Sentences with phrase «incoming enemy attack»

You can swap weapons every round if you want, which allows you to choose the best one for the incoming enemy attack.
In order to pull off a successful parry, you need to hold the guard button once you see an incoming enemy attack immediately followed by the attack button.
If you see an incoming enemy attack, you simply need to press Warp in the forward direction and become immune to all incoming attacks while you are in the warp animation.
So utilizing the Dash phase to roll out of incoming enemy attacks can be wise, as can using the Prep phase to build up shields or regenerate health.
This new gameplay footage of Dino Batter in its alpha state is cheerful and colorful, showcasing an overall look at the game's main strong points from exploration to surviving by deflecting incoming enemy attacks.
Battles occur in real time with up to three party members, facilitating clever positioning and skillful dodging to avoid incoming enemy attacks.

Not exact matches

The Air Defense Enhanced Early Warning Systems Operator evaluates and communicates critical data about incoming enemy aerial and missile attacks and aerial surveillance by operating, maintaining and managing modern complicated military computers on complex networks, and utilizing sophisticated communications equipment.
Players control three heroes on three lanes, and use melee attacks and spells to destroy the incoming enemies.
Tying it all together is an incredibly responsive dodge that feeds into a few different counter attacks, placing the emphasis on whaling on an enemy, dodging an incoming attack and leaping straight back on the offensive.
The white dice contain a few icons; successes explain themselves and do various things depending on the action — so when attacking they indicate damage done to enemy, for example — while shields let you fend off incoming damage.
The idea behind this is that the developers only care that you did hit the dodge button, that you reacted to the enemies attack, and aren't bothered whether your character physically evaded the very top of the incoming spear or axe.
Meanwhile attempting to deal with enemies wielding ranged weapons can be a pain, because you've got to roll to get close to them, and by time you've gotten a blow in the other enemies in the group have caught up with you and the camera isn't far enough away to let you see the incoming attacking again, and so you've got to madly roll away and repeat the process.
This is important to remember as you'll often face off against half a dozen or so enemies, all intent on murdering you in the face, and in a crowd like that spotting incoming attacks is hard.
The combat system in Woolfe — The Red Hood Diaries is a hack - n - slash style platformer where players must continuously hack away at enemies and dodge any incoming counter attacks.
You see, to parry an incoming attack you must push the directional stick toward the enemy and press the light attack button at the same time.
«Normal» difficulty is no slouch, either; you have to keep an eye out for that «incoming attack» icon that flashes over an incoming enemy's head, as well as time your counter should they be carrying a weapon.
Attacking with the cursor positioned to an enemy's left flank will make you attack from that direction, while holding the cursor over the enemy will allow you to block incoming attacks.
On top of this, shooting and jumping drain the same meter, so if you find yourself accidentally shooting at the wrong enemy, chances are you'll deplete your energy meter and find yourself unable to jump out of the way of another incoming attack.
This is a bit of a mixed bag — typically they'd just stand still and shoot, not worrying about taking damage from the enemy or being in the line of fire of an incoming attack.
If you do have clear visibility of an incoming enemy strike, which will shine red to let you know it's coming, you have to press the attack button in hopes that you actually parry and don't attack instead.
Not only does it reduce damage done by enemy melee attacks and incoming bullets, but it's especially important for dealing with explosives, fire, and dropping from huge heights.
Build towers to attack incoming enemies and stop them from getting past your defenses.
If only the incoming attacks could be redirected at another unfortunate victim... I would like to see this move have an effect on enemy players as well, but then she'd probably share a function like PSI Magnet or a weak Inhale, which doesn't really scream individuality.
Each lane is protected by defensive towers that protect the bases by attacking any incoming enemies that stand within its range automatically.
Generally, tapping a button just before an attack or incoming strike will augment or eliminate damage, but each enemy type has a distinct skill set and accompanying timing, and a few really step outside the usual.
Rending Shade lets you steal two boons with stealth attacks and reduces incoming damage from enemies without boons.
«Combat in Wizard of Legend is a blend of rapid movement and magic that involves chaining spells together to defeat enemies while quickly repositioning to avoid incoming attacks.
The combat is of course influenced heavily by the Batman Arkham series of games and you can pull of combos, deflect attacks from Orcs, use the momentum of your enemies against them and generally dodge incoming attacks like a boss.
Defenses in the game's current form are limited to simple walls, machine gun towers, rocket towers and lasers towers, and you simply toss them down in the general direction of the incoming enemy horde, indicated a short while before a wave attacks by a red icon flashing on the screen.
You block or dodge incoming attacks, and use a variety of different weapons to strike enemies when their guard is down.
Here the standard tower defense setup has been expanded: not only do you need to defend your base from incoming swarms, but you may also generate units of your own to attack the enemy.
You can attack stunned and fallen enemies, perform stealth kills, and deftly dodge incoming attacks, but you still need to pause and aim to fire, targeting specific weak points on enemies» bodies.
Once a hill is captured, the controlling team must defend it against incoming attacks from the enemy team.
Featuring explosive arcade - style combat and real - time synchronous player - versus - player action, skill and timing are key ChronoBlade as enemies ferociously dodge, block and counter incoming attacks from the game's four interdimensional heroes.
Combat is more action - based, instead of just sitting there tapping skills, you will need to be able to attack while rolling and dodging from incoming attacks from enemies.
You'll head out sword in hand and swipe away at enemies until they're dead, all whilst avoiding any incoming attacks or traps they might send your way.
Wild Guns Reloaded follows a basic gameplay formula, with the player able to run around levels to avoid incoming attacks from enemies whilst also targeting them with their own gun in the background.
There's no way to block incoming damage and the amount of damage done by an enemy attack seems entirely random.
You must manage your units correctly as you navigate the mini battlefield missions, use your footsoldiers to take over various buildings to generate income and allow you to create new units whilst using you initial heavy units, such as tanks or scouts, to attack any enemies who try and stop you.
The same timing - based, attack, block, counter mechanism is at work here, complete with the lines above enemies» heads that indicate an incoming attack that can be countered.
Engage in ruthless battles or defend incoming attacks in a world where combat not only proves your self - worth, but also gains respect and strikes fear into your enemies hearts.
Due to the generally predictable nature of enemy attacks, this is useless in PvE since we have much better methods of mitigating incoming damage.
It is used to activate attacks, dodge enemies, and must even be used to block incoming enemy power attacks.
Stopping like this is dangerous because it can be difficult to get out of the way of an incoming enemy or attack.
When taking on groups of enemies, you can simply hold down the attack button and cycle through enemies, switching weapons for chain - effects, and carefully avoiding incoming attacks with a side - stepping Guard move.
It uses the HoloLens gaze and gestures to target enemies and avoid incoming attacks.
While you dodge incoming attacks, you'll have to control your ship and time your bursts of speed and sudden stops to out - manoeuvre your enemies.
A swipe of the finger not only damages enemies, but is also used to block their incoming attacks.
If one player chose to switch out, then their incoming Pokemon will get hit by the enemy's attack.
As enemies can block, you too can also block incoming attacks — upon facing an enemy, an icon appears at the bottom of your screen which slowly fills with a yellow circular bar.
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