In the Koran there is very little
in the way of story material, most of it is made up of the forthright commands of Ali, or directives for the conduct of human affairs in the Theocracy, or poetic expressions of religious insight given to the prophets.
Durham is never one to let the truth or the facts get
in the way of a story but I am going to give his opinion on our German international midfielder some credence and answer the points he tries to make in a Daily Mail report.
But that would get
in the way of the story's conceit and antediluvian take on gender roles.
There's little
in the way of a story, merely a considerable ensemble of actors (and non-actors) who buffet and bounce into one another, never making a connection that transcends the physical.
The pulp style is always fresh and never gets
in the way of the story in a way that we could argue «Scott Pilgrim» or «Sucker Punch» does.
With little
in the way of story to worry about, Hyper Sentinel tasks you with taking control of a small side scrolling ship, as you enter numerous levels in an attempt to clear multiple ground forces, and eventually an end of stage mega boss — all for no reason other than to gain points and see yourself placing on the included worldwide leaderboards.
The teaser doesn't offer much more
in the way of story, but it does look and sound good.
Voice acting is mostly good and the writing here is effective, but once more, the overall effect is of the need for gameplay getting
in the way of the story.
Alas, it's also a dumb film, with not much
in the way of a story or any particular direction once the mayhem starts.
There are no conflicting accounts of the events in the movie; there are only characters with conflicting goals, which leaves the viewer with very little to digest
in the way of story.
While there is plenty to enjoy
in the way of story and characterization, it is perhaps the profound ideas and questions the novel poses about fate and free will that will stay with readers and make The Immortalists one of 2018's most discussed novels.
But you must know when to employ beauty — and when doing so will just get
in the way of the story's impact.
Wouldn't I find the pictures / video / fillinhere would get
in the way of the story line?
This deeper dive might be welcome for those who felt Breath of the Wild's adventure didn't offer enough
in the way of story and characterization, though I personally enjoyed the slower pace.
They're enjoyable enough, but it's the cutscenes that steal the show, though they tell little
in the way of story.
Once let loose in an open world gamers can be trusted to be about as morally reliable as your average politician, and so the developers clearly decided not to let that actually get
in the way of the story they wanted to tell.
There's a couple of cutscenes on offer here that bookend the primary mission, which has you rescuing two old faces from a military base, and they present little
in the way of story, though the ending does at least serve as a solid cliffhanger to get fans a little more excited for the real game.
I don't expect much
in the way of story from my beat»em ups, but playing a game the dramatic moments of which seem authored by a group of awkward, sex - obsessed high schoolers just doesn't work for me.
Sure you have the typical objectives that point players in the right direction, but with vague descriptions and gameplay that is repetitive, as well as objectives that offer nothing
in the way of story progression past the prologue, I can't help but feel the only real meat of the game comes from the uninspiring cutscenes.
There are some interesting notes to be found but they don't really have any bearing on the game and they are all there is
in way of a story.
Fortunately, Feral Fury is a game that doesn't require a full understanding of the story, which is great, as after the already limited opening cut - scene there isn't much more
in the way of story going forward.
Being a point and click adventure the gameplay doesn't get
in the way of the story, allowing for a stronger emphasis placed on writing believable characters and constructing an engrossing mystery.
The Destiny Alpha offered very little
in the way of story.
It's a simple and common problem of the gameplay getting
in the way of the story.
Also, while there wasn't much
in the way of story presented in the trailer, the idea of playing through one of King Regis» old war stories is an interesting hook.
There's little
in the way of story here — just shoot your way through hordes of Lovecraftian monsters.
Though the game clearly has respect and affection for the source material, the campaign mode isn't afforded much
in the way of a story.
The game doesn't have much
in the way of a story but think of it as gamers playing as humanity's last hope and they are trying to save what remains of the civilization.
There's little
in the way of story or even major goals beyond gathering friends and orbs and finding the exit.
However, the game will probably not have much
in the way of a story, which means it will be accessible for the hearing impaired and it seems to use overstated visuals which is good news for the sight impaired as well.
In fact, there isn't much
in the way of story at all.
This is a story about facts — and how they are getting
in the way of stories being spun by Vestas.
i am speechless at how naive they are that they believe this ex-crim... altho, we all know, these kinds of programs never let the truth get
in the way of a story!!
Not exact matches
Specifically, it's the passion with which Gremminger told the
story, the immediacy with which she got it out to the world, the direction she provided on social media, and the sheer determination she displayed, clawing and fighting her
way to get it
in front
of media outlets as quickly as possible.
The goal is to give «people more
ways to see a more complete picture
of a
story or topic» when they see a particular
story that's trending and is being shared
in their news feeds, explained Facebook news feed product manager Sara Su
in a blog post.
«Yesterday, seeing Sonny Boy for the first time
in 20 years, it was incredibly overwhelming, and I went to bed last night, just thinking to myself, that often we tell the
story that
in the last 30 years (that) extreme poverty has halved, but
in some
ways, I think that masks the present reality
of suffering for so many people living
in extreme poverty.
Video games tell
stories that allow the player to interact, which is more involved and engages different parts
of the brain
in ways that reading or watching tv doesn't always do.
(Parker calls the depiction a «caricature,» and
in 24 interviews for this
story, I couldn't find a single person who thinks
of Parker that
way or who could identify anyone who did.)
Starting with an attention grabber — a short
story, example, statistic or historical context that introduces the subject
in a
way that is interesting and exciting — will engage the reader and compel them to read more and help lead into the rest
of the material.
While there is a «magic factor» to getting a cover
story in the New York Times or Forbes — which can change the trajectory
of a business and is hard to quantify
in terms
of exact impact — PR professionals can and must think
of creative
ways to measure outcomes
in a more quantitative
way.
«There are lots
of elements
of the
story that cast doubt on the efficacy
of this law, the
way in which it was adopted, whether it would advance any counterterror objectives — it just all looks bad.»
Steve Blank tells the
story of how he meandered his
way from NYC to Silicon Valley early
in his career.
«We've all heard lots
of talk over the years about the fear that analytics will drive the types
of stories you do
in a bad
way.
They get that it pays dividends to invest
in ways to tell
stories, either
of their own, or by welcoming those from their loyal following,
One part case study, one part
story, Contagious might not be a 20 minute read, but it will certainly make you re-think some
of your work —
in a good
way.
Something that might have seemed like a risky bet
in the past because
of a lack
of historical data can end up being an incredible success
story, and change the
way that people view an entire industry.
For example, when Prison Break's Wentworth Miller came out on Facebook talking about his struggle with depression, it created a fabulous opportunity for one
of my students Jason Finucan, who speaks about destigmatizing mental illness
in the workplace, to help take a celebrity
story and parse it
in such a
way that a lay audience can understand and apply it
in their daily lives.
In the issue
of Canadian Business that comes out today, Joe Castaldo's cover
story delves into the business
of YouTube, and all the
ways that the video site has become a linchpin
of Google's plans to extend its domination over 21st century advertising.
Also, when you spend a lot
of time with people you tend to notice patterns
in how they tell
stories and what was reassuring to us was to hear a source tell the same
story the same
way months later, as opposed to the facts always changing.
At first, people's reactions are to the beauty
of the artwork — then, they start to read and explore through the visual
story and see that the content is there, and that they can really use these graphics for their work
in a number
of ways.