Sentences with phrase «in other forms of entertainment»

I think when you look at the quality of the intellectual property created and owned by ourselves and some of our competitors, it's hard to imagine that there wouldn't be opportunities in other forms of entertainment and indeed some of our competitors they have entered forms.
«We have seen these great innovations in other forms of entertainment such as gaming, movies and television, but reading has largely transferred words to the digital page without transforming the experience.»
There have been famous instances of artists in other forms of entertainment not comfortable with certain streaming services.

Not exact matches

So how has IMSA managed grow during a period when other sports — and many other forms of entertainment — have suffered dips in viewership and attendance?
But this notion that mobile devices are now the market exemplar for every other form of entertainment misunderstands the distinctions between what's possible or desirable in these yet disparate ways of thinking about interactive entertainment.
Virtual reality video games, movies, and other forms of entertainment are in short supply.
Bro, put even 10 percent of your efforts, and all you other readers as well, just 10 percent of effort towards cutting down death in the media in entertainment form and you will do FAR MORE than by taking away guns from the people.
It's surely more difficult for something original in sports to gain credibility than it is for new forms in any other part of the entertainment world.
You go out, you go shopping, you take your kids, you go to a restaurant, you go to a bar, you do other forms of entertainment, or maybe link in another opportunity to do something else.
The New York State Senate passed legislation that would outlaw the use of elephants in circuses, fairs, TV, movies and any other form of entertainment.
Dr David J Ley, a psychologist specialising in this field, says: «Sex and porn can cause problems in people's lives, just like any other human behavior or form of entertainment.
«The earliest video games really had very little in common with other forms of narrative entertainment,» said Bowman.
This might be in the form of financial security or access to better entertainment, or any other type of gain.
Edumediaindia.com, a leading online chat portal that has been able to achieve a fair share of success in the online adult entertainment industry, recently introduced its live celeb events.We provide a preview tool to test video settings before entering a sex show.If you're looking to become a video broadcaster yourself, then please visit the model sign - up form on the corresponding platform.The owners of the chat portal said that they have tried to find out raw talents from different nooks and corners of the country and have been able to find out some of the best entertainers from across India.They also maintained that some of the entertainers on their site have appeared in films and commercials, while many others have made live webcam chat their career.
It happens in most other forms of entertainment, whether relevant or not.
There are no original movies, shows, comics, or other forms of entertainment seen in the world of Ready Player One, which takes place about 30 years after our own, that were created after this year.
Paramount Pictures Corporation (PPC), a major global producer and distributor of filmed entertainment, is a unit of Viacom (NASDAQ: VIAB, VIA), home to premier global media brands that create compelling television programs, motion pictures, short - form content, apps, games, consumer products, social media experiences, and other entertainment content for audiences in more than 180 countries.
Have you noticed similar changes in other movies or forms of entertainment?
These come in the form of supportive seating, temperature control, a killer sound system and other A-list entertainment options.
Considering the obvious fact that children who don't read will not make significant gains in reading ability, many felt that digital reading was contributing to a lowering of reading comprehension test results, due to the availability of other forms of entertainment to be had through the device.
As Hugh points out, fixed higher prices also means reading in general has a harder time competing against other forms of entertainment.
Amazon has more than proven itself in the realm of e-reading, but how will incorporating other forms of entertainment content play out?
The experts suggested investing in quality measures such as editing and cover design, at minimum, noting that as a content creator, other indie authors aren't your main competition — you're actually competing with authors who are household names, as well as with other forms of entertainment and content, such as television, the internet and social media.
With no cohesive plan or desire to actively expand that audience by advertising outside of the comic world (like perhaps an ad in women's magazines about female centric characters might reach, you know, women), an unwillingness to grow a new crop of fans by maintaining a consistent product for kids and a host of other issues like the economy and increasing competition form other areas of entertainment, it's no wonder things are in such disarray.
Therefore they are in competition with other forms of entertainment, based on taste.
The panel opened with a video introduction by Alan Moore wherein he spoke about his initial concept that prompted the formation of the Electricomics project, a scenario in which he imagined that «all forms of electronic communication somehow connected up in some mysterious fashion, in which people could talk to each other all around the world and enjoy new sorts of entertainment media», and he also said that this project now contains some of the «very best writing talent and artistic talent in the industry, all coming together to tell stories in a new, hopefully improved way».
This cruel and sadistic activity pits dogs against each other in one of the most barbaric forms of entertainment and gambling.
The shelter provides a home for big cats that were exploited, often in circuses or other forms of entertainment.
Their biggest form of entertainment was a ball game where teams played against each other in a seemingly impossible attempt to knock a ball through a hoop without touching it with their hands or feet.
Like more DRM, customer service that goes nowhere, and an endless stream of consistently complaining children who feel more entitled than all other forms of entertainment combined, yet will pirate a game they say they have no interest in just to «teach developers a lesson» AND abuse systems made in good faith.
With World of Warcraft still touting its 11.5 million subscribers, what some aren't aware of is that the majority of those subscribers come from Asia, with a good portion of those subscribers coming from China and for the time being, Chinese WoW players will have to find some other form of entertainment as the Chinese company formerly in charge of the servers called The9 has taken them down.
- $ 80 million China - U.S. co-production - handled by Threshold Global Studios, a new banner formed by Bruno Wu and producer Larry Kasanoff - team - up between Kasanoff's Threshold Entertainment Group and Wu's Seven Star Works - Mortal Kombat producer Kasanoff is in Cannes speaking with international sales agents - team has been working with The Tetris Company for over a year - financing has been secured - plan is to film in China and other locations in 2017 - billed as a sci - fi thriller - film is seen as the first part of a trilogy - Threshold's Jimmy Lenner is executive producing with The Tetris Company and Seven Stars
EA recently secured the rights to deadspacesabotage.com, so we're sure to see it in one form or another, but will it be a game or some other form of entertainment?
Convergence is a business concept that aims to bring about an overlap in otherwise diverse audiences by leveraging IP across games, film, toys, books and comics, television or other forms of entertainment.
Not one other form of entertainment comes close in entertainment time per buck.
«In just five days of sell through Call of Duty: Modern Warfare 2 has become the largest entertainment launch in history and a pop culture phenomenon,» said Robert Kotick, CEO, Activision Blizzard, Inc. «The title's success redefines entertainment as millions of consumers have chosen to play Modern Warfare 2 at unprecedented levels rather than engage in other forms of media.&raquIn just five days of sell through Call of Duty: Modern Warfare 2 has become the largest entertainment launch in history and a pop culture phenomenon,» said Robert Kotick, CEO, Activision Blizzard, Inc. «The title's success redefines entertainment as millions of consumers have chosen to play Modern Warfare 2 at unprecedented levels rather than engage in other forms of media.&raquin history and a pop culture phenomenon,» said Robert Kotick, CEO, Activision Blizzard, Inc. «The title's success redefines entertainment as millions of consumers have chosen to play Modern Warfare 2 at unprecedented levels rather than engage in other forms of media.&raquin other forms of media.»
Game consoles — like movies and most other forms of entertainment — are readily available in China.
«The title's success illustrates the mass appeal of interactive entertainment as millions of consumers are choosing to play Call of Duty: Black Ops at unprecedented levels rather than engage in other forms of media.
We tailor unique teams to develop just that in the form of games and other forms of digital entertainment.
Who could have predicted that a small company named Timely Comics, founded in 1939, would go on to not only dominate the comic book market, but other forms of entertainment as well.
Sure, we all have fond memories of the original Mega Man titles for the Nintendo Entertainment System, but those games have turned up in other places over the years in different, often remixed forms.
SEGA's Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions.
What we are doing is obviously pioneering a totally new form of entertainment, in the way that, if you think of other entertainment media — television has a lot more to do with film, and obviously books and plays — we have something quite extraordinary.
Video arcades, with a vast array of different arcade games offered in one place, began to appear, and businesses such as Chuck E. Cheese's (founded 1978) and Dave & Buster's (founded 1982) sprang up to cater to different age groups within the video game market, while also offering other forms of entertainment.
Voorhies examines recent artistic and curatorial work by Liam Gillick, Thomas Hirschhorn, Carsten Höller, Maria Lind, Apolonija Šušteršič, and others, at such institutions as Documenta, e-flux, Manifesta, and Office for Contemporary Art Norway, and he considers the continued potential of the exhibition as a critical form in a time when the differences between art and entertainment increasingly blur.
It deals with acts of civil disobedience and other forms of resistance, particularly in view of the relationship between entertainment and power.
Both offer the opportunity to transcribe the spoken word in different settings, whether it's a sporting event, religious or civic service, news broadcast, or other form of entertainment.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaEntertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
And we «Americans» know nearly nothing about them, in general, while we are experts on such far less important topics as Sports, Computer Games, Music and other forms of «Entertainment».
In today's modern, connected lifestyle it is pretty easy to get caught up in television, video games, and other less active forms of entertainment, but it's important to keep moving in order to stay healthy.In today's modern, connected lifestyle it is pretty easy to get caught up in television, video games, and other less active forms of entertainment, but it's important to keep moving in order to stay healthy.in television, video games, and other less active forms of entertainment, but it's important to keep moving in order to stay healthy.in order to stay healthy...
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