Sentences with phrase «increases potential reward»

Your overall position size is now 40k or $ 4 per pip on the EURUSD, this increases your potential reward to $ 1,000 if price hits your target at 1.2250.
When you investigate the market, you reduce your risk and increase your potential reward.

Not exact matches

This stop placement gives you a tighter stop distance which increases the potential risk reward on the trade.
However, please bear in mind that volatility increases your potential risk as well as your potential reward, and you can lose more than your initial deposit.
The cost of effort is more salient than the potential increase in reward value,» explained Gold.
They write, «This real - world, almost paradoxical, phenomenon demonstrates the complexity inherent in the treatment of addictive disorders — a medication intended to treat substance use disorder that has its own abuse potential, upon gaining popularity and increased availability, will inevitably be explored by drug abusers for reward and reinforcement purposes.»
In addition to the dissolution of the little fortune he has accumulated, the custodian must also contend with increasing danger from the Nazis, a reward - hungry Ukrainian friend and soldier, and his even more reluctant wife; chiding her husband for his early inhumanity towards Jews, she is not keen on his aiding of them so long as it puts their family in the path of potential harm.
The comprehensive nature of the program allows you to leverage your degree in various educational environments while widening opportunities for rewarding job prospects, increased potential for career advancement, and higher earning potential.
It magnifies both risk and potential reward since it increases the size or number of your trades.
It looks to me that there's a lot of potential here to improve your savings and increase your rewards benefits by simply switching to a card that better matches your spending profile.
Best of all, it's increased earning potential for more rewards when you redeem your points or miles for travel and other purchases.
Meanwhile, rewards enthusiasts who spend heavily in certain categories may be better off with a card that offers bonus categories with the potential for increased earnings each quarter.
The point is this: when you increase the quality of your trades you also increase the risk reward potential, and rather than fighting against the market you are simply being patient and acting only when the market shows your edge.
The beauty of this setup is that you can transfer your points from a cash back card to a rewards card, dramatically increasing the potential value of your points.
Capital appreciation potential Positive events in the economy, industry or issuing company can reward you with increases in your high - yield bond's price, otherwise known as capital appreciation.
Plan carefully before opening multiple small - business credit cards — Multiple business cards may help your credit score and increase your rewards - earning potential, but first consider how you will manage them... (See Business cards)
The three resulting theories as to why the dogs exhibited no treat preference were (1) the potential of receiving a reward at all was so great as to override preference; (2) the effect of daily obedience training conditioned responsiveness; and (3) working in a pack, even as small as a pair, increased motivation to receive a reward.
You can only transfer in 1,000 point increments (i.e. 1,000 Chase points = 1,000 IHG Rewards points), but you still get the base value of 1 % and have the potential to increase the value of points, worth at least 1 cent each, after transferring to the other travel partners.
Multiple Angel Rewards can be stacked toward a single transaction, increasing the savings potential.
Rewarding benefits for those taking an OTT course on Atlantis, The Palm include an increase in product knowledge and a boost in sales confidence and potential.
The rewards, though, are worth it as the potential audience is increased massively through the fact that the audience rating on a script doubles and the player can cast as many people as they want to star in the movie, giving it exponentially more drawing power.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Every time you build, your city looks cooler, you increase your power potential in tower defense play, and you open up even more rewards and challenges.
NHL SuperCard Features * Collect more than 450 current and legendary players * Quick Game — Participate in quick battle games and add new players to your starting lineup * Season Mode — Compete against other players in week - long NHL season simulations for significant rewards * Rivals Clash Events — Pick a side and join likeminded players to compete against rivals for rewards * Player Training — Train players in playmaking, stick handling, focus and skating for performance at their maximum potential * Card Enhancements — Increase player ratings through acquisition of various enhancement - driven cards
This can help to support new business development in what is an increasingly competitive legal market, whilst increasing the law firm's profitability, given the potential financial rewards available.
They also directly reward your success: as your production level increases, your commission percentages grow, providing you even greater earning potential.
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