This one has you trying to defeat enemies and leveling up your weapons and party - mates who do
increasing damage over time.
Want to
increase damage over time at the expense of firing rate?
Not exact matches
Crying unattended for an extended period of
time increases the secretion of stress hormones (cortisol), which can lead, to an
over activated adrenaline response and may
damage early neurodevelopment.
«After voting to raise taxes on the average Central New York family by more than $ 5500
over the last two years, spending State money so recklessly that New York almost went bankrupt, and approving an
increase for people on welfare even if they refuse to work, David Valesky should be spending his
time apologizing to Central New Yorkers, not arranging for payoffs, which secure his ability to further
damage our region and state.
As blood pools in the veins, there is
increased pressure in the veins, causing progressive skin
damage over time.
The
damage accumulates
over time and results in an organism's
increased susceptibility to cancer, or its inability to repair clogged arteries, or a slide into senility.
In addition to disputing the relevance of your source trial (which doesn't appear to offer a duration or suggestion that the tests
increase healthy lifespan of the mice in question), I'd like to point out that protection is less beneficial in the long term, because you can not stop
damage from occurring completely no matter how well you defend an organelle, and that
damage will accumulate
over time.
Over time the amount of DNA / RNA diminish and become
damaged due to
increased oxidative stress and will consequently produce flawed copies of our own genetic blueprint.
I created my own progression model to ensure volume was
increasing over time, and causing adequate muscular
damage.
Over time,
increased resistance at the taillight electrical contact points may cause
damage to the ground terminal and housing of the connector resulting in an intermittent or permanent loss of functionality of one or more rear lamp functions (tail, brake, turn - signal, reverse).
This means that you have the ability
over time, to repair any
damaged credit and
increase your credit score.
Over time, high blood pressure
damages the kidneys and may
increase the risk of kidney failure developing.
But
increased effort in taking a breath (dyspnea)
damages the lungs
over time too.
Things like
increased heart rate and force of contraction can lead to cardiac
damage over time.
- the game's shading mechanism has changed, which allows for
increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the
damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start
over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield
damage when you open it, but the amount of
damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Burning
damage over time increased from 130 to 200
damage per second, and the burn duration
increased from 2 seconds to 4 seconds
The range of published evidence indicates that the net
damage costs of climate change are projected to be significant and to
increase over time.
One criticism is that the study does adjust for the rising value and
increased building along coastal areas so that the apparent
increase in
damages over time are biased upward.
Taken as a whole, the range of published evidence indicates that the net
damage costs of climate change are likely to be significant and to
increase over time [T20.3, 20.6, F20.4].
Taken as a whole, the range of published evidence indicates that the net
damage costs of climate change are likely to be significant and to
increase over time.
As with the global SC - CO2 estimates, the domestic SC - CO2
increases over time because future emissions are expected to produce larger incremental
damages as physical and economic systems become more stressed in response to greater climatic change, and because GDP is growing
over time and many
damage categories are modeled as proportional to gross GDP.
Think of it this way — if there is no chance of observing the effects of changes in PDI in the global impacts record for 50 years (Emanuel's estimate) and
over that same
time period we expect
damage to
increase in real terms by up to a factor of 32 (a real doubling in
damages every 10 - 15 years), then I think that it is safe (and also responsible) to assert that
over that
time period the only policies that can have a discernable effect on tropical cyclone
damage around the world will necessarily be adaptive.
Galvanized pipes are most commonly found in homes built before 1950 and the reason they're replaced nowadays is because they only have a lifespan of about 50 years, and
over time may rust or corrode
increasing the chance of water
damage.
While your chance of being involved in a tornado and suffering
damage in New York is pretty small, your chances of being affected
increase over time.
Anecdotally sleep complaints are
increasing due to
increasing stressful and busy lives, which is worrying as the science confirms that poor sleep quality
over long periods of
time can be extremely
damaging.