Pre-order to receive the exclusive Hitman themed skins including the iconic Silverballers and The Agent ring, which gives your character
increased weapon damage and more powerful bombs.
The cash you earn completing comic book issues, and from readership bonuses for meeting certain conditions like not getting pegged in the head with a flying chicken, can be spent on extra health, increased melee damage and
increased weapon damage.
This can significantly change the style of battle as some characters may heal quicker than others or may have a card that
increases weapon damage or cool down.
Not exact matches
There are a host of
weapons and armor, from chain and sickle to sword and shield which you use to
increase your
damage output and defensive capabilities respectively.
October 26 brings the Sports Theme Pack, giving Chuck
increased damage with sports - themed
weapons, while introducing new
weapons like the basketball, which bounces when thrown, taking out multiple zombies at once.
Along with making him look amazingly cool, Chuck will also get
increased damage with throwing
weapons and swords, with some new moves and a faster throwing rate adding a little extra ninja to the pack.
Weapons are also found on the battlefield and can be equipped in - between missions; it's possible to reforge certain
weapons so they gain additional bonuses, such as
increased item drops or extra
damage.
Finally, the update introduces a number of
weapon balance changes, including an
increase in great sword
damage, an
increase in the stun values of the hammer, an attack power
increase for the hunting horn, and a reduction in the difficulty of using the lance.
Better
weapons do more
damage and having more skill with subsets of
weapons will
increase how long you can use them or how accurate you are with them.
Chuck's
damage is
increased with sword - type
weapons (broadswords, katanas, etc.) that have new special attacks.
Chuck's
damage will
increase with sports - themed
weapons.
The pack contains «modifications to
increase the accuracy and
damage of your
weapon, and add elemental resistances to your outfit.
You'll want a high Attack Strength to deal more
damage, while skills attached to the
weapons will
increase their potency in battle.
I like tangible
weapon upgrade systems like this, but it felt very limiting; although there are a variety of upgrades available (such as rate of fire, ammo capacity, duration of effects, greater
damage, or
increased drop - rate of bolts, raritanium, or holocards), only three of these types of upgrade can be applied to each
weapon.
•
Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry • Increased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the
damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry •
Increased the damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the
damage of Helicopter Miniguns against jeeps • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these
weapons should no longer lose control •
Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the
damage of the 44 Magnum slightly •
Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the range and minimum
damage of the.357 Round from the MP412 Rex •
Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the range of all.45 cal and 9 mm
weapons • Slightly
increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the range of the P90 and MP7 and PDW - R • Slightly
increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the range of the 5.56 mm PDW - R and decreased the minimum
damage at long range • Slightly
increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum
damage and maximum range of the G3 and SCAR - H 7.62 mm
weapons • Reduced the
damage from FIM - 92 and SA - 18 IGLA missiles against aircraft •
Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the
damage and range of the 40 mm BUCK rounds • Reduced the
damage.50 cal
weapons do against Helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
For instance your teammate dies right before you are about to spawn •
Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian B
Damage from bullets will now continue to cause
damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian B
damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up
weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks •
Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
* Bullet
Damage and Faster Aim ribbon now unlock correctly * Separate turn speeds for ADS on Primary
weapons in Multiplayer *
Increased Accuracy ribbon effectiveness has been lowered * Bullet
Damage ribbon effectiveness has been lowered * The 3rd person revive beam now shows correctly * Bilgarsk Boulevard — preventing players getting stuck at spawn location * Akmir Snowdrift — fixed a problem where the speaker object can fall beneath a piece of geometry * Fixed a crash when joining a Guerrilla Warfare Clan match * Blood Gracht — Fix for a hang when the Recon ability was used
Each
weapon form can also bestow various advantages in battle such as inflicting status ailments,
increased hit count or
increased damage to launched enemies.
As you fight through the enemy hordes of soldiers, buggies, APCs, tanks and much more, you can find handy power - ups for your vehicle that
increase your
damage or give you nifty secondary
weapons to help save the world, or at the very least blow up that tank that has been making life a misery for you.
Another possible flaw is that one of the upgrades that you can unlock for
weapons is Armor Penetrating rounds, which essentially
increase the
damage your bullets do.
On top of the crafting, you can also upgrade your
weapons with various resources, such as placing teeth you find from mutant cannibals on your club to further
increase the
damage or combining bombs with tree sap to make sticky bombs.
On the equipment side that baffling card system is that so popular right now comes into play, so you can take a «hand» of three cards into battle, two of which are deployable equipment and the third a buff of some description that can be activated, like better
weapon stabilisation or an Ion buff that lets your primary
weapon do
increased damage to vehicle.
Combat gear is also rather effective with initial equipment loadout including a tactical scanner which provides a directional
damage HUD indicator, while further combat gear includes a trauma pack which triggers an enhanced perception mode when health is critically low, hi - capacitor which
increases the maximum
weapon capacity, a medical module that
increases the maximum hit points and a shield emitter that
increases the maximum capacity of the shield.
When unoriginal developers can't think of a good
weapon they usually throw in something that deals low
damage but makes it up with
increased attack speed; the problem here is that the scythe just doesn't do enough
damage to justify its use.
X is your basic attack, and B and Y unleash the recharging special attack for the particular
weapon you have equipped, for instance with a Hammer «B» does a massive ground pound attack, hitting everything in the vicinity, while Y initiates a charging slam on a single target for
increased damage.
Perk: Arc Conductor - «Taking Arc
damage increases weapon power.
Each
weapon you find throughout the level or buy at the beginning of missions can be upgraded up to level 4,
increasing the
damage done with the
weapon.
By the time you're about halfway through the game you'll have acquired all of Alice's abilities and
weapons, leaving the rest of the game with purchasing the rare upgrade to
increase damage.
If Kayn overcomes the
weapon, he becomes a Shadow Assassin, capable of doing
increased damage to enemy players.
-- 2 new Arenas: STADIUM OF DEAD & DEADLY CORRIDORS — Reward for everyone who had purchased DEAD TRIGGER before the game became for free (ALIEN GUN, 25 GOLD, 10 CASINO CHIPS)-- New story missions — New
weapon: ALIEN GUN — New items: LASER TURRET & MINI-MORTAR — Improved gameplay of protect objects missions, players can repair
damaged objects now — New tutorial for beginners — Improved MINIGUN and COLT - M4 —
Increased reward in the Arenas (Players can also win CASINO CHIPS)-- More chance to win at the Casino (including items)-- Auto - aim works better when more enemies nearby — Better ammo drops for everyone who use more than one
weapon
Each
weapon you hold in your hands can be imbued with technomancy powers to add shock
damage at the cost of focus energy resource while upgrade slots allow for extra stat
increases as you progress through the campaign.
The second is the leveling system: using a
weapon to earn points causes it to gain levels,
increasing the
damage it inflicts.
When Kirby is using a
weapon ability like a Cutter and holding it in the air, allies can strike at it to enchant your attacks with new effects and
increased damage.
Most of these are nothing more than simply starting with a specific
weapon rather than the characters» usual
weapon, or a percentage
increase to specific things such as poison immunity, melee
damage or
damage resistance.
The game is now a loot fest, as players will not only collect cash and health from enemies and bosses after killing them, but they'll also drop new
weapons, equippable stones that
increase damage, add elemental effects and more.
It also
increases damage dealt by non-staff
weapons.
However, these
weapons increase their
damage output if you stay aimed at an enemy.
- the game's shading mechanism has changed, which allows for
increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches -
weapons were tweaked to let players be more creative by thinking about unique
weapon characteristics and their best uses -
weapons are designed to be effective when they are used during the right occasion - Special
weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the
damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque
weapon, so the ink hits your opponent more if you are closer - it can shield
damage when you open it, but the amount of
damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new
weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Balance changes •
Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry • Increased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the
damage of helicopter miniguns, AA guns, and jet cannons against infantry •
Increased the damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control • Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the
damage of helicopter miniguns against jeeps • Reduced the physics impact of AA guns and jet cannons so players under attack from these
weapons no longer should lose control •
Increased the damage of the 44 Magnum slightly • Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the
damage of the 44 Magnum slightly •
Increased the range and minimum damage of the.357 Round from the MP412 Rex • Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the range and minimum
damage of the.357 Round from the MP412 Rex •
Increased the range of all.45 cal and 9 mm weapons • Slightly increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the range of all.45 cal and 9 mm
weapons • Slightly
increased the range of the P90 and MP7 and PDW - R • Slightly increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the range of the P90 and MP7 and PDW - R • Slightly
increased the range of the 5.56 mm PDW - R and decreased the minimum damage at long range • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the range of the 5.56 mm PDW - R and decreased the minimum
damage at long range • Slightly
increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum damage and maximum range of the G3 and SCAR - H 7.62 mm weapons • Reduced the damage from FIM - 92 and SA - 18 IGLA missiles against aircraft • Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
increased the minimum range of the Mk11, SVD, and M39 EMR 7.62 mm rifles • Decreased the maximum
damage and maximum range of the G3 and SCAR - H 7.62 mm
weapons • Reduced the
damage from FIM - 92 and SA - 18 IGLA missiles against aircraft •
Increased the damage and range of the 40 mm BUCK rounds • Reduced the damage.50 cal weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canist
Increased the
damage and range of the 40 mm BUCK rounds • Reduced the
damage.50 cal
weapons do against helicopters • Updated T90 canister shell tweaks to match Abrams canister shells
Ink Jet
Increased hitbox of player versus enemy bullets (Shooter
weapons), so it will be easier to shoot down Decreased explosion radius at point of impact — 17 % for
damage, 20 % for inking Decreased
damage dealt by exhaust (underneath the Ink Jet) by 75 %
Hero
weapons are variations of the normal
weapons found in the game's multiplayer modes but you can upgrade these
weapons to
increase their
damage.
Upgrades include things shared by most
weapons like
increased damage or speed but also more unique things like leaving fire trails or
increased knockback on hammers.
In addition to
increased draw distances and higher resolution, players can expect a range of additions and improvements including: new
weapons, vehicles and activities, additional wildlife, denser traffic, new foliage system, enhanced
damage and weather effects, and much more.
Other upgrades such as health
increases and
weapon damage are available, as long as players keep an eye out for hidden scrap metal caches hidden throughout each level.
Player
weapon damage has been
increased against vehicles.
, killing zombies, and completing quests grants progress towards three distinct skill trees: Agility, which handles the parkour abilities like slide - dashes and drop - kicks (the latter of which I found utterly useless, though the Internet at large has taken to calling the game as a whole «Drop Kick Simulator»); Survivor, which deals with crafting recipes, backpack size
increases, and general quality - of - life upgrades; and Power, which focuses on dealing
damage, granting elemental effects, and making melee
weapons last longer.
There are some
weapon Perks that are getting a buff also; High Impact Reserves deals
increased PVE
damage, Kill Clip deals
increased PVE
damage, Rampage deals
increased PVE
damage and has an
increased duration, Dragonfly deals
increased damage, radius, and has stronger visuals, Grave Robber reloads 5 to the magazine instead of 3, Timed Payload will split
damage to explosive 55 and 45 direct, and Explosive Rounds deals decreased PVE explosive
damage.
These upgrades range from
increasing the
damage she can deal with specific
weapons to
increasing her overall
damage when under a certain percentage of health, but the most notable of these are ones which extend the time Aluche is able to remain outside once she leaves her base of operations, Hotel Eterna.
Going even deeper,
weapons can be upgraded to
increase their
damage, clip size and fire rate both with the use of specific upgrades and with the ability to reroll specific stats.
For instance, G.I. Joe Mobat has a powerful, forward firing tank shell as its primary
weapon, while chaff mines can be deployed to disrupt enemies that touch it by slowing their speed and preventing their
weapons and abilities for a temporary period; a short burst of
increased rapid fire, albeit at the cost of your vehicle's movement speed for the duration, alongside an air strike ultimate ability to
damage enemies within range.