After the building phase, the installation needs to be defended against
incoming enemy waves.
Not exact matches
It kept my interest as I was able to level up and use my defenses to fight off the
incoming waves of
enemies.
BoBo Brother Defence by Joybean is all about stacking the so - called BoBo's on top of each other to make use of their individual abilities and stop the
incoming waves of
enemies.
Those familiar with games like The Creeps will recognize the basic formula of Monster Feed as you throw down towers of various flavors (e.g., area damage, slowing, poison, fast etc.) and upgrade them to deal with the
incoming waves of
enemies.
Mini-map,
wave number and current number of
enemies incoming are in the top right.
★ Tower Defense set in the Radiant Universe ★ Build your own route for
incoming waves of
enemies!
Defenses in the game's current form are limited to simple walls, machine gun towers, rocket towers and lasers towers, and you simply toss them down in the general direction of the
incoming enemy horde, indicated a short while before a
wave attacks by a red icon flashing on the screen.
Meanwhile, Jack Hammer is capable of throwing sticks of dynamite which can bounce off objects and surfaces before exploding on impact with an opposing vehicle or after a certain amount of time, while a sentry turret can be constructed to fire at nearby
enemies with a fire rate boost when Jack Hammer remains within the vicinity of the sentry turret; a temporary wall of rocks can be built directly behind Jack Hammer to block
incoming enemies, alongside a shockwave ultimate ability which emits a force
wave that damages
enemies and allows a temporary boost to the weapon damage capabilities of allied vehicles.
There's also a co-op mode called Prospector; this mode feels more like a defense game than the multiplayer because you'll be alerted to the type of
enemies incoming, their direction, and it's up to you to decide which structures would work best to handle the next
wave.
It kept my interest as I was able to level up and use my defenses to fight off the
incoming waves of
enemies.
You'll get some Capture the Flag scenarios and some King of the Hill scenarios, plus some modes similar to Call of Duty: World at War's zombie killing multiplayer modes insomuch as you and your buddies bunker down and take out
wave after
wave of
incoming enemies, purchasing weapons and ammo as needed.
The goal of each level is to defend the stargate from
incoming waves, and especially the
enemy nests that continuously spawn annoying little swarm creatures.
Destroying 10 consecutive
enemy ships or a much larger
enemy ship will yield a power - up referred to as a power core such as a health restoration to repair damage to your ship, thicker armour to protect against incurring significant damage from
incoming enemy ships, homing missiles that automatically search for the nearest
enemy ship, a smart bomb capable of destroying an entire
wave of
enemies, a laser that carves through
enemies with ease as a temporary replacement to your gun turrets and more besides.
The game throws you straight into the action, where you need to against
wave of robotic opponents using your sword, two heavy caliber pistols and the ability to slow down time («Bullet Time») to avoid
incoming attacks and even grab and slice projectiles and
enemies to pieces.
Much like the gameplay offered in Ratchet & Clank games, you must fend off
waves of
incoming enemies with swift melee attacks, be it with Ratchet's sturdy wrench or with Sly's staff or a whip, for example.
Your goal is to survive
waves of
incoming enemies for as long as possible and various weapon power - ups will help you to do so.
So it's up to you to dismember and cleave your way through the
incoming waves of
enemies so they don't steal all of your presents.
With
enemy presence in abundance throughout, limited controls allows the focus to remain on the action: blasting your way through oncoming
waves of
enemies, completing each level's unique objective, and avoiding as much
incoming damage as possible.