There's a Team Hardcore - mode with a limited HUD,
increased bullet damage and friendly fire.
Not exact matches
As you kill Lovecraft's minions, you'll level up and earn new perks (such as doing
increased damage, or firing more
bullets per shot) that will be used for the rest of the time in that arena (i.e., once you beat the arena or die, they go away).
* Added a «Mute all» button * Updated icons and text on the Medals statistics * Fixed clipped text for moderator messages * The Faster Reload ribbon now updates properly on the Personal statistics page * The
Increased Accuracy ribbon now updates properly on the Personal statistics page * The
Bullet Damage ribbon now updates properly on the Personal statistics page * Fixes a hang when accepting a squad invite on the final results screen of an online game * Fixed the Pause functionality in Botzone on the Class selection screen * «Squad menu» is changed to «manage players» in the menu
For instance your teammate dies right before you are about to spawn •
Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian B
Damage from
bullets will now continue to cause
damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian B
damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks •
Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
*
Bullet Damage and Faster Aim ribbon now unlock correctly * Separate turn speeds for ADS on Primary weapons in Multiplayer *
Increased Accuracy ribbon effectiveness has been lowered *
Bullet Damage ribbon effectiveness has been lowered * The 3rd person revive beam now shows correctly * Bilgarsk Boulevard — preventing players getting stuck at spawn location * Akmir Snowdrift — fixed a problem where the speaker object can fall beneath a piece of geometry * Fixed a crash when joining a Guerrilla Warfare Clan match * Blood Gracht — Fix for a hang when the Recon ability was used
Another possible flaw is that one of the upgrades that you can unlock for weapons is Armor Penetrating rounds, which essentially
increase the
damage your
bullets do.
So if you're brave enough to start here, you'll find the HUD completely gone, less
bullets / ammo in the world, and
increased damage, both from enemies and yourself.
Each soldier class will have access to three new level 6 skills — I'd imagine TiX's Editor in Chief will like the magic
bullet buff to the Sniper class, which
increases headshot
damage — meanwhile all existing skills can be buffed to the new level 6 cap.
Every difficulty level reduces the amount of health, armour and
bullets that are available in the nearby surroundings, while
increasing the amount of
damage inflicted by enemy attacks and reducing the amount of
damage inflicted on enemies by B.J.'s attacks.
Perks possess varying lengths of effectiveness, such as a one shot effect for a huge explosion from «The Duke Is In Town» perk, a time limited effect for freezing
bullets from the «Ice Ice Baby» perk, and a session permanent effect for moving slower but
increasing the amount of
damage inflicted upon enemies from the «Heavyweight» perk.
Ink Jet
Increased hitbox of player versus enemy
bullets (Shooter weapons), so it will be easier to shoot down Decreased explosion radius at point of impact — 17 % for
damage, 20 % for inking Decreased
damage dealt by exhaust (underneath the Ink Jet) by 75 %
We're not talking a measly four percent
increase here and there — we're talking +60 %
bullet damage or two extra beers (which you, naturally, drink to regain health).
Magic
Bullet — Critical hits with precision rifles (Longshot, Markza, EMBAR) penetrate through enemies and
increase the
damage of the next shot
One thing I love about the game is how different difficulty levels actually affect the gameplay: other games tend to boost enemy A.I.'s accuracy, give them more health, or simply
increase the amount of
damage that enemies»
bullets do to your character.
The skills that can be purchased vary from
increasing the
damage of each
bullet to raising your health.
The other perks build on this one to make it far better to spray as many
bullets as you can, with reduced recoil and
increased damage from the second half of every magazine.
Accurized Rounds
increases the range of the weapon and each
bullet individually, while Zen Moment
increases stability when dealing
damage with the weapon.