Sentences with phrase «increased challenge to the player»

This presents an increased challenge to the player, but with an equally increased reward.

Not exact matches

A blatant disregard for procuring the required number of quality players to bring a greater balance to your squad / team and thus increase the potential for a challenging side.
The combative Frenchman also declared that the arrival of more quality players has really increased the confidence in our ability to challenge for major honours again this season and that is what it is all about after all.
It was good to see Wenger address that in the summer transfer window, spending up to # 90m on new players who came in to strengthen us in the summer and that has increased our chances of challenging for titles this year.
Players are challenged to perfect 20 different ball - handling skills and increase their stamina in single player mode, break it down and practice different skills in Move School mode or show off in multiplayer mode and go head - to - head against up to eight players — the highest score wins bragging Players are challenged to perfect 20 different ball - handling skills and increase their stamina in single player mode, break it down and practice different skills in Move School mode or show off in multiplayer mode and go head - to - head against up to eight players — the highest score wins bragging players — the highest score wins bragging rights.
The demo will also allow players to discover and improve on their Awesomeness Level, which can be increased by winning cups at the end of challenges and levels.
Ten missions, each increasing in difficulty challenge players to complete objectives such as surviving through waves of creeps by only using ship weaponry, build defenses with limited resources, as well as different scoring and time - based goals.
Described as a cross between Super Mario and Flappy Bird, this game challenges players to navigate a series of levels and obstacles, with an increasing degree of difficulty.
These seem to be challenges put forward by fans and when a player completes them they will not only increase their fan base, but also open up challenges that include jamming to an entire song in Hyperspeed, battling it out in a Guitar Duel with active Bomb Notes or whammying every single hold note in a song.
Besides increasing the level cap and power level cap, the only good to come out of it is the new Raid Lair activity, which offers enough challenge for endgame players, with unique puzzle elements and great loot to boot.
«Each of Exterminatus Mode's scenarios, «Assault on Hab Center Andreas» and «Escape From Kalkys Facility,» feature global leader boards challenging players to better their scores by completing dynamic challenges as well as utilizing score modifiers which increase game difficulty in exchange for additional points,» says the official word.
Along with the exaggerated characters, upbeat pace and bloody visuals that define «Death Watch,» a variety of crazed mini-games called «Blood Bath Challenges» are scattered among the levels, giving players a chance to upgrade weapons and increase overall scores.
Elsewhere, every skill challenge has three difficulty levels including normal, hard and pro in which the player has to increase the quality of their performance such as blocking more shots or striking the sparring partner on more occasions to accumulate a lower or higher points quantity depending on defence or offence related skill challenges.
Similarly, the classic CRPG structure does not necessitate the relationship between overcoming challenges and gaining power, since experience systems permit players to grind against weaker monsters to increase their power and these games almost never increase the character's capacity to access new parts of the world that is central to both the Zelda and Metroid structures.
The designer creates an environment where the player has to grow through the material constraints of the video game, and the player expects to discover themselves through ever increasing challenge.
Through exploration and survival, the player overcomes challenges that grant them an increase in their power, which can involve making the character tougher, increasing their capacity for violence, or granting them a way to access parts of the world that were previously inaccessible.
Here's a breakdown of the DLC that's included: Plasmids Pack (BioShock — 4 new plasmids and tonics) Challenge Rooms Pack (Formerly PS3 BioShock exclusive — three challenging puzzle rooms) Sinclair Solutions Tester (BioShock 2 multiplayer pack — added customization modes) Rapture Metro (BioShock 2 — Multiplayer map pack, 1 additional mode, cap increase to 50) The Protector Trials (BioShock 2 — six single player challenge rooms) Minerva's Den (BioShock 2 — campaign add - on which extends the storyline from the mChallenge Rooms Pack (Formerly PS3 BioShock exclusive — three challenging puzzle rooms) Sinclair Solutions Tester (BioShock 2 multiplayer pack — added customization modes) Rapture Metro (BioShock 2 — Multiplayer map pack, 1 additional mode, cap increase to 50) The Protector Trials (BioShock 2 — six single player challenge rooms) Minerva's Den (BioShock 2 — campaign add - on which extends the storyline from the mchallenge rooms) Minerva's Den (BioShock 2 — campaign add - on which extends the storyline from the main game)
In addition, winning cups in challenges will increase a player's Awesomeness Level, which is similar to a game's experience level.
Bungie have specified a «significant Light increase», a «bunch of new gear to earn and equip», and «new challenges for PvE players seeking some more fun experiences and replayability».
This expansion allows the project to take on these greater challenges and increase the tempo of development in 2015, bringing more quality updates to DayZ's 3,000,000 players.
Mysteries and challenges await in Rise of Iron including: an all - new setting on Earth called «The Plaguelands,» a twisted, dangerous, and action - packed area that has been quarantined for centuries; a brand - new six - player Raid; Felwinter Peak, a new social space where players must ascend a snowy, mountain top to reclaim a Guardian stronghold from the enemy; cooperative three - player Strikes; more quests, weapons, gear; a new competitive multiplayer mode called Supremacy and four new PvP maps; a Light level increase to 385; a new mutated enemy faction of the Fallen, and more.
One - player mode features several challenging levels, each with an increased requirement difficulty to advance.
There are no difficulty levels, although there is a noticeable gradual increase in difficulty curve with new enemies and obstacles being introduced every few levels to create a challenging experience for the player to navigate through the majority of levels which will most probably require multiple attempts.
Utilising the classic Mario formula, each level takes a single concept and tests the player with it, combining the features later on to increase the challenge.
While there's not much to be done about the scale of the nemesis system, it's fortunate that difficulty settings have been introduced for Shadow of War, allowing players to increase the challenge should they feel they're simply walking into (and all over) Mordor.
Many features can also be enjoyed solo, from playing against computer controlled characters across many of the game boards to the brand new single player Bowser's Tower mode, which challenges you to reach the top as you try your hand at minigames of ever - increasing difficulty: succeed to advance up one floor, else it's game over.
Along with this growth comes increasing challenges in monetization; as they point out, with free - to - play games, there are tremendous numbers of non-paying players, and companies are paying to acquire them.
In single player, Eagle Flight gives you a number of challenges to work your way through, steadily increasing in difficulty.
With the introduction of the newly improved omni - directional mobility gear, players will have greater freedom of movement and precision targeting to counter enhanced Titan movement increasing versatility and providing new challenges.
Pneuma provides players with a relentless determination to progress through an ever increasing plethora of challenging puzzles that require perception, observation, and lateral thinking skills to succeed.
With an ever - increasing stack of challenges for the player to overcome, does this shooter have enough to differentiate itself from other games, such as Super Stardust Ultra?
(Free on iOS)-- This real - time strategy title from Zillion Whales is the sequel to the original Mushroom Wars, and challenges players to capture enemy buildings while increasing the power of their army and taking over territories in both player - vs - player and single - player battles.
In Driveclub, players can join a team of up to five other people, creating their own club and working together to complete races and challenges in order to increase ranking and earn in - game fame.
The new Advance Tactical Response will be on the hunt for repeat offenders, «Hot Ships» attach crimes to players» spacecrafts, and new notoriety levels increase consequences for illegal activities making the galaxy a more challenging place for veteran pilots.
I think, when the player has exhausted what's in an existing piece of software, when there are no more challenges and there is nothing more they can do, if we then introduce a new level or a new character — something new for them — we just increased their motivation to want to go back; we've also increased the amount of time they're going to enjoy that software.
By completing the Arena mode's challenges, players are awarded medals which increase their rank and allow them to customize their profile, a little touch of modernity that definitely doesn't hurt.
With the addition of character classes adding more to the cooperative experience, and increasing the types of weapons to be used with each class, players can create more challenging or unique ways to play aside from the classic Ranger class.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is nowincreased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is nowIncreased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Players are challenged to perfect 20 different ball - handling skills and increase their stamina in single player mode, break it down and practice different skills in Move School mode or show off in multiplayer mode and go head - to - head against up to eight players — the highest score wins bragging Players are challenged to perfect 20 different ball - handling skills and increase their stamina in single player mode, break it down and practice different skills in Move School mode or show off in multiplayer mode and go head - to - head against up to eight players — the highest score wins bragging players — the highest score wins bragging rights.
And, while smart city planning and development is often led by municipalities and development in response to pressures such as increased urbanisation, city management, challenges, rising population and climate change, amongst other, role - players such as commercial real estate developers, investors and facility managers through smart commercial real estate planning, development, investment and upgrading, should also take part in laying the foundation of future cities.
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