Sentences with phrase «in videogame design»

Not exact matches

A videogame designed by Yale researchers to promote health and reduce risky behavior in teens improves sexual health knowledge and attitudes among minority youth, according to a new study.
It is just as indispensible as the other Metal Gear games and the final scenes leading up to, and including, the final boss battle are some of the most well - designed, emotional and memorable scenes in a videogame.
Its incredible level design, its addictive fun, shining graphics and a wonderful score make it an extremely well crafted jewel, one that's destined to shine forever in the history of videogames.
Mutant Mudds Official Art and Design Works dives deep into the creative side of the Mutant Mudds series for videogame enthusiasts to share in how each visual element of the games were pieced together.
It's what happens when developers realize practicality has as much place in videogames as it does in lightsaber design, and then remember someone else owns that copyright so they'd better invent their own iconic weapon.
It's the latest car in a long line of Vision Gran Turismo concepts, which are designed primarily for the Gran Turismo videogame series - but also serve as design studies for the manufacturers contributing to the project.
Gazzard, A. (2008) «Moving Through Space: The Paths of the Videogame» in Proceedings of the Sixth International Game Design and Technology Workshop and Conference, Liverpool, UK, November 2008
My book Mazes in Videogames: Meaning, Metaphor and Design was published by McFarland in 2013.
This new trailer is presented in a more traditional television commercial format than modern videogame trailers, and as such is more likely designed to intrigue a more mainstream audience than those gamers already involved in the franchise.
«The worst kept secret in the videogame industry,» as design director Cliff Bleszinski put it during his Late Night appearance last night, has been formally confirmed; Gears of War 3 is knee deep in development.
According to Edge Online, the first confirmed pack will come from Jon Burgerman, whose previous brush with videogame fame includes designing a level for the PSP's Wipeout Pure (though its his whimsical and wonderful vinyl figures that make him a bonifide designing demigod in our toy - loving hearts).
In addition to the main theme music, Claypool contributed several original tracks to represent the game's different races, which have been blended by music and sound design group Gl33k into the strangest, most dynamic soundscape ever experienced in a videogamIn addition to the main theme music, Claypool contributed several original tracks to represent the game's different races, which have been blended by music and sound design group Gl33k into the strangest, most dynamic soundscape ever experienced in a videogamin a videogame.
Linear design has a place even in today's videogame industry.
Aiming to push back against the narrative that progressive politics don't have a place in gaming, the three day event at Parsons School of Design from July 31st to August 2nd, brought together educators, developers, social scientists, neuroscientists, business people, and fans to think through what videogames can do to enhance the world.
Badland Games Publishing is a branch of Badland Games embodying the firm belief in the need to support international talent in the fields of videogame design and development.
If you have played and enjoyed either of the LEGO Ninjago games on Vita, then imagine LEGO Ninjago: The Movie Videogame as retaining the charming characters and sense of humour, but taking the attention to detail in the environmental design and scale to the next level, while cranking up the amount of action that takes place within them.
In the last few months, Videogame Tourism ran an 8 - part series «Demystifying MOBAs» by Eron Rauch, examining in close detail the game design of several of the big games in the genre: League of Legends, DOTA2, and Heroes of the StorIn the last few months, Videogame Tourism ran an 8 - part series «Demystifying MOBAs» by Eron Rauch, examining in close detail the game design of several of the big games in the genre: League of Legends, DOTA2, and Heroes of the Storin close detail the game design of several of the big games in the genre: League of Legends, DOTA2, and Heroes of the Storin the genre: League of Legends, DOTA2, and Heroes of the Storm.
I've been pointing at how animal companionship in videogames tends to be informed by an utilitarian and reductionist logic: Pokemon are both weapons and collectibles, existing in a fictional world designed to naturalize this instrumental relationship, Neko Atsume is an addicting conditioning device dispensing immaterial cuteness for your time and money; virtual pets are nothing but a few lightly dressed variables banking on our tendency to attribute feelings and thought to artificial entities, the Tamagochi effect.
For perhaps the first time in commercial videogame design (and I make a distinction here that you never do, in my experience), a development team took risks — serious risks, actually — to push their game away from the conventional expectations of the player community in order to explore a more artistic space.
This session is a culmination of more than a decade of work in player satisfaction modelling (not to mention game design experience from fifty published games), and presents a new way of understanding the psychology of videogames in terms of Player Motives.
Nonetheless, I shall defend Silent Hill 2 as one of the few times that commercial videogames have dared to push into artistic directions, and I still cite it as a triumph of narrative design within an industry that seldom achieves anything memorable in this space.
This connection is frequently overlooked, most likely because of the tendency to ignore the relationship between early videogames and the tabletop games that lead to them — Francis Spufford offers a detailed account of the Elite design process in his book Backroom Boys, yet never mentions tabletop role - playing games at all and, writing for the Telegraph, Adam Lusher dubs Elite «the game that changed the world» but once again fails to understand how this came about as the conservation of player practices from tabletop role - playing games.
We are confident that virtual reality is that next step in in the evolution of the videogame medium, with a collection of more than 100 gaming experiences designed to make your synapses fire, your heart race, and your muscles twitch.
Level design is such a fundamental component of videogame architecture that we often miss the forest for the trees; it's easy to forget that designers spend hundreds of hours perfecting every room we traverse in a matter of minutes.
Originally released back in 2010, LIMBO has become a favorite of critics and gamers alike, winning Best Indie Game in the 2012 PSN Gamers» Choice Awards, as well as Apple's Design Award during the same year (It also won my personal award of Most Unsettling Videogame Starring A Little Boy Without A Face).
It's impossible to die in the Witcher Board Game, a rather curious design choice since you can most certainly get your ass royally kicked in the videogame.
Hitman GO for mobile was honored for Best Game Design and Best iOS Game in the 2014 Canadian Videogame Awards.
As you delve in further, you find videogame stations, designed for playing with two people at each station.
For this hobby videogame project I served as project lead (original concept, core gameplay design, team management) and engine programmer, in addition to designing one stage and doing a little bit of art.
The monster design I regard as the best I've ever seen in a videogame.
Play it in - browser, via the free Unity3D plug - in, at PlayJoyride.com For this hobby videogame project I served as project lead (original concept, core gameplay design, team management) and engine programmer, in addition to designing one stage and doing a little bit of art.
What made Flower such an intriguing proposition, and gained it a place in this list, is its lack of traditional game design tropes — the near complete lack of challenge forcing critics to re-evaluate the definition of the term «videogame».
The market for videogames is ceasing to be one of packaged experience (like movies and novels) and becoming a fight for retention, as more and more games in the upper market shift their design towards training new hobby players in a ongoing economy.
The videogame has been designed specifically for the purpose of immersing you in a world of high fantasy; allowing you to create a character and then play out his or her story however you see fit.
With MXGP 2: The Official Motocross Videogame, the MXGP design team brings new life to the pulsating mechanical heart of every true racing fan, powered by petrol and immersed in dust and mud, forged in the flames of the furnaces of master mechanics.
The Writer Will Do Something examines the frustration of the videogame scriptwriter in trying to shape story in a medium that, in most cases, is led by interactive design.
You can see also that many of these old games have influenced and even featured in Sega's newer electronic videogames that they've since become more known for, like their main company mascot — Sonic the Hedgehog, the gameplay of Sonic was originally designed to use pinball physics (momentum powered acceleration), many Sonic games also feature slot mechanics and fruit machines in various levels — like Casino Might Zone for Sonic 2 of the Mega Drive, Sonic 3 had a whole «carnival» themed zone — Carnival Night zone.
Videogame re-releases sometimes corrupt a text's original artistic design as in the aforesaid voice acting change in the Silent Hill HD Collection, but even more drastically as in the completely reworked visuals and audio in the 2009 release of The Secret of Monkey Island: Special Edition, overlooking the value of the original game's aesthetic on its own terms.
We can use «simulation - ness» to talk about what separates the game design of projects appealing to functional (as opposed to purely visual) accuracy in videogames like Gran Turismo, Jane's Advanced Tactical Fighters, ARMA, Rainbow Six, or even MechWarrior 2 (which was designed as though it were an accurate, complex simulation of something that exists only in fiction).
Eat Lead pays homage to the games of yesteryear with a menagerie of classic enemies such as zombies, space marines, cowboys, genetically mutated super snipers, and more and an expansive level environment design that reflects videogame history in a next - gen package.
The Gallimimus is a fast running herbivore, possibly the fastest dinosaur in the videogame and is capable of transporting up to three Survivors in a specially - designed Saddle.
The only inferiority between the PlayStation VR and Oculus Rift versions of EVE: Valkyrie worthy of note is due to the differences in the hardware, opposed to videogame design.
London stages Bob Law and Frank Auerbach retrospectives, videogame art invades Liverpoool, and Martin Boyce puts the terror in interior design in Dundee
The study aims to determine whether gambling decision making and gambling related issues can be identified in individuals via a specially designed videogame: SLOTZ.
This study aims to determine whether gambling decision making and gambling related issues can be identified in individuals via a specially designed videogame: SLOTZ.
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