The comparisons indicated that the training / coaching and control groups showed a significant decrease
in total difficulties from pre-test to post-test 1 (p < 0.001), whereas the training only group showed no change
in total difficulties during this time (p = 0.731).
Compared to the waiting list group post-programme, the PPAP group displayed significant reductions
in total difficulties and conduct problems as measured by the Strengths and Difficulties Questionnaire, decreased parental stress as measured by the Parenting Stress Index, increased parental satisfaction as measured by the Kansas Parenting Scale, as well as significant improvements in parent - defined problems and goals.
In terms of gender, there is no difference
in total difficulties score between girls and boys.
The data in Table 4 shows that there is a difference
in the total difficulties score between groups of children whose parents migrate for employment (F (397) = 4.743, p = 0.00).
Comparison between LBC and Non-LBC groups indicated a statistically significant difference
in the total difficulties score between the two groups and each aspect of the psychological well - being.
In terms of residential area of surveyed participants, one notable point is that there is statistical significance
in the total difficulties scores in children whose parents work away from home (F (412) = 12.709, p = 0.00).
In terms of migration time, there is a difference
in the total difficulties score between groups of children having parents working away from home F (319) = 5.408, p = 0.005.
Not exact matches
The biggest
difficulty is belief creates a blind spot, the nature of which is to cocoon us
in darkness while convincing us we are dwelling
in total light.
When couples turn to their physicians because of
difficulties in achieving conception, often one of the first things asked of them is that the man engage, through self - arousal,
in an act which is a constitutive element of the language of
total, exclusive, direct, ecstatic, faithful committed love for his wife —
in the depersonalised context of a clinic closet, to provide a sample for diagnosis.
Though our
difficulties in the development of the schools have arisen
in part from failure to achieve adequate understanding of our ultimate purposes and our
total activity, they seem also to be partly due to inadequate theories of the relations of action and reflection.
The study authors provided data from multiples for infant morbidity (jaundice, infant feeding
difficulty, weight loss, dehydration, illness not related to jaundice / feeding, ER visit, and hospitalisation) at two weeks after discharge, and two months after discharge, and measures ofmaternal satisfaction (amount of information on feeding your baby, clarity of information on feeding your baby, amount of help with feeding your baby, and
total satisfaction with care), assessed
in hospital, two weeks after discharge, and two months after discharge.
As well as this, George Pascoe - Watson writing
in the current issue of
Total Politics delineates the PM's «woman trouble», explaining that his
difficulty connecting to female voters means that «policy and posture must be combined to attract women.»
16 core racing modes with varying degrees of
difficulty for a
total of 32 modes, including an
in - depth single - player tournament and offline multiplayer modes (up to 7 players!).
Fans learned much about God of War following the recent event, including details on the game's hardest
difficulty, the fact that the developer plans to continue the series
in the setting of Norse myth, and that the two to three hour demo was only about five percent of the game's
total runtime.
The core of Project Diva F is your usual rhythm game fare: You select a song (from a rough
total of 40), a
difficulty, a character to perform the song and then start hitting buttons
in time with the music.
As the report explains, a
total of 4
in 10 districts even noted that «technology
difficulties» had a «major impact» on the test results.
We can be almost 100 % sure that they will be showing up
in the next three months, but beyond that there is little
total certainty due to the expected overlapping release of the first Kindle Tablet and the
difficulties inherent
in trying to pick through the bits of information we have to determine which bit goes to which device.
You will be
in default and we may demand immediate payment of the entire balance due on your Account if: (A) your Account is delinquent; (B) you exceed your
Total Credit Limit; (C) you die or become insolvent; (D) you fail to keep any promise you have made
in this Agreement; (E) you give us false or misleading information on your application; or (F) we have reason to believe
in good faith that we will have
difficulty collecting your Account.
You can request for reduction of the
total amount of the withholding
in cases where you encounter financial
difficulties because of the offset
in both your Social Security and VA benefits.
They have accepted that adding further interest would not help me
in my present financial
difficulties, and would only increase my
total debt.
They have accepted that adding further interest would not help us
in our present financial
difficulties, and can only increase our
total debt.
Difficulty level: 2/4 with walking times of up to 4 - 6 hours per day over 68 km
in total.
There are a
total of eight well marked trails, each varying
in distance and
difficulty, making it one of the best places
in Costa Rica for an eco adventure tour
Clearing those
in the various
difficulty levels allow you to earn a
total of 20 Orbs (available until May 8th)
Double Dragon succeeds
in delivering the same action as its NES predecessor, but it's bogged down by its
total lack of
difficulty and the pitiful emulation job.
Fans learned much about God of War following the recent event, including details on the game's hardest
difficulty, the fact that the developer plans to continue the series
in the setting of Norse myth, and that the two to three hour demo was only about five percent of the game's
total runtime.
In typical
Total War fashion each campaign has a
difficulty rank to let you know how tough that faction's starting position is on the world map.
Not only does your
total dictate the
difficulty settings available
in the next level, but scoring highly enough treats players to a Frenzy.
It would have been amazing for Mahjong to have included a Time Trial mode for completing each level within a set amount of time; a variety of objectives such as scoring a certain points
total for each level;
difficulty levels for the normal mode to have an increased number of tiles and the Time Trial mode to afford less time for each level to be completed within
in addition to the increase
in tiles and harder to achieve objectives; a set of further local and online leaderboards for Time Trial mode; and the inclusion of local and online multiplayer.
As one would expect most of the achievements are for reaching certain point
totals, but there are a couple unique ones thrown
in like «Destroy all mushrooms on the screen Centipede — Default
difficulty.»
Score attack lasts for 5 minutes and has 8 stages; each stage has a practice mode as well as 2 more
difficulty settings, so 32
in total.
Feats include what are effectively over 200 challenges such as saving a
total of 1,000 humans as they are being harvested; saving a
total of 31,337 humans
in arcade mode; killing each of the six enemy bosses on each of the five
difficulty levels; killing each of the six enemy bosses a
total of 100 times
in any mode; killing a
total of 5,000 crawlers
in any mode; and much more besides which makes for a positive design choice as it provides a further reason to replay every world.
You're given a few choices before the campaign begins, choosing
difficulty levels, round length,
total rounds, the ability to record replays, and allowing other players to drop
in and take over a match.
There are 231 costumes
in total, most of which are unlocked by beating arcade mode with individual characters at varying
difficulties.
Also coming
in this update are some other overall game features such as new
difficulty settings to choose from (three
in total) which are not only for the new campaigns but for all of them currently
in the game.
-- the presence of 12 bodies with three
difficulty levels and regime survival at each level; — powerful nanorobots, ready for
total protection of the human body; — realistic graphics, taking into account anatomic features of a structure of internal organs; — a wide range of threats and a variety of opponents
in the form of viruses, germs, bacteria and enemy cells, will provide you with decent resistance; — added new functions to the defense of generator — modified training system — there is an opportunity to share achievements on social networks.
There are 18 maps
in the campaign mode, two
difficulty levels, 22 towers (along with three traps), 33
total levels, and support for multiple languages.
•
Total Control of your MotoCross • Striking Drift • Full 3D Real Time rendering • 10 different tracks + 1 Fight Level • Incredible arcade physics • Spectacular SFX • Save as much money and Power go up • Customize your MotoCross • Training mode • Realistic sound environment • Music by \» REVENGE \» • Boost Bonus • Select the
difficulty level • Select the accelerometer sensibility • Select the Camera • Upload your Score and enter
in the World Ranking
easily has the most content of any game
in amiibo Festival with 3
difficulties totaling 30 unique maps to play.
There are six
difficulty levels
in total, ranging from two to five lanes of notes.
There are a
total of 56 levels, 52 of those are normal levels which start of fairly easy and increase
in difficulty as you progress.
· Reduced
total Mobile Defense time from 6 mins to 4 mins
in the highest
difficulty areas with enemies getting tougher with each console defended.
Paintball - Marine grenades and grunt mines splatter the environment with color and deadly shrapnel Wuv Woo - Scarab and Locust beam weapons shoot rainbows made of pure love and hearts Scoring: Pain Train - All player units train 50 % faster, final score decreases Bountiful Harvest - Supplies from supply buildings arrive 25 % faster, final score decreases Emperor - All player powers recharge
in half the time, final score decreases Pestilence - All player units slowly lose health from the moment they're built, final score increases
Total Annihiliation - Spartan special ability slams create an even more powerful explosion upon land, final score decreases Sickness - All player units have 50 % fewer hit points, final score increases Firestarter - Grunts and Marines explode on death inflicting damage on enemy units, final score decreases Things That Go Boom - Hero units unleash a nuclear explosion on death, final score decreases Sugar Cookies - All player units have 50 % more hitpoints, final score decreases After Party - Any time a Firebase is destroyed the player who owned it gets a tank and infantry unit, final score decreases Nightmare - No checkpoints or saves on any
difficulty with Campaign only, final score increases Shadow - Player core infantry units start cloaked, final score decreases Our Halo Hub Read our Halo Wars 2 Review
Sega should remake shinobi3 for psn
in total hd with game
difficulty a little bit higher.
That's only an order of 10 or so increase
in difficulty, makes
total sense.
Missions are divided
in chapters and there are fourteen
in total and each of them is pretty long depending on what kind of
difficulty level you have selected.
Current
difficulties with «making a living» from one's art is purely due to the downturn
in global economic downturn and I, as a single example, am struggling to keep my head above water until the art market picks up again — to drop my prices by up to 99 % just to get more sales, would be
total artistic suicide!
One of the biggest problems with the needed energy transitions are the
difficulties in calculating their impacts as part of a
total energy use budget.
Which would only exacerbate the
difficulty with the harvest and the distribution of the resources and food while we recovered from the consequences of such but were also embroiled
in all out
total war.
The TAR reported that the RF due to anthropogenic mineral dust lies
in the range of +0.4 to — 0.6 W m — 2, and did not assign a best estimate because of the
difficulties in determining the anthropogenic contribution to the
total dust loading and the uncertainties
in the optical properties of dust and
in evaluating the competing shortwave and longwave radiative effects.