Not exact matches
The result is a loss
of focus on the other divisions and a smaller and more nimble competitor slipping in and
increasing their market share behind the «main
game».
Because there are so many
games each college basketball season,
focusing on more heavily bet
games (by adding Bet Labs» Number
of Bets filter to the research above)
increases win percentage even more.
With Arsenal having so far during the current season further
increased our reputation for playing fluent and attractive football that is often more
focused on the creative and attacking side
of the
game, you might think that the Arsenal players most likely to have made the Premier League team
of the season so far would be from that side
of the team.
By
focusing solely on
games with a total
of at least 7, we saw our units won
increase to +55.24 while the ROI jumped to 6.3 %.
Although the number
of previous
game matches and overall units won wanes at each data point, we do see our systems return on investment
increase as we
focus on higher scoring offensive teams.
We believe it consists
of focus on individual fundamental skills, improving overall athletic ability, and
increasing a player's lacrosse IQ; understanding the team
game, and the mental side
of individual preparation.
However, instead
of focusing on the unpredictable and often short - term nature
of transfer rumours, I prefer to try and play a longer
game and stock up on young players who are perhaps under the radar now, but ones who I believe will make household names for themselves within the next couple
of years and therefore should see a healthy
increase in their share price accordingly.
Through the use
of educational apps and computer
games and programs, kids can
increase their
focus, get rewarded for good behavior, learn new skills, and have fun doing it.
Activision has confirmed details about the
game's lack
of single player mode,
increased focus on multiplayer and introduced a new Blackout map that is basically Battle Royale mode for Call
of Duty.
The «Fighter CGI Trailer» is meant to
focus on the co-operative aspect
of the
game,
increasing your kill counts as a mini competition between players.
There are myriad reasons people like to throw around for that dark time: Microsoft
focusing on the Xbox and paying less attention to the PC, Windows XP breaking compatibility with a bunch
of older
games from the «90s, fewer companies in the CPU / GPU markets, the
increasing popularity
of PC - centric genres (like shooters) on consoles, the fact that consoles actually provided the PC with some reasonable competition in terms
of graphics, the rise
of DRM, Steam looking like garbage in its infancy.
While open
games are about
increasing numbers, linear
games are about the rollercoaster experience
of peaks and valleys, and the
focus required to ensure that the experience matches the developers» intention allows each one to be utterly unique.
biz, Microsoft's Marc Whitten has revealed that as well as
increasing the file size limit to 350 MB and introducing a new, higher 1600 Microsoft Point price - tier, it is «delisting older underperforming titles in order to keep the service
focused on a section
of high quality
games».
- the
game's shading mechanism has changed, which allows for
increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger
focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first
game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
I get it that if you are still subscribing just for the
games and see what they've been offering that you might feel shafted by any price
increase, but I also feel the service has changed it's main
focus, it was the IGC, now it's MP and it's the latter why I subscribe... No matter if any
of you feel my comparisons are wrong or not, do realise one thing: a price
increase has happened in other countries before and nothing changed, now it's only, I repeat, only happening in the US and Canada so you can kiss the idea
of any improvements on the
game offerings goodbye, it's not going to happen, it didn't happen in the past when the rest
of the world was affected, it's not going to happen now...
This will be emphasized mostly in the larger settings
of game play, which will be greater due to an
increased focus on creating bigger environments.
Weapon Art system each variety
of weapon in the
game offers an extra ability that consumes
Focus Points, which also helps
increase your spellcasting and miracles.
April 05, 2018 - Today Steam Test Servers for Hunt: Showdown go live and are featuring a Performance Patch that
focuses on CPU optimizations, fixing stalls and stutters in movement and other interactions, reducing the
game's memory footprint, and an overall
increase of smoothness and polish.
, killing zombies, and completing quests grants progress towards three distinct skill trees: Agility, which handles the parkour abilities like slide - dashes and drop - kicks (the latter
of which I found utterly useless, though the Internet at large has taken to calling the
game as a whole «Drop Kick Simulator»); Survivor, which deals with crafting recipes, backpack size
increases, and general quality -
of - life upgrades; and Power, which
focuses on dealing damage, granting elemental effects, and making melee weapons last longer.
There's no vast empty spaces for the sake
of increasing map size, and it makes the
game come across as immediately more
focussed than its peers in the open world genre.
However, the turn
of things could not be easy as the player advances, so it's advisable to play the full
game at least one time without
focusing on the story before going after the good ending, only to
increase the character's status level.
An example
of this is the way we have
focused on producing a large portfolio which has
increased the general awareness
of Paradox and our titles, even if some
of the individual
games released have not been great successes.
In the past, we have
focused much
of our communication on the international market, but following our market debut the awareness
of our business, what type
of company we are, and the fact that we are Sweden's fourth - largest
games company by revenue has
increased quite a bit.
It has come to a point in the development
of games that the
increase in cost is more
focused on art resources and the complexities
of game production.
With allocation
of additional resources and
increased cross-studio
focus on the FPS portion
of the
game we are on our way... we're just not there quite yet.
Rather than a classic storytelling structure that reunites side characters and recalls subplots
increasing the scale
of the climax, Lost Odyssey cuts back on the complexity
of the
game, and
focuses on family matters and a fifth immortal who betrayed the others.
Technology is
increasing at an amazing pace and we think that all information is good information but we also do not want to drive away the main
focus of GameMakerBlog: Showing off the great
games and developers that use GameMaker, so to accomplish this, Tech Bits will remain as a separate section and the posts will not show up on the front page but can be easily accessed from the main menu.
The biggest addition to the
game over previous versions is the
increased focus on custom weapons and the introduction
of custom vehicles.
NHL SuperCard Features * Collect more than 450 current and legendary players * Quick
Game — Participate in quick battle
games and add new players to your starting lineup * Season Mode — Compete against other players in week - long NHL season simulations for significant rewards * Rivals Clash Events — Pick a side and join likeminded players to compete against rivals for rewards * Player Training — Train players in playmaking, stick handling,
focus and skating for performance at their maximum potential * Card Enhancements —
Increase player ratings through acquisition
of various enhancement - driven cards
And make use
of HDMI out,
focus on
increasing compatibility with the xbox live
games library.
Nintendo is
increasing its
focus on mobile, but sticking to a more traditional pay - to - play business model, while Sony appears to have fully embraced the
games - as - a-service model in the console segment, including the announced expansion
of the streaming offering
of PlayStation Now.
A Senate Energy and Natural Resources full committee hearing on June 19, on «How to harness a
game - changing resource for export, domestic consumption, and transportation fuel» (archived webcast and witness written testimony here)
focused first and foremost on a push for expediting
increased export
of domestically produced natural gas to the world market.
Another method
of increasing engagement through
game design would be in
focusing on creating a storyline and the arch
of that story through
game mechanics.
Turning our
focus to mobile
games, 2017 saw their global consumer spend
increase approximately 30 percent year - over-year to an estimated $ 48.3 billion, which represented nearly 82 percent
of all app revenue.
Unity Cloud Build has also been released to allow cloud computing which will «
increase productivity» to devs can
focus on the creation
of games.
SHIFT will help you alter your
focus and your actions to ensure that you get your head back in the
game and
increase your market share, irrespective
of strong or weak market conditions.