first - person action gamers together in a shared, persistent online world filled with sweeping adventures.
After much social media outrage regarding Loot
Boxes in interactive entertainment — particularly in EA's aforementioned Battlefront II, The United States Government took notice, with Hawaii leading the charge.