Couple this with
inconsistent hit detection and some fights can be a real pain.
The main problem, though, is
the inconsistent hit detection, to the point where sometimes an enemy will cause damage to Rastan without even coming within a character's length of him.
The platforming sections don't get any better as your dash and jump animations are clunky and
the inconsistent hit detection does little to help you.
Unfortunately, the appalling dialogue seems to have inspired Rogue Warrior's gameplay, which is characterized by useless stealth mechanics,
inconsistent hit detection, incredibly linear level design, and abysmal AI.
Not exact matches
Hit detection is EXTREMELY finicky - not to say random or
inconsistent.