Sentences with phrase «increased texture resolution»

The PlayStation 4 Pro runs AO International Tennis at 1080p resolution with a constant 60 fps along with increased texture resolution.
With 4K resolution support and increased texture resolution, Bulletstorm: Full Clip Edition looks fantastic.
We started by revisiting every asset in the game, increasing the texture resolutions and brought the art up to spec to take full advantage of the new lighting and rendering.
Eventually, it was also remastered for Xbox One in 2015 along with an update for the Steam version, with a few changes taking place in it as well, such as increasing the texture resolution and bringing the game speed to 60 FPS.

Not exact matches

Among the improvements are native 1080p, high resolution textures, increased density for traffic and pedestrians, new lighting, ambient fog and tweaked gameplay - and all 24 DLCs.
But along with this bump in resolution, Sony has also done some other visual upgrades, including removing screen tearing (in Drake's Fortune specificially), improved lighting, improved texture resolution, improved character models, increased draw distance, and even some improved shadows and particle effects.
~ Definition: Retexturing — is a process used for increasing the resolution of emulated video games, by replacing the game's textures with images with higher resolution.
More realism: Increased geometry detail, higher resolution textures and complex shaders, lighting, and shadows.
The screenshots aren't overly exciting, either, showing what honestly just looks like the same textures but with increased resolution.
PS4 Pro support enables 1800p resolution which is upscaled to 4K resolution with PS4 Pro's increased RAM allowing ultra textures for enhanced surface detail across everything during gameplay and even better dynamic shadows.
When it lands on next - gen and PC later this year, Grand Theft Auto V will have «increased draw distances, finer texture details, denser traffic and enhanced resolutions
Players on Xbox One X can also look forward to 4k support, increased performance, higher resolution textures and shadow maps and increased shadow - fade - out distance.
More than just a superfluous visual upgrade, Rockstar is promising «increased draw distances, finer texture details, denser traffic, and enhanced resolutions» for the new version of the game, all of which should be crystal clear by how stunningly gorgeous that trailer looked.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Console gamers are getting some love too — although they won't be receiving the high resolution textures, players on the PS4 will be receiving a patch of their own around the same time that will buff the game's native rendering resolution to 1440p as well as some other perks such as increased draw distance for in - game objects and enhanced godray effects.
Enhanced graphics will be turned on by default, running your game with higher resolution, 9X the pixel count, increased texture details and antialiasing, allowing you to enjoy greater visual clarity than ever before.
It's not just increased resolution, that's for sure: elements like textures and models have been redone, audio has been revamped as well, with new foley (everyday sound effects... Continue reading →
Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North's epic reimagining of Southern California.
A few hours ago, Digital Foundry published a full technical analysis video for the Metal Gear Solid V PlayStation 4 Pro update, noting how the update introduces a barebones 1440p resolution increase, with no checkerboard rendering and no texture upgrades.
A world in constant motion: — Underbrush reacts as Lara passes by, wind whips tree branches and tattered cloth around, rain pierces through searchlight beams as individually lit particles — All texture resolutions have been increased by over 4x for maximum detail — In - game characters have been enhanced for added realism — Subsurface scattering technology literally renders the world's beauty beyond skin deep — Native 1080p gameplay for outstanding visual fidelity
Increased draw distances, finer texture details, denser traffic, and enhanced resolutions all work together to bring new life to the cities, towns, deserts and oceans of Rockstar North's epic reimagining of Southern California,» says Rockstar Games.
Quantum Break, which is one of those games that is criminally underrated, looks the best it ever has, thanks to its 4x increase in resolution and 4K texture upgrade.
It shouldn't come as much of a surprise to people, as the resolution of textures in games increases, it takes progressively longer to develop each level.
Featuring updated hi - res textures, increased polygon counts, sterling audio, smoother framerates, and running in up to 4K resolution on PC and PS4 ™ Pro, this upgraded and definitive version of the action - packed, critically - acclaimed first - person shooter comes with all the previously - released DLC along with brand - new content.
You can choose whether you want to place preference on detail (offering native 4K resolutions and textures at 30 frames per second) or performance (locked 60 frames per second and increased graphical detail).
Further enhancements include an increased texture cache size (which is said to improve loading times by keeping more recent assets in memory), increased terrain details and texture resolutions, bigger draw distances and more.
Most developers, when converting a PlayStation 2 title to the increased graphical specs of the PlayStation 3, simply boost a game's resolution, which is helpful but does nothing to improve the textures used in the game that were originally created at the lower PlayStation 2 resolution.
Quantum Break, which is one of those games that is criminally underrated, looks the best it ever has, thanks to its 4x increase in resolution and 4K texture upgrade.
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