Not exact matches
A
videogame designed by Yale researchers to promote health and reduce risky behavior
in teens improves sexual health knowledge and attitudes among minority youth, according to a new study.
It is just as indispensible as the other Metal Gear games and the final scenes leading up to, and including, the final boss battle are some of the most well -
designed, emotional and memorable scenes
in a
videogame.
Its incredible level
design, its addictive fun, shining graphics and a wonderful score make it an extremely well crafted jewel, one that's destined to shine forever
in the history of
videogames.
Mutant Mudds Official Art and
Design Works dives deep into the creative side of the Mutant Mudds series for
videogame enthusiasts to share
in how each visual element of the games were pieced together.
It's what happens when developers realize practicality has as much place
in videogames as it does
in lightsaber
design, and then remember someone else owns that copyright so they'd better invent their own iconic weapon.
It's the latest car
in a long line of Vision Gran Turismo concepts, which are
designed primarily for the Gran Turismo
videogame series - but also serve as
design studies for the manufacturers contributing to the project.
Gazzard, A. (2008) «Moving Through Space: The Paths of the
Videogame»
in Proceedings of the Sixth International Game
Design and Technology Workshop and Conference, Liverpool, UK, November 2008
My book Mazes
in Videogames: Meaning, Metaphor and
Design was published by McFarland
in 2013.
This new trailer is presented
in a more traditional television commercial format than modern
videogame trailers, and as such is more likely
designed to intrigue a more mainstream audience than those gamers already involved
in the franchise.
«The worst kept secret
in the
videogame industry,» as
design director Cliff Bleszinski put it during his Late Night appearance last night, has been formally confirmed; Gears of War 3 is knee deep
in development.
According to Edge Online, the first confirmed pack will come from Jon Burgerman, whose previous brush with
videogame fame includes
designing a level for the PSP's Wipeout Pure (though its his whimsical and wonderful vinyl figures that make him a bonifide
designing demigod
in our toy - loving hearts).
In addition to the main theme music, Claypool contributed several original tracks to represent the game's different races, which have been blended by music and sound design group Gl33k into the strangest, most dynamic soundscape ever experienced in a videogam
In addition to the main theme music, Claypool contributed several original tracks to represent the game's different races, which have been blended by music and sound
design group Gl33k into the strangest, most dynamic soundscape ever experienced
in a videogam
in a
videogame.
Linear
design has a place even
in today's
videogame industry.
Aiming to push back against the narrative that progressive politics don't have a place
in gaming, the three day event at Parsons School of
Design from July 31st to August 2nd, brought together educators, developers, social scientists, neuroscientists, business people, and fans to think through what
videogames can do to enhance the world.
Badland Games Publishing is a branch of Badland Games embodying the firm belief
in the need to support international talent
in the fields of
videogame design and development.
If you have played and enjoyed either of the LEGO Ninjago games on Vita, then imagine LEGO Ninjago: The Movie
Videogame as retaining the charming characters and sense of humour, but taking the attention to detail
in the environmental
design and scale to the next level, while cranking up the amount of action that takes place within them.
In the last few months, Videogame Tourism ran an 8 - part series «Demystifying MOBAs» by Eron Rauch, examining in close detail the game design of several of the big games in the genre: League of Legends, DOTA2, and Heroes of the Stor
In the last few months,
Videogame Tourism ran an 8 - part series «Demystifying MOBAs» by Eron Rauch, examining
in close detail the game design of several of the big games in the genre: League of Legends, DOTA2, and Heroes of the Stor
in close detail the game
design of several of the big games
in the genre: League of Legends, DOTA2, and Heroes of the Stor
in the genre: League of Legends, DOTA2, and Heroes of the Storm.
I've been pointing at how animal companionship
in videogames tends to be informed by an utilitarian and reductionist logic: Pokemon are both weapons and collectibles, existing
in a fictional world
designed to naturalize this instrumental relationship, Neko Atsume is an addicting conditioning device dispensing immaterial cuteness for your time and money; virtual pets are nothing but a few lightly dressed variables banking on our tendency to attribute feelings and thought to artificial entities, the Tamagochi effect.
For perhaps the first time
in commercial
videogame design (and I make a distinction here that you never do,
in my experience), a development team took risks — serious risks, actually — to push their game away from the conventional expectations of the player community
in order to explore a more artistic space.
This session is a culmination of more than a decade of work
in player satisfaction modelling (not to mention game
design experience from fifty published games), and presents a new way of understanding the psychology of
videogames in terms of Player Motives.
Nonetheless, I shall defend Silent Hill 2 as one of the few times that commercial
videogames have dared to push into artistic directions, and I still cite it as a triumph of narrative
design within an industry that seldom achieves anything memorable
in this space.
This connection is frequently overlooked, most likely because of the tendency to ignore the relationship between early
videogames and the tabletop games that lead to them — Francis Spufford offers a detailed account of the Elite
design process
in his book Backroom Boys, yet never mentions tabletop role - playing games at all and, writing for the Telegraph, Adam Lusher dubs Elite «the game that changed the world» but once again fails to understand how this came about as the conservation of player practices from tabletop role - playing games.
We are confident that virtual reality is that next step
in in the evolution of the
videogame medium, with a collection of more than 100 gaming experiences
designed to make your synapses fire, your heart race, and your muscles twitch.
Level
design is such a fundamental component of
videogame architecture that we often miss the forest for the trees; it's easy to forget that designers spend hundreds of hours perfecting every room we traverse
in a matter of minutes.
Originally released back
in 2010, LIMBO has become a favorite of critics and gamers alike, winning Best Indie Game
in the 2012 PSN Gamers» Choice Awards, as well as Apple's
Design Award during the same year (It also won my personal award of Most Unsettling
Videogame Starring A Little Boy Without A Face).
It's impossible to die
in the Witcher Board Game, a rather curious
design choice since you can most certainly get your ass royally kicked
in the
videogame.
Hitman GO for mobile was honored for Best Game
Design and Best iOS Game
in the 2014 Canadian
Videogame Awards.
As you delve
in further, you find
videogame stations,
designed for playing with two people at each station.
For this hobby
videogame project I served as project lead (original concept, core gameplay
design, team management) and engine programmer,
in addition to
designing one stage and doing a little bit of art.
The monster
design I regard as the best I've ever seen
in a
videogame.
Play it
in - browser, via the free Unity3D plug -
in, at PlayJoyride.com For this hobby
videogame project I served as project lead (original concept, core gameplay
design, team management) and engine programmer,
in addition to
designing one stage and doing a little bit of art.
What made Flower such an intriguing proposition, and gained it a place
in this list, is its lack of traditional game
design tropes — the near complete lack of challenge forcing critics to re-evaluate the definition of the term «
videogame».
The market for
videogames is ceasing to be one of packaged experience (like movies and novels) and becoming a fight for retention, as more and more games
in the upper market shift their
design towards training new hobby players
in a ongoing economy.
The
videogame has been
designed specifically for the purpose of immersing you
in a world of high fantasy; allowing you to create a character and then play out his or her story however you see fit.
With MXGP 2: The Official Motocross
Videogame, the MXGP
design team brings new life to the pulsating mechanical heart of every true racing fan, powered by petrol and immersed
in dust and mud, forged
in the flames of the furnaces of master mechanics.
The Writer Will Do Something examines the frustration of the
videogame scriptwriter
in trying to shape story
in a medium that,
in most cases, is led by interactive
design.
You can see also that many of these old games have influenced and even featured
in Sega's newer electronic
videogames that they've since become more known for, like their main company mascot — Sonic the Hedgehog, the gameplay of Sonic was originally
designed to use pinball physics (momentum powered acceleration), many Sonic games also feature slot mechanics and fruit machines
in various levels — like Casino Might Zone for Sonic 2 of the Mega Drive, Sonic 3 had a whole «carnival» themed zone — Carnival Night zone.
Videogame re-releases sometimes corrupt a text's original artistic
design as
in the aforesaid voice acting change
in the Silent Hill HD Collection, but even more drastically as
in the completely reworked visuals and audio
in the 2009 release of The Secret of Monkey Island: Special Edition, overlooking the value of the original game's aesthetic on its own terms.
We can use «simulation - ness» to talk about what separates the game
design of projects appealing to functional (as opposed to purely visual) accuracy
in videogames like Gran Turismo, Jane's Advanced Tactical Fighters, ARMA, Rainbow Six, or even MechWarrior 2 (which was
designed as though it were an accurate, complex simulation of something that exists only
in fiction).
Eat Lead pays homage to the games of yesteryear with a menagerie of classic enemies such as zombies, space marines, cowboys, genetically mutated super snipers, and more and an expansive level environment
design that reflects
videogame history
in a next - gen package.
The Gallimimus is a fast running herbivore, possibly the fastest dinosaur
in the
videogame and is capable of transporting up to three Survivors
in a specially -
designed Saddle.
The only inferiority between the PlayStation VR and Oculus Rift versions of EVE: Valkyrie worthy of note is due to the differences
in the hardware, opposed to
videogame design.
London stages Bob Law and Frank Auerbach retrospectives,
videogame art invades Liverpoool, and Martin Boyce puts the terror
in interior
design in Dundee
The study aims to determine whether gambling decision making and gambling related issues can be identified
in individuals via a specially
designed videogame: SLOTZ.
This study aims to determine whether gambling decision making and gambling related issues can be identified
in individuals via a specially
designed videogame: SLOTZ.