Staying in Los Angeles but turning the clock back to 1947, L.A. Noire is a dramatic achievement
in video game storytelling.
Ken Levine and his BioShock creation have put Irrational Games on the map for excellence
in video game storytelling.
That just goes to show how much gamers loved the story being told in Mass Effect, so it's clear to see why Bioware is a studio that specializes
in video game storytelling.
While much of the game has the potential to become what the developers have strived for, there are too many shortcomings to hail Last Frontier as the next evolution
in video game storytelling.
Enslaved reached for new heights
in video game storytelling, with a script written by Alex Garland.
The scribes behind Tomb Raider, Mirror's Edge, Overload, Heavenstrike Rivals, Hatoful Boyfriend and more discuss advances
in video game storytelling
Rapture and its inhabitants set a new bar
in video game storytelling, and the variety of plasmid options and moral dilemmas scattered within gave players a reason to plunge its depths for multiple playthroughs.
Not exact matches
As Tom Bissell, a journalist, former Salon writer and lifelong
gamer, explains
in his new book, «Extra Lives: Why
Video Games Matter,» the graphics,
storytelling and interactivity of gaming have all made tremendous leaps forward
in recent years, allowing players to intermingle with nuanced, fleshed - out digital characters
in near - photo - realistic environments.
To test the role of
in -
game storytelling, the researchers randomly assigned participants to play one of two
video games.
Together, the results suggest that
in -
game storytelling contributes to a more immersive and satisfying
video game experience while also fostering skills that are useful to players on a day - to - day basis.
In a world devoid of P.T. — aka Silent Hills, we found Layers of Fear to offer an intriguing take on the horror genre and
video game storytelling.
Storytelling in video games can be a hit or miss endeavor, with the best
games nailing the basic tenets of good narrative, and the subpar
games dying under the strain of too much exposition.
However, there are still plenty of flaws and hindrances that keep this from being a «great»
video game movie, most notably
in its
storytelling.
21st century
video games are championed for interactive gameplay and
in - depth
storytelling.
«Hideo Kojima's career - defining works have shaped much of how the
video game industry approaches cinematic
storytelling and player engagement,» stated AIAS president Martin Rae
in a press release.
The 27 - year - old console has been revived,
in miniaturized form, to great nostalgic success — and it offers a reminder of the building blocks of
video -
game storytelling.
Figuring out who the rapist is among a host of wily suspects is hardly any more difficult than solving a Scooby Doo caper, but Verhoeven and screenwriter David Birke continually insist on dedicating a chunk of screentime to a silly campaign of misdirection where so much evidence is stacked so loftily against an employee
in Michèle's
video game company that anyone with even a cursory knowledge of mystery
storytelling couldn't possibly fall for the trick.
Quality
storytelling is still a rarity
in video games, and that means it's often found
in the most unlikely of places.
In terms of video game storytelling, Hideo Kojima is the most important name in the busines
In terms of
video game storytelling, Hideo Kojima is the most important name
in the busines
in the business.
Plus you'll be forced to have some kind of a loop as
in video games, who can gets irritating and gets
in the way of the
storytelling.
After the jump, Kojima talks about his «strong urges» to create a non-MGS title as well as express his «regret» over putting all the story telling elements
in the cutscenes and his ideas about how he can change
storytelling in video games.»
In the last decade or so, franchises such as Mass Effect, Uncharted, The Last of Us, and The Witcher have all made significant contributions to
video games as a
storytelling medium, but Metal Gear Solid is, for the lack of a better term, their big boss.
Bill closed the talk with his theory on interactive theater, which he believes is highly possible due to the current boom of interactive
storytelling in the
video game industry.
«BAFTA's long - standing support of
video games and championing of creativity and strong
storytelling in that medium, have had an extremely positive impact and I'm very grateful to be recognized by them with this Fellowship,» said Schafer.
Players who want to feed banknotes to an already - overrated egotist are advised to do so with all haste, but those with any regard for quality
in interactive
storytelling and the narrative structure of
video games should look elsewhere.
Earlier last month, Analog Addiction's own Xbox Editor, Nathan Manning, discussed about Arkham Knight being a step - up for
storytelling in video games, stating --
Destiny is a
game that holds a great amount of hype around it and while the initial reveal of it at E3 ’13 led us to believe that we are
in for a
game that is going to exemplary, some leaked Alpha Gameplay
videos which leaked from an Ubisoft employee (Ryan Butler, Graphics Designer) have made their way onto the internet due to his excitement of streaming the
game on his PS4, sadly the
game has yet to show any unique feature that we haven't already seen
in a Borderlands
game, but at least Borderlands is a
game that offers comedic story progression through hilarious
storytelling, but Destiny is too straightforward and doesn't really offer anything that we haven't seen already.
Turnover also excels
in the audio /
video department, with brilliant sound effects that capture the mood and meaningful environmental
storytelling akin to the Bioshock
games» ability to tell stories based solely on art.
In terms of cinematic storytelling in a video game, it doesn't get much better than Uncharte
In terms of cinematic
storytelling in a video game, it doesn't get much better than Uncharte
in a
video game, it doesn't get much better than Uncharted.
I was 14 years old, and despite being around
games most of my life, had no idea that anything existed
in video games that could
in any way replicate the
storytelling process that I loved about books.
Season One of The Walking Dead - A Telltale Series redefined expectations for
storytelling in video games, winning over 100
Game of the Year Awards.
Don't get me wrong, gameplay should always be a focus — but when it comes to incredibly realized
video game worlds like The Division and Destiny, and soon to be Star Wars and Anthem; I want more
in terms of
storytelling.
«We created Telltale because we saw a huge opportunity
in bringing together world class
storytelling and
video games,» said Dan Connors.
Here he used his passion for gaming and
storytelling in productions ranging from a documentary, interactive live action
video to full blown
games.
Dead Space, for example, is almost identical
in its
storytelling: almost no cutscenes are utilized, all dialog is spoken
in -
game, and dozens of audio /
video logs develop the
game's mysterious backstory.
Recognized for having some of the richest, most engrossing
storytelling in the industry, throughout the years, Assassin's Creed has succeeded to position as a true entertainment license, transcending
video games to offer new and immersive experiences on comic books, mobile
games, and novels and even movie with the worldwide release of the feature film «Assassin's Creed ®» which opens
in theaters on December 21, 2016.
Imaginati, a London - based studio, has made it their mission to raise the bar of
storytelling and performance capture
in video games and their first attempt is with the beloved Planet of the Apes license with Andy Serkis, who plays Caesar
in the films, being involved
in the making of Last Frontier.
Yet, even after over forty years of enjoying interactive entertainment
in the home, the
storytelling aspect of
video games receives little mention.
One of the biggest problems right now
in video -
games is its
storytelling.
The panel description adds, «One of the major themes of the session will be theoretical and practical application of interactivity
storytelling in a modern
video game.
Of course, a new threat sees a reformation of sorts, and this very Justice League premise provides a strong undercurrent for the universe, despite the fact that other than an opening
video there is no
in -
game storytelling.
Storytelling has come a long way
in video games over the past decade, and arguably the tales developers are telling today far surpass anything our medium has ever done, but there is always room for improvement — and
in -
game dialogue should be a high priority.
Now, I wouldn't expect a
storytelling masterpiece if I were you, but Scylla Starfighter's plot is a playful b - movieish affair that is successfully delivered via short
in -
game video communications and has the protagonist battling some sort of space - faring religious zealots.
We all agree that the writing is lacking but that's not really a reason to hate the
game (or David Cage); don't forget that we also agree that the writing
in ANY
video game is pretty much sub-par by modest literary or
storytelling standards.
Storytelling in video games has come a long, long way.
Short and sweet: This is a piece of
video game history that touches on
storytelling tropes that everyone interested
in fiction should know.
Video games can get real lazy
in their
storytelling, falling back
in clichés we've experienced a thousand times before.
Its most recent critically acclaimed title, The Walking Dead, helped to raise the bar and indeed blur the lines when it comes to
storytelling prowess
in a
video game.
Torment won many RPG
Game of the Year awards back in 1999 and is now considered one of the groundbreaking RPG games and a model for rich storytelling in a video g
Game of the Year awards back
in 1999 and is now considered one of the groundbreaking RPG
games and a model for rich
storytelling in a
video gamegame.
However, Dishonored 2 manages to be excellent
in spite of its disappointing antagonist and a narrative that often falls back on
video game storytelling conventions.