I find that
in narrative games like Gone Home, or Portal, where the experience is tied more to the voice acting and the ambient sound of the player's surroundings; music isn't entirely necessary, or it can be used to enhance the experience.
She lamented the role of exposition
in narrative games.
Guilt and remorse are near - universal human emotions, but their role
in narrative games is minimal.
If the game's developer, Cyanide Studios, can «smooth out the creases and keep delivering the narrative goods» then The Council could be the next big hit
in the narrative games genre, the reviewer concluded.
Hue, Virginia and Reigns all did things in games that I'd not seen before: an innovative, color - swapping twist to 2D platforming; some proper cinematic editing
in a narrative game with no dialogue; and an effortless - to - use Tinder - like interface attached to an often uproarious fantasy narrative, respectively.
The Council «Review» - Your decisions truly matter
in this narrative game like no other.
Not exact matches
His signature style is to create elaborate
narratives and histories for the characters
in his video -
game videos to make them «like a movie.»
His signature style is to create elaborate
narratives and histories for the characters
in his video
games to make them «like a movie.»
Since first debuting
in Al Pacino's Any Given Sunday, «The
Game of Inches» has grown
in worldwide popularity thanks to the advent of 30 - second television commercials and an unfair
narrative about Joe Buck, King of Bias and Prince of Nepotism.
The blame - shifting, gas - lighting, minimizing, and
narrative - control «
game» is sickening but VERY typical
in situations where adultery is involved.
Featuring a truly all - star voice cast back when stars were less inclined to do voice work (Val Kilmer, Ralph Fiennes, Sandra Bullock, Patrick Stewart, Helen Mirren, Jeff Goldblum and even Steve Martin got
in the
game), Prince of Egypt is largely faithful to the biblical
narrative and even manages some real moments of human drama.
But, more than anything, GamerGate highlights two competing
narratives: journalistic integrity when writing about video
games and the struggles women face
in a male - dominated industry.
Even the natural
narrative arc of the
game is
in three acts — the early, middle, and late innings — each with its own distinct potentials and imperatives.
Following storylines, getting caught up
in the never ending
narratives, and I think that truly makes them appreciate any given
game more than the other category.
I continue to enjoy this
narrative as if age is the defining factor
in concluding we instantly downgraded, both have played an equal amount of seasons while Jordy has actually seen MORE full 16
game seasons throughout their respective careers.
Though
game action rarely appears
in the stories, the scenes that do unfold sur glace (French for «on ice») are often at the crux of the
narratives.
You could almost smell the
narrative soup stirring after the Anaheim Ducks stunned the Edmonton Oilers
in Game 5.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it
in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets
in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun
in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral
narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely
games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile
in recent years is out of utter frustration...
in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
Still he enjoys the poetry of it all, the strategic
narrative drama played out
in iambic pentameter merging with the din and clamor of the
game.
They provide a respite from the action and a commentary on what already has occurred (usually a fight will break out
in a chippy
game), and then the
narrative resumes.
It's disappointing that the Rockies weren't able to build on their 14 - 3 start to June, sure, but they're still
in a great place as the month nears its close, and taking their next series — a three -
game set against a D - Backs that recently leapfrogged them — will turn that
narrative right around again.
I listened to the media
narrative after the two Monaco
games — the general consensus appeared to be we didn't perform
in the first home
game because of the pressure but being «typically Arsenal» we reacted
in the return leg when the pressure was allegedly off.
It also frees up more
game time for promising youngsters who have time on there side to still make it and change the
narrative (gibbs, ox, iwobi and ramsey) looking for more responsability and consistent minutes 4 - Probably involve both Sanchez and Özil
in recruiting pitch and ask for input of who they like (doesn't mean you go with what they say bit just showing a different approach and the commitment to do better.
Upon scoring on Sunday, the
narrative across the football world was pretty consistent - Lukaku finally scored
in a big
game / against a big club.
Liverpool and Manchester United are still probably the two biggest clubs
in England
in terms of history and tradition as well as trophies, Manchester City are now serious players at the European level, Everton possess
narrative in spades including not a few national titles and even the likes of Preston North End (The Invincibles, Tom Finney), Blackpool (Stanley Matthews, Jimmy Armfield), Blackburn Rovers (Alan Shearer et al.) and others have a position
in the upper consciousness of the
game.
In games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't i
In games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second
narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher
in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't i
in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't it?
Karen Jagoda has what looks to be another top - notch Digital Politics Show today, broadcast live at 3 PM Eastern: With one month to go until Election Day, the topic today is how online ads and mobile apps are being used
in the ground
game and how campaign
narratives are being shaped by dirty...
Labour advisers were equally eager to tell me how the cost of living
narrative that dominated their conference was also
gamed out months earlier, and was not a panicked response to a shift
in the national mood over the economy.
An article I wrote
in March attempted to forecast how Hillary Clinton's campaign would seek to «win the
narrative game» by defining the election as a choice between unity and division, love versus hate, hope over fear, and the like.
Whether this inconvenient truth will ever register with commentators hooked on the
narrative that Cameron is
in serious trouble with precisely those Tory members the party relies on to deliver its ground
game is a moot point.
Research finds that player behavior
in narrative role - playing
games reflects specific character roles — even if the
game tells players nothing about the character's role.
New research from North Carolina State University finds that player behavior
in narrative role - playing
games (RPGs) reflects specific character roles — even if the
game tells players nothing about the character's role.
His big idea — which has been called «
narrative Lego» — is to shuffle a character's motivations like toy building blocks, so that a fresh story unfolds
in every session of a
game even though the characters are the same.
The gameplay consisted of not only moving the character through the
game environment, but also making a dozen multiple choice decisions about the character's actions
in an unfolding fictional
narrative.
«Importantly, this effect was specific to the condition
in which participants actively engaged
in the
games narration, while the mere exposure to the
narrative video
game did not affect theory of mind,
in comparison to playing a neutral video
game.»
As published today
in Social Psychological and Personality Science, the researchers found that
narrative game elements contributed to a more immersive video
game experience.
«The earliest video
games really had very little
in common with other forms of
narrative entertainment,» said Bowman.
The key takeaway from the importance of
narratives in game is this: a
game can exist without a story.
For this, let's look at two
games that have two very different outcomes
in terms of
narrative achievement: The Elder Scrolls V: Skyrim and Borderlands 1.
Visual novels are a medium using the
narrative style of Literature, but
in a digital format that could technically be considered a Video
Game.
Shad» O may not offer much
in the way of new gameplay mechanics over the countless other tower defense
games already available, but it distinguishes itself through its striking art design and compelling
narrative.
King Kong is a lightweight compared to the trio of mutant creatures who climb atop Chicago's famed Willis Tower
in Rampage, a cinematic adaptation of the classic arcade
game that emphasizes big - budget spectacle over
narrative substance.
If you are interested
in this type of
narrative games, you're here to telling you a story, and the one that offers A Crowd of Monsters is well shaped and has enough incentives to want to continue it
in the next chapters.
Considering the number of hours spent
in the Lucis kingdom, you can not help but think that this
narrative hitch represents after all a small part of the overall
game experience.
Bioshock 2 may not be as grand of an experience like the outstanding original but it does everything a sequel should do and it is still the best
game ever
in terms of
narrative richness.
The horrid framerate and numerous bugs make this
game like tap dancing
in a minefield, but the
game itself is deep, with a quality
narrative, superb voice acting and rich gameplay.
It will astound you with its visuals,
narrative, gigantic final bosses... But under all that shinning beauty, lies a
game with a simple mechanics and ideas, that
in some levels seems to be a little bit empty
in terms of content.
Even if you don't care about the poor storytelling and juvenile understanding of the noir genre, Metropolis is still a supremely bland and uninteresting match - 3
game; one that doesn't integrate the gameplay and
narrative together
in a particularly interesting way and yet somehow also wants people to play it four times to experience all the endings.
As with its predecessors, it's a rare
game that earns its difficulty through the weight of its decisions rather than its gameplay, and it sets an increasingly high bar for
narrative excellence
in video
games.
ZombiU is awkward, ugly, crawling
in its pace, and often nonsensical with its
narrative... and I remember when horror
games weren't ashamed of any of that, even actively exploiting it to create alienating, frightening atmospheres that stuck
in a players» memories and made them too spooked to want to take another step forward.