Sentences with phrase «in narrative games»

I find that in narrative games like Gone Home, or Portal, where the experience is tied more to the voice acting and the ambient sound of the player's surroundings; music isn't entirely necessary, or it can be used to enhance the experience.
She lamented the role of exposition in narrative games.
Guilt and remorse are near - universal human emotions, but their role in narrative games is minimal.
If the game's developer, Cyanide Studios, can «smooth out the creases and keep delivering the narrative goods» then The Council could be the next big hit in the narrative games genre, the reviewer concluded.
Hue, Virginia and Reigns all did things in games that I'd not seen before: an innovative, color - swapping twist to 2D platforming; some proper cinematic editing in a narrative game with no dialogue; and an effortless - to - use Tinder - like interface attached to an often uproarious fantasy narrative, respectively.
The Council «Review» - Your decisions truly matter in this narrative game like no other.

Not exact matches

His signature style is to create elaborate narratives and histories for the characters in his video - game videos to make them «like a movie.»
His signature style is to create elaborate narratives and histories for the characters in his video games to make them «like a movie.»
Since first debuting in Al Pacino's Any Given Sunday, «The Game of Inches» has grown in worldwide popularity thanks to the advent of 30 - second television commercials and an unfair narrative about Joe Buck, King of Bias and Prince of Nepotism.
The blame - shifting, gas - lighting, minimizing, and narrative - control «game» is sickening but VERY typical in situations where adultery is involved.
Featuring a truly all - star voice cast back when stars were less inclined to do voice work (Val Kilmer, Ralph Fiennes, Sandra Bullock, Patrick Stewart, Helen Mirren, Jeff Goldblum and even Steve Martin got in the game), Prince of Egypt is largely faithful to the biblical narrative and even manages some real moments of human drama.
But, more than anything, GamerGate highlights two competing narratives: journalistic integrity when writing about video games and the struggles women face in a male - dominated industry.
Even the natural narrative arc of the game is in three acts — the early, middle, and late innings — each with its own distinct potentials and imperatives.
Following storylines, getting caught up in the never ending narratives, and I think that truly makes them appreciate any given game more than the other category.
I continue to enjoy this narrative as if age is the defining factor in concluding we instantly downgraded, both have played an equal amount of seasons while Jordy has actually seen MORE full 16 game seasons throughout their respective careers.
Though game action rarely appears in the stories, the scenes that do unfold sur glace (French for «on ice») are often at the crux of the narratives.
You could almost smell the narrative soup stirring after the Anaheim Ducks stunned the Edmonton Oilers in Game 5.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
Still he enjoys the poetry of it all, the strategic narrative drama played out in iambic pentameter merging with the din and clamor of the game.
They provide a respite from the action and a commentary on what already has occurred (usually a fight will break out in a chippy game), and then the narrative resumes.
It's disappointing that the Rockies weren't able to build on their 14 - 3 start to June, sure, but they're still in a great place as the month nears its close, and taking their next series — a three - game set against a D - Backs that recently leapfrogged them — will turn that narrative right around again.
I listened to the media narrative after the two Monaco games — the general consensus appeared to be we didn't perform in the first home game because of the pressure but being «typically Arsenal» we reacted in the return leg when the pressure was allegedly off.
It also frees up more game time for promising youngsters who have time on there side to still make it and change the narrative (gibbs, ox, iwobi and ramsey) looking for more responsability and consistent minutes 4 - Probably involve both Sanchez and Özil in recruiting pitch and ask for input of who they like (doesn't mean you go with what they say bit just showing a different approach and the commitment to do better.
Upon scoring on Sunday, the narrative across the football world was pretty consistent - Lukaku finally scored in a big game / against a big club.
Liverpool and Manchester United are still probably the two biggest clubs in England in terms of history and tradition as well as trophies, Manchester City are now serious players at the European level, Everton possess narrative in spades including not a few national titles and even the likes of Preston North End (The Invincibles, Tom Finney), Blackpool (Stanley Matthews, Jimmy Armfield), Blackburn Rovers (Alan Shearer et al.) and others have a position in the upper consciousness of the game.
In games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't iIn games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't iin the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't it?
Karen Jagoda has what looks to be another top - notch Digital Politics Show today, broadcast live at 3 PM Eastern: With one month to go until Election Day, the topic today is how online ads and mobile apps are being used in the ground game and how campaign narratives are being shaped by dirty...
Labour advisers were equally eager to tell me how the cost of living narrative that dominated their conference was also gamed out months earlier, and was not a panicked response to a shift in the national mood over the economy.
An article I wrote in March attempted to forecast how Hillary Clinton's campaign would seek to «win the narrative game» by defining the election as a choice between unity and division, love versus hate, hope over fear, and the like.
Whether this inconvenient truth will ever register with commentators hooked on the narrative that Cameron is in serious trouble with precisely those Tory members the party relies on to deliver its ground game is a moot point.
Research finds that player behavior in narrative role - playing games reflects specific character roles — even if the game tells players nothing about the character's role.
New research from North Carolina State University finds that player behavior in narrative role - playing games (RPGs) reflects specific character roles — even if the game tells players nothing about the character's role.
His big idea — which has been called «narrative Lego» — is to shuffle a character's motivations like toy building blocks, so that a fresh story unfolds in every session of a game even though the characters are the same.
The gameplay consisted of not only moving the character through the game environment, but also making a dozen multiple choice decisions about the character's actions in an unfolding fictional narrative.
«Importantly, this effect was specific to the condition in which participants actively engaged in the games narration, while the mere exposure to the narrative video game did not affect theory of mind, in comparison to playing a neutral video game
As published today in Social Psychological and Personality Science, the researchers found that narrative game elements contributed to a more immersive video game experience.
«The earliest video games really had very little in common with other forms of narrative entertainment,» said Bowman.
The key takeaway from the importance of narratives in game is this: a game can exist without a story.
For this, let's look at two games that have two very different outcomes in terms of narrative achievement: The Elder Scrolls V: Skyrim and Borderlands 1.
Visual novels are a medium using the narrative style of Literature, but in a digital format that could technically be considered a Video Game.
Shad» O may not offer much in the way of new gameplay mechanics over the countless other tower defense games already available, but it distinguishes itself through its striking art design and compelling narrative.
King Kong is a lightweight compared to the trio of mutant creatures who climb atop Chicago's famed Willis Tower in Rampage, a cinematic adaptation of the classic arcade game that emphasizes big - budget spectacle over narrative substance.
If you are interested in this type of narrative games, you're here to telling you a story, and the one that offers A Crowd of Monsters is well shaped and has enough incentives to want to continue it in the next chapters.
Considering the number of hours spent in the Lucis kingdom, you can not help but think that this narrative hitch represents after all a small part of the overall game experience.
Bioshock 2 may not be as grand of an experience like the outstanding original but it does everything a sequel should do and it is still the best game ever in terms of narrative richness.
The horrid framerate and numerous bugs make this game like tap dancing in a minefield, but the game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
It will astound you with its visuals, narrative, gigantic final bosses... But under all that shinning beauty, lies a game with a simple mechanics and ideas, that in some levels seems to be a little bit empty in terms of content.
Even if you don't care about the poor storytelling and juvenile understanding of the noir genre, Metropolis is still a supremely bland and uninteresting match - 3 game; one that doesn't integrate the gameplay and narrative together in a particularly interesting way and yet somehow also wants people to play it four times to experience all the endings.
As with its predecessors, it's a rare game that earns its difficulty through the weight of its decisions rather than its gameplay, and it sets an increasingly high bar for narrative excellence in video games.
ZombiU is awkward, ugly, crawling in its pace, and often nonsensical with its narrative... and I remember when horror games weren't ashamed of any of that, even actively exploiting it to create alienating, frightening atmospheres that stuck in a players» memories and made them too spooked to want to take another step forward.
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