As I said, having a villain, for me was not the driving factor making me want to continue the game, though it feels as though Naughty Dog was forced to add an antagonist to the game so they would have a reason to
incorporate gun play in the game.
Not exact matches
anyways, back to p5... no doubt, it was a more polished version of p3 and p4... but i feel like atlus
played it a bit safe with p5 and didn't experiment with any new ideas or mechanics... the only thing they added was the
guns and they were optional most of the time and didn't
incorporate new strategy to the mix much at all.
Sadly I had no opportunity to test the co-op, but I can see this being a good way to extend the game's
play time — with the mode
incorporating a levelling system to unlock new achievements and access new
guns and characters, there's a certain level of appeal that keeps you coming back.
The game
plays like a movie that
incorporates moments of
gun fights, intertwined with some of the most pointless, abject QTE (quick time events) I've experienced in video games.