Plug
in a weapon creation section as difficult to figure out as instructions written in a foreign language.
By allowing this freedom
in weapon creation, literally hundreds of different weapons can be created, each with their own strengths and abilities.
Not exact matches
No human hands (he means) prepare the
weapon by which the power of evil
in the world will ultimately be overthrown: it is the act of God alone, whose kingdom will then be effective over all
creation.
If one asks, what are the possible roads to a world without war, that essential way - station on the way to freedom of information
in anecologically organized world, Arthur Waskow answers that there are five: (a) Control of the nation - state system through stabilizing the balance of power and reducing international tensions but keeping the
weapons; (b) Reform of the system through total disarmament without abandoning national sovereignty or the pursuit of national interest; (c) Extension of the system through the
creation of a federal world government; (d) Fragmentation of the system through increases
in the power of extra-national associations and Institutions across national boundaries, and corresponding decreases
in state power as these occupational, industrial, scientific, and other groups gradually expropriate from the national governments the power to make decisions within their own fields; and (e) Abolition of the system through substituting love f or coercion.20.»
In spite of its innumerable positive contributions, modern science has played its part in the creation of phenomena that threaten the planet with extinction: the despoliation of the non-human natural world and the invention of weapons capable of omnicid
In spite of its innumerable positive contributions, modern science has played its part
in the creation of phenomena that threaten the planet with extinction: the despoliation of the non-human natural world and the invention of weapons capable of omnicid
in the
creation of phenomena that threaten the planet with extinction: the despoliation of the non-human natural world and the invention of
weapons capable of omnicide.
I wondered when we would know better how to help children more widely
in schools and homes to understand their feelings, and when we would be able to help parents understand theirs, so that the boys and girls now growing up might know not only about tanks and bullets but about the most powerful of all
weapons for both good and evil — the human feelings that propel us, if we do not understand them, into hating
in place of loving, into killing instead of
creation.
If there is a war against christianity, it is between christian extremists and those «who require evidence prior to believing», and seeing as how there is no evidence supporting
creation by an almighty whatever, and that there is tons of evidence supporting evolution, the most effective
weapon in the «war» is the utter stupidity that keeps emanating from the mouths of christian loudmouths.
Bullshit is a powerful enemy well dug
in, but by allowing the widespread
creation and easy distribution of unfiltered content, the internet creates what may be a
weapon of (political) mass destruction.
He writes that governments now recognise that national security
in the turbulent conditions of the early 21st century must centre on the
creation of public confi dence that normal life can continue even
in the face of threats such as terrorism, proliferation of
weapons and mass destruction and natural hazards.
The law's most controversial provisions were an expansion of the state's «assault
weapons» ban,
creation of an ammunition purchase database, and a prohibition on placing more than seven bullets
in a gun magazine.
This time out, Wolverine (Hugh Jackman) goes back
in time to prevent an assassination that, if it's carried out, will lead to the
creation of a new
weapons system that threatens the existence of the X-Men — and potentially, all of humanity.
The game is a spiritual and technological successor to Technos» earlier beat - em - up, Renegade, but introduced several additions such as two - player cooperative gameplay and the ability to arm oneself with an enemy's
weapon after disarming them.BackgroundDouble Dragon is considered to be one of the first successful examples of the genre, resulting
in the
creation of two arcade sequels and several spinoffs.
Through never - before - heard tapes, this film reveals Lamarr's true experience
in her own words, from her beginnings as trophy wife of a
weapons manufacturer for Hitler to her escape to America and the
creation of brilliant inventions for the Allies
in World War II including a secure radio guidance system for torpedoes.
The military succeeds
in transforming him into a human
weapon, but quickly decide that their Super Soldier is far too expensive a
creation to risk
in combat.
However, I was more interested
in the science itself and the
creations and preventative measures more than the battles for funding or the see - saw regarding
weapons inspectors
in Iraq
in the 1990s.
Keep
in mind,
in an effort to boost the U.S. economy, the central bank of the United States has used higher stock prices as a
weapon of perceived wealth
creation.
This is the largest Zelda game to date that features a robust item
creation system, an awesome combat mechanic and a
weapons system that is new to the series
in which you will find hundreds of differently leveled
weapons that will deteriorate and fail after using it for a certain number of hits.
The developers talk about the potency of the Xenos
in space fiction as one of the most vicious
creations, their presence
in the game, and their favorite
weapons to use to take them down.
In fact, Loadout's weapon - crafting system runs so deep that there are over 44 billion possible creations to assemble, enabling players to transform weapon behavior in extreme ways, thereby defining their own class and play styl
In fact, Loadout's
weapon - crafting system runs so deep that there are over 44 billion possible
creations to assemble, enabling players to transform
weapon behavior
in extreme ways, thereby defining their own class and play styl
in extreme ways, thereby defining their own class and play style.
Alongside some predictable extra
weapons and outfits, players will also be able to create and customise Niko Bellic's child for use
in Grand Theft Auto Online - courtesy of a «hereditary - based
creation system.»
The second addition would be the
in - depth
weapon creation system, which is pretty fantastic.
It's a system that works nicely, though it occasionally gets a bit annoying when players have to leave dungeons
in order to get a new
weapon so they can level it up instead of gaining experience on an already mastered one, since these
creations can only be done at the
in - game headquarters.
All players will be able to get the previously exclusive
weapons in the Community
Creation Contest as a Ubisoft Club Reward!
- Cross-play support for VR & Non-VR platforms on PS4, Steam, and the Oculus Store - 50 + hours of single player campaign gameplay - Fully customizable skills and tech trees - Crafting system that allows the
creation of unique
weapons and items - A Companion system where you raise and customize your own pets to fight along your side - Co-op multiplayer raids that allow 3 fellow hunters to fight against EPIC bosses - Co-op campaigns to challenge the most impossible campaigns together with a friend - An auction house system to sell, buy, and trade your items
in real - time - Multiple point of views - Interactive movies for each character
Insomniac Games may be remembered by some people for the
creation of the Ratchet & Clank series, and the studio says they treat their
weapons in their games as if the
weapons are characters themselves.
As an extra reward, NAMCO BANDAI Games is proud to announce each of them will receive a real shield based on their design, created by the blackmsiths of Armédia, a company specialized
in the
creation of medieval
weapons and accessories.
Alexandre Bannwarth, a 1st year design student at Victoria University of Wellington, New Zealand saw his dream
weapon design for «Metro: Last Light» become (virtual) reality when Ukrainian developer 4A Games offered to build his
creation in - game.
Instead of merely paying the devs / publishers a chunk of coin to carve out a
weapon skin
in exchange for your pre-order, they want to be involved
in the
creation of «significant DLC» that would be exclusive to the Gamestop brand.
To achieve this conscious shift
in the perception of these deadly
weapons, Thum and Zapolski enlisted two master jewelers
in the
creation of Fonderie 47's beautifully crafted line of cufflinks (which can be assembled to form a bracelet), rings and earrings.
The IAEA has categorized four potential nuclear security threats (or, more accurately, nuclear security risks): the acquisition of nuclear
weapons by theft; the
creation of nuclear explosive devices using stolen nuclear materials; the use of radioactive sources
in radiological dispersal devices (RDDs); and the radiological hazards caused by an attack on, or sabotage of, a facility or a transport vehicle.
A Foreign Affairs Department spokeswoman wrote
in an email that, at a December United Nations meeting, Canada supported the
creation of a group of international government experts assigned to discuss lethal autonomous
weapons systems.
A dedicated game - optimized blockchain with smart contracts and token capabilities Blockchain - stored game statistics for open analysis and provably fair matchmaking Token
creation functionality for game licenses and
in - game assets (
weapons, skins,
in game currency, etc.) allowing optional transfer of assets to other gamer accounts XNO transaction fee sharing, paid to all connected nodes, including gaming clients.