Dungeons are procedurally - generated, and are full of
increasingly deadly enemies, traps, and gigantic bosses.
Not exact matches
The environment is furnished with a collection of physics - based contraptions and interactable objects like poles, explosive barrels, boost pads, and
deadly circular saws that players can use to dispatch
enemies in new and
increasingly flashy ways.
Killing Floor: Incursion for PlayStation VR will come with a timed exclusive Holdout Mode map, «The Crucible», which finds players defending locations against
increasingly deadly hordes of
enemies in a frenetic, arcade - like action experience.
Players battle through
increasingly difficult levels with
deadly traps, ferocious
enemies and mighty bosses, all via an intuitive one - tap control scheme.»