Sentences with phrase «in video game publishing»

James Koo, President of Guardtime Singapore, said: «This collaboration with Cloud Alliance is our first entry into the gaming industry vertical, and we are excited to work with Cloud Alliance with their longstanding experience in the video game publishing and payments industry.»
Bigben Interactive is a European player specialized in video game publishing and the design and distribution of smartphone and gaming accessories as well as audio products.
SANTA CLARA, Calif., (January 19, 2017)-- Leading interactive entertainment developer and publisher BANDAI NAMCO Entertainment America Inc. and Bigben Interactive, a worldwide player in video game publishing, announces WRC 6, a new entry in the acclaimed rally racing series based on the FIA World Rally Championship.
Since THQ Nordic became a big player in video game publishing, it seems they are no stranger to seeing potential in classic games and even more potential in letting non-PC gamers have a chance to experience said classic games.

Not exact matches

In a report published Friday, Brean analyst Todd Mitchell analyzed June's NPD retail video game industry sales, which showed an 18 percent increase in video game industry sales during June to $ 69 millioIn a report published Friday, Brean analyst Todd Mitchell analyzed June's NPD retail video game industry sales, which showed an 18 percent increase in video game industry sales during June to $ 69 millioin video game industry sales during June to $ 69 million.
Starting off his career at Saatchi & Saatchi in Los Angeles working on Toyota, Lexus and T - Mobile, he then moved to San Francisco where he spent four and a half years leading a sales development team at publishing firm, Future US — ideating and producing integrated marketing campaigns to compliment tens of millions of dollars of media buys for clients such as Google, UBISOFT, Hyundai, The Walking Dead, NVIDIA, Bethesda and dozens more in the video game, music and tech industry.
As published today in Social Psychological and Personality Science, the researchers found that narrative game elements contributed to a more immersive video game experience.
The study, published in the journal Developmental Psychology, also found children with bedroom media watched programs and played video games that were more violent, which increased levels of physical aggression.
The authors of the study, published in PLoS ONE, reported that video games of the future could use information gleaned from a user's body positions to change the difficulty of a game based on the confidence implied by a player's posture.
The study, published in the PNAS journal, has opened the door to a new therapeutic pathway that consists of complementing the physical treatments received by these patients with therapies to overcome attention deficit disorders, such as working with video games.
«The Perception of Human Appearance in Video Games: Toward an Understanding of the Effects of Player Perceptions of Game Features,» published in the May 2013 issue of Mass Communication and Society, comes as lawmakers and the public are freshly debating the possible risks that violent games may pose to impressionable players.
In an article recently published in Nature Chemistry, a UT Dallas team — including a materials scientist, two chemists and a game design expert — describes how a group of 39 college students from diverse majors played an enhanced version of the popular video game «Minecraft» and learned chemistry in the process, despite being given no in - class science instructioIn an article recently published in Nature Chemistry, a UT Dallas team — including a materials scientist, two chemists and a game design expert — describes how a group of 39 college students from diverse majors played an enhanced version of the popular video game «Minecraft» and learned chemistry in the process, despite being given no in - class science instructioin Nature Chemistry, a UT Dallas team — including a materials scientist, two chemists and a game design expert — describes how a group of 39 college students from diverse majors played an enhanced version of the popular video game «Minecraft» and learned chemistry in the process, despite being given no in - class science instructioin the process, despite being given no in - class science instructioin - class science instruction.
Human - computer interactions, such as playing video games, can have a negative impact on the brain, says a new Canadian study published in Molecular Psychiatry.
The research, published online in the Journal of Public Policy and Marketing, also suggests that more time spent playing video games increases negative behaviors of children.
The study, just published in the Proceedings of the National Academy of Sciences, found heightened neural activity in the brain's connector hubs during complex tasks, such as puzzles and video games, while networks dedicated to specific functions did not need to put in extra work.
Use of video games and subsequent behavioural issues is the subject of paper published in the journal PLOS One, and the authors report a weak association between «shoot - em - up» games and conduct disorder and no association between those games and depression.
the sims 4 creating kitchenThe Sims 4 is the fourth major title in life simulation video game the sims 4 creating kitchen series The Sims, developed by Maxis the sims 4 creating kitchen and The Sims Studio and published by Electronic Arts.
The Sims 3 is the third major title in the life simulation video game developed by The Sims Studio and published by Electronic Arts.
This article is adapted from Date - Onomics by Jon Birger (Workman Publishing Company, 2015) The dating game is rigged, but the problem is not strategic Orthodox sermons in audio and video download formats
«The exciting action - adventure gameplay that takes place in Brave: The Video Game expands the tale beyond the movie's storyline, giving fans both a fun and engaging gaming experience,» said Javier Ferreira, Senior Vice President of Publishing, Disney Interactive Media Group.
The studio reformed itself into an independent video game developer separate from Konami, and Kojima announced that the first title in their new franchise - Death Stranding - would be released exclusively on the PS4, which made sense since Sony Interactive Entertainment would be publishing the game.
Last week, Media Create published its weekly report on video game sales in Japan during Week 16, 2017.
It was developed and published by Nihon Falcom, out of their desire to create a game of a different type and setting than their two other flagship video game series, The Legend of Heroes and Ys, and has roots in the Xanadu series.
Game description: Senran Kagura: Peach Beach Splash is a third - person shooting video game in the Senran Kagura series, published by Marvelous and developed by TamsGame description: Senran Kagura: Peach Beach Splash is a third - person shooting video game in the Senran Kagura series, published by Marvelous and developed by Tamsgame in the Senran Kagura series, published by Marvelous and developed by Tamsoft.
Today, Famitsu published their monthly report for the video game market in October 2017 in Japan.
Media Create (Week 10) Today, Media Create published their weekly report on video game sales in Japan during Week 10,...
Game description: Cyberdimension Neptunia: 4 Goddess Online is a Japanese role - playing video game developed by Tamsoft and published by Compile Heart in Japan and Idea Factory in the wGame description: Cyberdimension Neptunia: 4 Goddess Online is a Japanese role - playing video game developed by Tamsoft and published by Compile Heart in Japan and Idea Factory in the wgame developed by Tamsoft and published by Compile Heart in Japan and Idea Factory in the west.
Need for Speed: A fast paced racing video games published by Electronic Arts was first released in 1994.
Prince of Persia: The Sands of Time: A third - person action - adventure computer and video game published by Ubisoft, was released on 21st November 2003 which was inspired by Prince of Persia video game series created by Jordan Mechner in 1989.
Game description: Agents of Mayhem is an open world action - adventure video game, developed by Volition, published by Deep Silver and distributed by Square Enix in North AmerGame description: Agents of Mayhem is an open world action - adventure video game, developed by Volition, published by Deep Silver and distributed by Square Enix in North Amergame, developed by Volition, published by Deep Silver and distributed by Square Enix in North America.
, published on the website < http://planetasustentavel.abril.com.br/noticia/ambiente/quando-recursos-minerais-se-esgotarao-648952.shtml >, based on information from the US Geological Survey, the US government agency responsible for geological research that crossed information on the annual consumption, mineral reserves available on the planet and its predictable extinction: 1) Platinum (use in surgical materials)-- Extinction by 2049; 2) Silver (use in the manufacture of mirrors and cutlery)-- Extinction in 2016; 3) Copper (use in wire and cable and air conditioning ducts)-- Extinction in 2027; 4) Antimony (use in remote controls and other materials to increase strength)-- Extinction 2020; 5) Lithium (use in cell phone batteries, laptops and video games)-- Extinction in 2053; 6) Phosphorus (use in agricultural fertilizers)-- Extinction in 2149; 7) Uranium (use for electric power generation)-- Extinction in 2026; 8) Indian (use in smartphones and tablets touch screen screens)-- Extinction in 2020; 9) Tantalum (use in cameras lenses)-- Extinction in 2027; 10) Nickel (use in metal alloy coating, electronics such as cell phones)-- Extinction in 2064; 11) Tin (use in coating metal alloys, such as those used in the soft drink cans)-- Extinction 2024; 12) Lead (use in car batteries and trucks and welds and bearings)-- Extinction in 2015; 13) Gold (use as jewelry and computer microchips)-- Extinction in 2043; 14) Zinc (use to cover alloys, preventing rust that destroy objects like coins)-- Extinction in 2041.
About 8 percent of 8 - to 18 - year - olds in the United States demonstrate pathological patterns of video - game play, according to a report published in the April 13 issue of Psychological Science.
2016 is set to be another blockbuster year for UK's music, film, video games, TV and publishing sectors, and British films, video games, crafts and publishing are taking a lead role in driving the UK's economic recovery, according to the latest government statistics.
His research on video games and culture has been published in journals, books, and online, presented at conferences nationwide, and continues to be cited and taught in classes around the world.
John Clark, Executive Vice President of Commercial Publishing for SEGA Europe Ltd, said: «SEGA Europe has a history in working with educational organisations in order to help bridge the skills gap in the UK with regards to the video games industry.
As discussed earlier, microlearning may be published in various modes, such as iPDFs, videos, mLearnings, simulations, quiz, or a game.
He's just published the second in his Looking Glass trilogy (Seeing Red), published a spin - off comic in December 2005 about the character of Hatter Madigan (Hatter M illustrated by Ben Templesmith), is working on a video game (set in Wonderland during the 13 - year - reign of Queen Redd, which is barely touched on in the book), and is in talks about a movie trilogy which, undoubtedly, would lead to countless merchandising opportunities.
Publishers Weekly reported that Scholastic will publish a young adult novel series called Last Descendants, inspired by the world of Ubisoft's Assassin's Creed franchise, which has its roots in video games.
Game Developer, an in - depth monthly magazine for exposing «the art and business of video games», was published by UBM Tech, which also runs Game Developers Conference and Gamasutra.com from 1994 to 2013.
According to a study published last year in Library Journal, about 15 % of libraries in the United States now check out video games to anyone with a library card.
One Mobile Ring previously published video of the SE mobile phone, which has been rumoured to be able to play games in much the same way as the Sony PSP — whilst being able to perform as a phone.
Dark Horse has published a number of mini-series and single issues that tie in with the storyline of the video game, so this is a good opportunity for gamers to get more deeply into the Mass Effect story.
A unique collaboration project between Team NINJA and comcept founder Keiji Inafune and published by Tecmo Koei America, YAIBA: NINJA GAIDEN Z will be available for the PlayStation ® 3 computer entertainment system, the Xbox 360 ® video game and entertainment system from Microsoft and Steam (PC) in early 2014.
Discotek has released the anime, Tecmo Koei has published a couple of video games, and a direct - to - video live action American remake was made in 1995.
In January I published my 2017 predictions for the video game industry.
For the American book publishing industry, the Frankfurt Book Fair is predominantly a trade fair, that is, a professional meeting place for publishers, editors, librarians, book subsidiary rights managers, publishers international sales representatives, booksellers, agents, film, television and video game producers, publishing technology experts, authors and many others who are involved in the creation and sale of books and the licensing of book content in all its many forms.
Established in 1989, Valiant has sold over 80 million comic books, and today its characters continue to be forged in publishing, licensing, film, video games, and beyond.
Sony Computer Entertainment has worked a last - minute publishing deal with Atari to release Ghostbusters: The Video Game as a «timed exclusive» in PAL territories (i.e. Europe), meaning the PlayStation 3 and PlayStation 2 versions of the game, to be released on June 19 in conjunction with the film's Blu - ray debut, will be getting a sizeable head start with the Xbox 360, Wii and DS versions to be released «later in the year.&raGame as a «timed exclusive» in PAL territories (i.e. Europe), meaning the PlayStation 3 and PlayStation 2 versions of the game, to be released on June 19 in conjunction with the film's Blu - ray debut, will be getting a sizeable head start with the Xbox 360, Wii and DS versions to be released «later in the year.&ragame, to be released on June 19 in conjunction with the film's Blu - ray debut, will be getting a sizeable head start with the Xbox 360, Wii and DS versions to be released «later in the year.»
In my hands - on preview of Detroit: Become Human, I mentioned how the city of Detroit is basically the third protagonist o the game, and that's exactly the concept that Director David Cage explains in a new video published today by Sony Interactive EntertainmenIn my hands - on preview of Detroit: Become Human, I mentioned how the city of Detroit is basically the third protagonist o the game, and that's exactly the concept that Director David Cage explains in a new video published today by Sony Interactive Entertainmenin a new video published today by Sony Interactive Entertainment.
«Altered Ventures» core team have collectively over 20 years of experience making, producing and publishing video games, and we recognized the potential in Pode immediately,» said Mario Valle - Reyes, Co-Founder and Managing Partner of Altered Ventures.
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