Sentences with phrase «in multiple difficulty levels»

Utano Princesama Shining Live takes many of its cues from Love Live and its imitators, featuring 11 handsome boys for players to collect in different outfits, numerous songs to play through in multiple difficulty levels, and extensive story and customization options to unlock.

Not exact matches

In fact, serotonin deficiencies are thought of as a possible contributor to multiple health concerns rooted in the brain and central nervous system such as high stress levels and difficulties with sleepingIn fact, serotonin deficiencies are thought of as a possible contributor to multiple health concerns rooted in the brain and central nervous system such as high stress levels and difficulties with sleepingin the brain and central nervous system such as high stress levels and difficulties with sleeping.1
The single player campaign has you defending your General from 10 waves of attackers, and each mission in the campaign has multiple levels of difficulty to complete.
A new, revamped Challenge Mode is coming to dungeons in World of Warcraft: Legion, with multiple difficulty levels and some really nasty affixes.
While you can select from multiple difficulties in the ultimate battle mode, it is easy to get through most of them, but a competitive player is on just a whole another level.
With almost 50 levels, multiple difficulties, and four medals to unlock in each stage, Octahedron has enough content to keep players busy for hours.
Although complexity and difficulty are necessary components of an intended curriculum, the Depth of Knowledge or complexity of a curriculum standard or cognitive learning objective is dynamic and encompasses the multiple dimensions of an objective ranging from the «level of cognitive complexity of information students should be expected to know, how well they should be able to transfer this knowledge to different contexts, how well they should be able to form generalizations, and how much prerequisite knowledge they must have in order to grasp ideas» (Webb, 1997, p. 15).
In other instances, the content stays at the same level of difficulty across two or more grades, as with recognizing multiple - meaning words, rather than moving from lower to higher levels of difficulty as needed.
Many target words show up in multiple levels with different correct answers depending on the difficulty of the level.
Key Features Unique control scheme enabling crazy fast action 7 levels packed with multiple set - pieces and bosses 4 difficulty levels that remix enemy placement and boss patterns 2 - player local co-op for all modes 3 unlockable characters with their own gameplay twists Survive the entire game on one life in Arcade Mode Select and battle up to three bosses at once in Challenge Mode Trophies and Achievements added for PS4 and Xbox One versions Localized in the following languages: English, Spanish, French, Italian, German
I've played a few games throughout 2017 which have you control multiple characters at the same time in order to solve puzzles, such as The Girl and The Robot, but what makes Vesta stand out is the difficulty curve and the ingenious puzzle / level design on offer.
With three unlockable difficulty levels available across the multiple planes — at least I like to think of them as difficulty levels, when in fact it just ramps up the toughness as it goes — it's sometimes confusing to understand exactly where you are going next.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Adjust the difficulty level in a one - player game by trying different grid sizes and multiple colors.
Older players will appreciate the game's multiple difficulty levels that let you ratchet up the challenge, while younger ones will appreciate the fact that you can lower the difficulty level at will so that a particularly challenging encounter doesn't put an end to any further progress in the game.
There are no difficulty levels, although there is a noticeable gradual increase in difficulty curve with new enemies and obstacles being introduced every few levels to create a challenging experience for the player to navigate through the majority of levels which will most probably require multiple attempts.
Otherwise, I generally dislike anything aimed at multiple playthroughs (difficulty level achievements), but in a shorter game WITH NG +, it might be more acceptable.
Each level has a lot of unique puzzles to figure out that are fairly easy with multiple people playing but grow in difficulty when you are by yourself.
Unfortunately most of the content feels a bit underwhelming, with the game feeling kind of repetitive in both presentation and gameplay, until it becomes entirely overwhelming — one or two of every dozen or so levels often has a difficulty spike that goes through the roof, requiring multiple retries and gritted teeth / screaming to pass.
There are of course multiple difficulty levels — easy, normal, hard and very hard — with higher difficulties naturally producing much more in the way of enemy fire and presence.
There are 18 maps in the campaign mode, two difficulty levels, 22 towers (along with three traps), 33 total levels, and support for multiple languages.
These Datapods are too few in my opinion, but that is perhaps only because I am too inept at this kind of games:) Multiple difficulty levels would have been nice for joystick - shy gamers like me, but the game is not overly frustrating or unfairly difficult.
There are multiple downloadable content packs available comprising of a free costume and a couple of free optional boosts, additional quests each consisting of 5 missions on varying difficulty levels for # 0.79 each, an additional map consisting of 5 missions for # 3.29 and 9 costumes for # 0.79 each or a costume set for # 4.99, while there are also some optional boosts for improving statistics and levelling up which mostly cost between # 0.39 to # 0.79 each other than simultaneously levelling up every team member by 3 levels which costs # 2.49, although it is important to note that such optional boosts can be completely earned in - game without any additional purchases and do not require long grinds in order to earn them.
There are a number of missions in the campaign that demand you to manage multiple fronts in increasingly fraught situations and right up to the final level this was a problem for me, one that only got worse on the higher difficulty settings.
Hidden object games come in various levels of difficulty from simple pictures and objects suitable for children to highly complex games with multiple clue levels building to a solution or an answer to a complicated mystery or achievement of an intricate adventure quest.
Each of the challenges has multiple levels of difficulty, and completing them is the key to unlocking the hidden characters in the game.
In other words, the difficulty curve in Polar Panic is steep; in later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the timeIn other words, the difficulty curve in Polar Panic is steep; in later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the timein Polar Panic is steep; in later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the timein later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the timer.
We explore the relationship with child factors (autism severity, language, intellectual disability (ID), daily living skills, emotional and behavioural difficulties) and family factors (income, level of education, being a single parent, parenting multiple children with developmental difficulties, PACT therapy in pre-school years).
This may reflect multiple factors, such as under - reporting of symptoms in caregivers with low educational level due to difficulties in verbal comprehension, as highlighted by Kessler and Üstün (2004) or other contextual factors associated with work commitments in highly educated caregivers (Parkes et al. 2015).
a b c d e f g h i j k l m n o p q r s t u v w x y z