We specialize
in tight gameplay that the hardcore Japanese players adopt.
not only excels
in its tight gameplay design; it's also aesthetically stunning.
Yooka - Laylee not only excels
in its tight gameplay design; it's also aesthetically stunning.
Not exact matches
Ostensibly the same again, then, LocoRoco 2 nevertheless pulls its charm
tight and burrows deeper into the mechanics, level layouts and set - pieces, presenting more elaborate rewards
in visuals and
gameplay, and doing a better job of sharing them with you so that you don't always feel as though you're searching for cuddly needles
in a Teletubbies haystack.
The
gameplay is very
tight and the characters are enjoyable to control, the lack of waggle controls is very welcome too and my only complaint
in this department is the grabbing controls are a bit fiddly, particularly towards the end
So much attention to detail
in the ultimately simple aesthetic and the
gameplay feels really
tight.
The
gameplay is fun and
tight, and though the physics can get a little weird
in spots, this is largely everything about the first Freestyle writ larger and better.
While the story was
tighter and the effects of making changes
in one universe to affect the other were interesting, the
gameplay didn't grab me as much as I thought it would.
but this game has: smoother
gameplay, better combat, arm switching for cover, an amazing campaign,
tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the game, and finally yes an escalations mode but it does feel different enough
in some areas to be a small plus.
The
gameplay, as expected, looks a lot like a spiritual successor to Super Meat Boy with super
tight jumps, clinging to walls, and precise platforming being crucial to advancing
in a level.
In terms of
gameplay, Izzy controls beautifully, with
tight controls that lend themselves well to the platforming sections and the game's combat.
The
tight controls and consistently fair
gameplay mechanics of Super Meat Boy provide a rewarding experience not based on XP or the grinding of a special ability but based on the virtue of naturally learning how to master the level
in one piece.
Battles and
gameplay are more or less unchanged from the original Gen. V entries, which means you're
in for the same
tight battle system and more streamlined overworld.
Along with its
tight and varied
gameplay, Donkey Kong Country: Tropical Freeze has some of the most gorgeous graphics
in the genre.
Better graphics and
tighter gameplay were expected, but Sakurai was especially interested
in characters.
Unleashing a variety of magic spells and attacks
in order to thin out the horde of enemies is super-satisfying as the
gameplay is
tight, intuitive, and gets very challenging.
The responsive tilt based
gameplay has you manipulating your device to weave through all manner of dangers
in tight arenas.
This kind of works at first; the small areas are more conductive to the
tight, combo - based nature of the
gameplay — every «naughty» act gives you points and raises your combo, and chaining your behaviour into one long spree of mayhem is the key to the elusive
in - game Platinum trophy.
I love the complex, dark stories of Jugdral; the visceral critical animations of the GBA titles; the huge and varied casts found within the Radiant games; the
tight tactical
gameplay that conveys the importance of every last man and woman you command
in your army, reinforcing the horrors of war and the finality of death... until you inevitably reset to make sure that they live.
Gameplay: 7.5 The vehicle handle well, allowing for some pretty skillful combat, but the game sticks you
in tight areas far too often where it becomes more luck and less skill.
Move
tight integration
in the
gameplay is what makes the game interesting, no the other way around.
As for the topic here, WHO cares that the times of day are not dynamic, as the game looks so dynamic
in ALL other areas, especially as far as
gameplay & controls go... The series has always been
tighter & more story based, with a
tighter, more focused, linear structure, than other open world games, & that makes it even better for me... as I don't want EVERY game to have that overwhelming open world structure, that you sometimes get lost
in, & waste half your game time.
The series runs very high
in my affections because it introduced my Three Pillars of Great First - Person Shooter
Gameplay — tight compelling level design, superb enemies to fight, and never letting the story get in the way of the g
Gameplay —
tight compelling level design, superb enemies to fight, and never letting the story get
in the way of the
gameplaygameplay.
My expectations were even exceeded, however, as Donkey Kong Country: Tropical Freeze pushes the formula forward
in interesting new ways while at the same time delivering
tight, challenging, familiar
gameplay.
Shogun 2, with a smaller scale and
tighter focus, boasts the best
gameplay and design of any entry
in the franchise.
In honor of the confirmed release date and this weekend's Hungarian Grand Prix, a new on - board hotlap
gameplay video has been released showing Toro Rosso — Ferrari's Australian driver Daniel Ricciardo taking on the
tight twisty turns and steep inclines of the Hungaroring circuit As is always the case with these videos, former formula one driver Anthony Davidson, who was also hired by Codemasters as F1 2013's Technical is on - hand to narrate the action, giving his words of wisdom on how to tackle the track proficiently and find the optimum racing lines to maintain your speed.
It's got everything you want
in an XBLA game — quick,
tight gameplay, pick up and play
in little chunks (or
in five hour marathons, which happen just like that) and immediate, continual positive feedback.
The sandbox nature and
tight, polished
gameplay make this one of the first games
in 2005 you should play.
It opens up new and innovative
gameplay elements, and for the most part it co-operates, but occasionally
in tight areas it can actually get
in your way.
It fits pretty
tight, which gave us a bit of a headache after an hour or so, but we did find the discomfort to slowly cease after breaking the device
in through about 15 - 20 hours of
gameplay.
is a fun and much
tighter experience improving upon its predecessor significantly
in the
gameplay department — unfortunately, its main character and his allies are still as dull as dishwater compared to the competition releasing this year.
Almost four years later, SIE Japan Studio have evidently taken the lukewarm reception to heart and to my surprise, Knack II is a fun and much
tighter experience improving upon its predecessor significantly
in the
gameplay department — unfortunately, its main character and his allies are still as dull as dishwater compared to the competition releasing this year.
Well, you'll be glad to know that Black Flag features some of the
tightest gameplay in the franchise to date, and adds so many new things that it's also the freshest one
in the series since Assassin's Creed II.
I actually have beaten NES Metroid (as an unlockable
in Prime), and the
gameplay in Super Metroid just seems so much
tighter and better laid out.
The game sports a really cool pixelated art style that gives it a character all its own while offering
tight gameplay and a lot of player choice
in how certain elements
in the game look such as the design of the ship.
With support for up to 16 players,
tight and frantic
gameplay can lead to exciting matches that require teamwork and strategy for a player to win, but, ultimately, matches are all too similar to those
in other games.
With its intuitive controls and
tight and well - developed
gameplay, OCTAHEDRON is a challenging and unique action game set
in a mysterious neon world.
The
gameplay is fun and
tight, and though the physics can get a little weird
in spots, this is largely everything about the first Freestyle writ larger and better.
The
gameplay is
tight and well - defined with an engrossing, elaborate story wrapped up
in mystery.
At the end of the day, The Legend of Zelda: A Link Between Worlds reminds me why I fell
in love with the franchise
in the first place:
tight gameplay, challenging puzzles, a simple yet captivating storyline, and some of the best adventuring around.
Levels vary
in challenge and verticality and they differ enough to keep you on your toes and the
gameplay interesting — some of the levels are incredibly
tight affairs requiring precision control while others are vertical climbs presenting a different challenge entirely.
In general, gameplay is tight and you never feel like the deaths are cheap; all of it stands in the hands and skills of the playe
In general,
gameplay is
tight and you never feel like the deaths are cheap; all of it stands
in the hands and skills of the playe
in the hands and skills of the player.
Great level design,
tight gameplay controls, and the added challenge of the timer makes New Super Luigi U a must - buy for fans of the series or fans of platformers
in general.
Although the game does feature some annoying faults, it boasts impressive graphics, audio, and
gameplay in a
tight package that most baseball fans will enjoy.
Combine the
tight gameplay mechanics with fantastic voice acting and compelling story, throw
in some truly epic boss battles and an open world, and the result will be a fitting conclusion to a phenomenal series.
Because Electronic Arts put the
gameplay grind, the drip feed of rewards, the real hook to draw me
in and hold me
tight against the temptations of Destiny, Call of Duty, or Team Fortress
in a very specific place: online, on their servers, mostly with people I don't know.
You can alter your jump while
in mid-air, which has some
gameplay significance
in tight spots.
This leads to
gameplay with a rather different feel, whether it be squeezing through
tight gaps
in a platforming section, or scaling a cliff using narrow ledges, or even using Knack's discarded parts as a counterweight
in a puzzle.
It can sometimes be frustrating to your attacks, or
in tight spots, because good passes you make can get messed up by players, but it does add more realism and makes
gameplay more dynamic, also adding an element of luck to the mix.
While «Super Smash Bros for 3DS» has the same accessible control scheme as its Wii U big brother, the
gameplay doesn't feel quite as
tight using the 3DS» small buttons
in lieu of a GameCube controller.