If you love strategy RPGs from Japan and enjoy quirky 2D high - fantasy art - styles, it's definitely a recommendation, but for everyone else interested but not too experienced
in tactical gameplay, be prepared to have to learn a lot before the fun kicks in.
The swordplay mechanic forces players to read their opponents movements, resulting
in some tactical gameplay.
Not exact matches
Tripwire Interactive has yet again produced a stunning game that is surprisingly
tactical in its
gameplay mechanics, and brutal
in its tone.
It offers and intense single player experience that introduces
tactical gameplay, disturbing imagery, tense moments and boot to the face all
in a Hollywood style science fiction setting.
From the art to the music to the story to the
tactical gameplay, and even to how they're all woven together so artfully, Pyre is an adventure that excels
in every area of its design other than limiting its multiplayer to local only.
With strong
tactical gameplay, a satisfying progression system, and plenty of room for experimentation, SteamWorld Heist makes for an addictive and accessible side - entry
in the SteamWorld franchise.
Acid 2 tells a story every bit as trippy as its visuals, but underneath it all you'll still find hours of addictive, turn - based,
tactical card - based
gameplay, with twice as many cards to collect as
in the first Acid and more combat options to go with them.
This lack of «realism»
in a science fiction setting is made up for with
gameplay that requires sufficient
tactical attention without being punishing.
The core of the
gameplay lies
in the
tactical combat and resource management, because your mercenaries don't work for free and require upgrades to both equipment and skills
in order to remain effective.
This game is way to
tactical for me it is like the hardest and most stupidest games ever you die
in one bullet or 2 and the
gameplay is so hard to get used to!
This game is way to
tactical for me it is like the hardest and most stupidest games ever you die
in one bullet or 2 and the
gameplay is so
Engage
in epic battles and
tactical gameplay that challenge both novice and veteran
in Warhammer: Arcane Magic, a turn - based digital board game set
in Warhammer Fantasy Battles.
Stormbound [Free], a game that has released globally this week after a few months
in soft launch, brings to the table a fun combination of card collection and
tactical gameplay that looks simple at first but has enough
tactical depth and interesting ideas to scratch that itch.
Fun and deep turn - based
tactical gameplay, colorful and stylized graphics and level design, and the extensive upgrade and progression system all come together
in a quirky and enjoyable result to provide strategy game fanatics an excellent new IP to sink their teeth into.
Gorgeous visuals, a compelling story and highly
tactical gameplay make Banner Saga a must - play for any strategy fan, any fan of great storytelling, or really just fans of games
in general.
With Narihiro writing code, writer and designer Shouzou Kaga aspired to merge Famicom Wars» tactics - heavy
gameplay with captivating stories and RPG mechanics like those found
in Square's Final Fantasy and Enix's Dragon Quest — a creative fusion that earned the designation «
tactical RPG.»
Featuring the same
tactical gameplay found
in Invasion mode, Base Attack mixes things up by applying that action to 12 Playbrains - crafted maps.
Rather than having to adjust on the fly to nail
tactical gameplay on a new stage every time, players are able to learn the maps and develop strategy
in familiar environments.
First appearing at PlayStation Experience
in December, the
gameplay shown featured slow paced
tactical play with free locomotion as opposed to teleporting.
Proudly standing out as a
tactical adventure game, it combines the
tactical turn - based combat of «XCOM» with real - time exploration and stealth
gameplay, wrapping it all up
in a deep storyline set on a post-human Earth.
Both of these modes slow the
gameplay of Hardline down quite a bit, but also give players a much more
tactical option than has been found
in a Battlefield game for some time.
From the combined force of developers Team Ninja, Intelligent Systems, and Omega Force, hack - and - slash
gameplay has attempted to blend with the
tactical role - playing genre
in Fire Emblem Warriors.
I love the complex, dark stories of Jugdral; the visceral critical animations of the GBA titles; the huge and varied casts found within the Radiant games; the tight
tactical gameplay that conveys the importance of every last man and woman you command
in your army, reinforcing the horrors of war and the finality of death... until you inevitably reset to make sure that they live.
Valkyria Chronicles 4 Release: 2018 Platform: PlayStation 4, Xbox One, Switch With a gorgeous watercolor art style, memorable characters, and intriguing mix of real - time action and
tactical gameplay, Valkyria Chronicles has long been a cult favorite
in the G.I. offices.
Fans of
tactical RPGs will definitely enjoy the combat system and most of the
gameplay in Blackguards 2.
This isn't a mere choose your own adventure game though, and the bulk of
gameplay is spent
in tactical, grid - based combat.
It's a quirky role - playing strategy game that promises hardcore
tactical gameplay where you can utilize everything
in your environment to turn the tide to your favor.
• Real emergent
gameplay with many
tactical options • Challenging, generated puzzles await on every new run • 7 distinctive character classes to unlock and master: Warrior, Rogue, Wizard, Archer, Cleric, Barbarian, Musketeer • Adaptive, original soundtrack complements the action • Mithril Run DLC: Explore the dark abandoned mines of Moryondor and escape with as much gold and treasure possible • Ripley Run DLC: Armed with your trusty repeater crossbow, face off against a horde of alien Creeps • The Dark Ritual DLC: Stop a group of cultists summoning The Great Old One
in this Cthulhu-esque mystery
Dramatic at first, no doubt, but they need to occur more naturally during
gameplay, requiring less effort from players to activate, which
in turn would perhaps make them easier to use
in a
tactical manner.
The Flood do indeed swamp you and force you out from cover but when contrasted against Halos usual
tactical skirmish style
gameplay, it feels jarring and you end up
in the middle of levels not knowing whether to just do a runner through the thing or site and fight it out, as neither seems to really work.
Identified as a
tactical adventure game, it combines the strategic, turn - based combat of «XCOM» with real - time exploration and stealth
gameplay, wrapping it all up
in a deep storyline set on a post-human Earth.
A mix of
tactical and shooter
gameplay can work - it has worked
in other games before - it just doesn't work well here.
Certainly a radical shift for a game that prides itself on
tactical gameplay and strategy, but will the revamped
gameplay and stylish sci - fi setting allow this classic to thrive
in a new age of gaming?
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic
gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon
tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world
in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
It removed the
tactical strategy based
gameplay in favor of something more action - oriented, and while later changes bridged the gap slightly Revolution is still a very different game.
You play special agent William Carter and lead a squad
in third - person
tactical shooter
gameplay.
See, developer Zipper Interactive's last game, MAG, was exactly what we'd expect from the team; it made no compromises
in its strict
tactical gameplay despite wanting to appeal to as wide a market as possible.
Aside from enjoying the game's visuals, story, setting and general
gameplay, you'll be interested
in the game's «
Tactical Decisions» that'll allow you to change the pace of the game as you manage enemy spawn rate, providing a desired
tactical play - style.
While this is a disappointment considering how much I enjoyed the campaigns of Rainbow Six: Vegas 1 & 2 — more so for their
tactical gameplay than their narrative prowess — this doesn't mean that the Situations
in Rainbow Six: Siege are without merit.
Black Ops 4 raises the bar for Multiplayer mode that increases
tactical gameplay and player choice, along with the biggest Zombies offering ever with three full experiences at launch, and Blackout, where the Black Ops universe comes to life
in a massive battle royale experience featuring iconic characters and locations from all four Black Ops games
in a one - of - a-kind offering that is uniquely Black Ops.
In that way, if the core
gameplay reminds classical ATB such as Final Fantasy, our system provides a new
tactical experience by introducing movements and strategic positioning.
This little gem of a game combines mechanics that you used to find
in old school beat em» ups, with that of a more
tactical style of
gameplay, but somehow keeps a lot of the action found
in the former style of
gameplay.
Everything from highly
tactical gameplay to close - quarters,
in - your - face action is waiting
in this strategy game.
The
gameplay looks extremely
tactical, similar to the style found
in Ghost Recon: Future Soldier, while the post-apocalyptic, plague - stricken world creates a depressing take on New York that is akin to the look and feel of the setting featured
in The Last of Us.
Stormbound [Free], a game that has released globally this week after a few months
in soft launch, brings to the table a fun combination of card collection and
tactical gameplay that looks simple at first but has enough
tactical depth and interesting ideas to scratch that itch.
But after sending the build to streamers we noticed that the audience instead of slow
tactical gameplay preferred unexpected situations, like UFO, a murderer of a cop, a horse
in the middle of a house etc..
The criminal accompanies a sage named Kaslo to a snowy castle where Bad Things have happened, and then it's straight into
gameplay:
tactical,
in - depth combat against demonic enemies.
I built Meridian to take a shot at building
tactical micromanagement
gameplay mechanics, but it ended up incorporating larger strategic decisions
in an interesting way.
With the Tom Clancy name attached to this project, the promise of
tactical gameplay in an open - world sounds incredibly appealing.
Gameplay wise, it's going to feel familiar, not much has changed
in that regard as it's still turn based
tactical combat.