Utano Princesama Shining Live takes many of its cues from Love Live and its imitators, featuring 11 handsome boys for players to collect in different outfits, numerous songs to play through
in multiple difficulty levels, and extensive story and customization options to unlock.
Not exact matches
In fact, serotonin deficiencies are thought of as a possible contributor to multiple health concerns rooted in the brain and central nervous system such as high stress levels and difficulties with sleeping
In fact, serotonin deficiencies are thought of as a possible contributor to
multiple health concerns rooted
in the brain and central nervous system such as high stress levels and difficulties with sleeping
in the brain and central nervous system such as high stress
levels and
difficulties with sleeping.1
The single player campaign has you defending your General from 10 waves of attackers, and each mission
in the campaign has
multiple levels of
difficulty to complete.
A new, revamped Challenge Mode is coming to dungeons
in World of Warcraft: Legion, with
multiple difficulty levels and some really nasty affixes.
While you can select from
multiple difficulties in the ultimate battle mode, it is easy to get through most of them, but a competitive player is on just a whole another
level.
With almost 50
levels,
multiple difficulties, and four medals to unlock
in each stage, Octahedron has enough content to keep players busy for hours.
Although complexity and
difficulty are necessary components of an intended curriculum, the Depth of Knowledge or complexity of a curriculum standard or cognitive learning objective is dynamic and encompasses the
multiple dimensions of an objective ranging from the «
level of cognitive complexity of information students should be expected to know, how well they should be able to transfer this knowledge to different contexts, how well they should be able to form generalizations, and how much prerequisite knowledge they must have
in order to grasp ideas» (Webb, 1997, p. 15).
In other instances, the content stays at the same
level of
difficulty across two or more grades, as with recognizing
multiple - meaning words, rather than moving from lower to higher
levels of
difficulty as needed.
Many target words show up
in multiple levels with different correct answers depending on the
difficulty of the
level.
Key Features Unique control scheme enabling crazy fast action 7
levels packed with
multiple set - pieces and bosses 4
difficulty levels that remix enemy placement and boss patterns 2 - player local co-op for all modes 3 unlockable characters with their own gameplay twists Survive the entire game on one life
in Arcade Mode Select and battle up to three bosses at once
in Challenge Mode Trophies and Achievements added for PS4 and Xbox One versions Localized
in the following languages: English, Spanish, French, Italian, German
I've played a few games throughout 2017 which have you control
multiple characters at the same time
in order to solve puzzles, such as The Girl and The Robot, but what makes Vesta stand out is the
difficulty curve and the ingenious puzzle /
level design on offer.
With three unlockable
difficulty levels available across the
multiple planes — at least I like to think of them as
difficulty levels, when
in fact it just ramps up the toughness as it goes — it's sometimes confusing to understand exactly where you are going next.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest
in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit
in combat — Spending time by fires
in the world passes time — Dynamic weather system
in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning —
Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade
in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep
multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character
in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and
level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons
in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added
in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things
in the world
Adjust the
difficulty level in a one - player game by trying different grid sizes and
multiple colors.
Older players will appreciate the game's
multiple difficulty levels that let you ratchet up the challenge, while younger ones will appreciate the fact that you can lower the
difficulty level at will so that a particularly challenging encounter doesn't put an end to any further progress
in the game.
There are no
difficulty levels, although there is a noticeable gradual increase
in difficulty curve with new enemies and obstacles being introduced every few
levels to create a challenging experience for the player to navigate through the majority of
levels which will most probably require
multiple attempts.
Otherwise, I generally dislike anything aimed at
multiple playthroughs (
difficulty level achievements), but
in a shorter game WITH NG +, it might be more acceptable.
Each
level has a lot of unique puzzles to figure out that are fairly easy with
multiple people playing but grow
in difficulty when you are by yourself.
Unfortunately most of the content feels a bit underwhelming, with the game feeling kind of repetitive
in both presentation and gameplay, until it becomes entirely overwhelming — one or two of every dozen or so
levels often has a
difficulty spike that goes through the roof, requiring
multiple retries and gritted teeth / screaming to pass.
There are of course
multiple difficulty levels — easy, normal, hard and very hard — with higher
difficulties naturally producing much more
in the way of enemy fire and presence.
There are 18 maps
in the campaign mode, two
difficulty levels, 22 towers (along with three traps), 33 total
levels, and support for
multiple languages.
These Datapods are too few
in my opinion, but that is perhaps only because I am too inept at this kind of games:)
Multiple difficulty levels would have been nice for joystick - shy gamers like me, but the game is not overly frustrating or unfairly difficult.
There are
multiple downloadable content packs available comprising of a free costume and a couple of free optional boosts, additional quests each consisting of 5 missions on varying
difficulty levels for # 0.79 each, an additional map consisting of 5 missions for # 3.29 and 9 costumes for # 0.79 each or a costume set for # 4.99, while there are also some optional boosts for improving statistics and
levelling up which mostly cost between # 0.39 to # 0.79 each other than simultaneously
levelling up every team member by 3
levels which costs # 2.49, although it is important to note that such optional boosts can be completely earned
in - game without any additional purchases and do not require long grinds
in order to earn them.
There are a number of missions
in the campaign that demand you to manage
multiple fronts
in increasingly fraught situations and right up to the final
level this was a problem for me, one that only got worse on the higher
difficulty settings.
Hidden object games come
in various
levels of
difficulty from simple pictures and objects suitable for children to highly complex games with
multiple clue
levels building to a solution or an answer to a complicated mystery or achievement of an intricate adventure quest.
Each of the challenges has
multiple levels of
difficulty, and completing them is the key to unlocking the hidden characters
in the game.
In other words, the difficulty curve in Polar Panic is steep; in later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the time
In other words, the
difficulty curve
in Polar Panic is steep; in later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the time
in Polar Panic is steep;
in later levels it becomes almost impossible to earn an A rating without multiple attempts, even on the easiest setting, all because of the time
in later
levels it becomes almost impossible to earn an A rating without
multiple attempts, even on the easiest setting, all because of the timer.
We explore the relationship with child factors (autism severity, language, intellectual disability (ID), daily living skills, emotional and behavioural
difficulties) and family factors (income,
level of education, being a single parent, parenting
multiple children with developmental
difficulties, PACT therapy
in pre-school years).
This may reflect
multiple factors, such as under - reporting of symptoms
in caregivers with low educational
level due to
difficulties in verbal comprehension, as highlighted by Kessler and Üstün (2004) or other contextual factors associated with work commitments
in highly educated caregivers (Parkes et al. 2015).