Sentences with phrase «incredibly easy game»

Final Touch is an incredibly easy game to learn and teach.

Not exact matches

Easy and tasty are the names of the game here, and these tacos are both (even if using bottled BBQ sauce and dressing and pre-made corn tortillas) and incredibly versatile.
Rather, you can look fondly upon those ridiculous knick - knacks with the pride of knowing you risked moderate injury, and actually put in the work, to play and excel at this silly game that, for whatever reason, is incredibly easy to love.
«This is an incredibly tough division, we have Tottenham next - we know how good they are - so there are no easy games.
«A lot of games are becoming incredibly easy to customize now,» she said.
It would take me far too long to explain everything that is wrong with this game, but to name a few: story mode is ridiculously short and incredibly easy, graphics randomly pop in and out, the touch screen is highly unintuitive during a firefight, and cutscenes are UNSKIPPABLE (this one is just nonsensical).
The ground game is incredibly easy, but you need to take the time to learn the 3 disiplines and how to counter.
The ground game is incredibly easy, but you need to take the time to learn the
Not to worry, gamers, Double Fine has an incredibly easy fix:
It gives you a decent prod along its critical path for those who need it, but as mentioned earlier this game appears to be at its best when you take your time and meander, which is incredibly easy to do.
Seeing as Capcom probably won't remove being able to walk and shoot at the same time (which is what made those games incredibly scary) this is an easy way to fix that and help keep to the roots of Resident Evil 2.
Seeing as Capcom probably won't remove being able to walk and shoot at the same time (which is what made those games incredibly scary) this is an easy way to fix that and help keep to the roots of
It's not a very fun game although it's incredibly simple and easy to play.
Spend too much time screwing around, which is incredibly easy to do in these games, and you won't have enough time to finish the main story.
It's incredibly easy to get into for people who haven't played any of the games in the series before and provides many hours of fun.
The game is easy to control and can be fun with more than one player but the unforgiving AI difficulty and lack of movement control will leave you with some incredibly frustrating moments.
Nioh is an incredibly long game (I'd say an average completion time is around 40 hours) and there's little a player can do to make the going easier.
The track design is exemplary, if seemingly intentionally designed to elicit the maximum possible amount of frustration from players, and the pick - up - and - play nature of the game makes the barrier for entry incredibly easy.
It's easy to describe what God Eater is to anyone who's ever tried Capcom's incredibly successful Monster Hunter series — it's a game which has players going out in small parties to take down rampaging monsters, and then harvesting their body parts to improve gear when back at base.
The EdConnective team is incredibly confident in our ability to provide game - changing support for educators, so we'll make it easy for you to try us out.
Thinnest Fire Tablets Ever and Incredibly Light Amazon's thinnest tablets ever at 7.7 mm, the new Fire HD tablets are incredibly light — in fact, at 432 grams, Fire HD 10 is lighter than iPad Air — making them easy to hold for hours so you can watch movies, read books, and play games coIncredibly Light Amazon's thinnest tablets ever at 7.7 mm, the new Fire HD tablets are incredibly light — in fact, at 432 grams, Fire HD 10 is lighter than iPad Air — making them easy to hold for hours so you can watch movies, read books, and play games coincredibly light — in fact, at 432 grams, Fire HD 10 is lighter than iPad Air — making them easy to hold for hours so you can watch movies, read books, and play games comfortably.
It's incredibly easy to accidentally run into the sanctum when your just ascending waterfalls in Zora gear just to escape the guardians that seem undefeatable early game.
The game does become incredibly easy with two people running around, however, so some sort of balancing system would have been appreciated.
The game is obsessed with moving you forward, both with its imposed time limit and with the fact that it is incredibly easy to die when facing up against an enemy, causing you to run past where possible.
Strangely it actually feels like the game is holding your hand, often making every encounter feel incredibly easy up until the point where the unfair death hits you and leaves you staring at the loading screen.
It's a bit sad too because behind the «IT»S SO INCREDIBLY EASY TO PLAY THIS GAME» message that is being shoved in our face there seems to be a pretty decent looking entry into the city building Anno series.
If you're looking for a game that's fun, easy to understand and more importantly a family friendly shooter (something that's incredibly rare these days) then Garden Warfare will not only satisfy you, it will leave you craving more.
Other quality of life improvements or additions also include faster loading times, a new transparent overlay map which makes it even easier to traverse the game's maps, an auto - save feature which is incredibly helpful for times when a save point isn't readily available or when a player forgets to save, and map hints in the main map screen to help players remember their current objective.
It's incredibly difficult for developers to add meaningful story content to an existing game, but it's oh so very easy to slap together some non-canonical arenas and recycle some enemies to create a pointless and poxy couple of hours of content.
To that end, you could easily call inFAMOUS Second Son an enabler as they added a photo mode to the game which made capturing screenshots so incredibly easy and fun.
Overall, Pokemon Super Mystery Dungeon is an excellent spin - off title for the Pokemon franchise, one that proves that «children's» games do not always have to be incredibly easy, do not have to always contain a terrible story, and can have an excellent soundtrack (yes, the music is really, really good).
That concept alone, of showing just how far the player has come while also making the rest of the game look easy in comparison, is one that makes replaying Devil May Cry incredibly rewarding and enjoyable.
In many of those games, parrying is incredibly difficult with a very narrow margin of error; this game makes it easier and fun!
The game is very easy to get into — a result of the aforementioned simple mechanics — but it is incredibly hard to master.
It takes a very simple set of mechanics and adds in a series of levels that all introduce new, tricky ideas into the gameplay, creating a challenging game that seems easy to play from the outside but incredibly difficult to master.
Many times I would play a level that was incredibly easy — and this occurred throughout, including at the end of the game — and would be followed by a level whose rules were impossible and took hours to beat.
Fans of previous virtual mining expeditions (scratch that; uprisings) on the red planet will feel at home with the game's easy to grasp control scheme and incredibly exciting mechanics.
For example, if you talk about how steam and humble bundles devalue your product due to incredibly small margins, well it's never been easier to get games released on the consoles (from what I've read) where not only is the market thriving (the PS4 is the fastest selling console in history), but also the margins are much higher.
No need to get angry though, it is incredibly easy to level up as nearly every action in the game earns you experience towards leveling up.
At first the game was hard, but after I finished it the first time the game became incredibly easy.
The ground game is incredibly easy, but you need to take the time to learn the
The other main drawback is the playing times, the levels and game is so incredibly short that you could finish all three fighters in under a day if you went for it, and the only major thing that is unlocked when finished is the ability to make the game easier, though it is good to see that Sega still obviously employee Irish nationals.
With many FPS games out there, it's easy to get fatigued by the genre, but Wolfenstein II did a hell of job delivering an incredibly fun ride.
It's an easy and incredibly simple to follow formula, But it doesn't feel that way when you're actually playing the game.
PlayStation 4 will be incredibly powerful but elegant and easy to use, empowering game developers to create innovative gaming experiences we can only begin to imagine.
Trackmania Turbo is all at once a mixture of hardcore and casual, a game that is easy to pick up but incredibly difficult to master.
The game doesn't just tell you who the killer is once you've found everything, but deducing the culprit is still incredibly easy.
It was really, really hard to unlock some of the game's earned cheats — to get the All Guns Mode, Slo - Motion Mode, Big Head Mode, Paintball Mode, Invulnerability Mode — some were easy to get, but others were incredibly difficult to access.
Getting into ArmaGallant was made incredibly easy with its multi-stage tutorial, which taught the game's basic mechanics, such as controlling units and using cards, and its control scheme, which is undeniably once of the game's strengths.
Every now and then, tutorial hints will show at the bottom of the screen, written in a suitable font for the game but still incredibly easy to read.
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