Managing resources, knowing that you can't go back and have a long ways still to go, and gauging encounters accordingly is
an incredibly fun thing that designers seem to have almost entirely written out of modern games — either by putting resources everywhere, making the player so powerful that it doesn't matter, or allowing one to always zip back to a safe zone in an instant.
I spent my weekend doing
incredibly fun things (standup paddleboarding, drinking sangria, hanging with friends, going to the zoo and riding bikes with my husband) so I didn't get my DIY Jean Shorts tutorial done yet.
Not exact matches
Playing Football Manager and being a football manager are two completely different
things; regular summer squad redesigns are an
incredibly fun part of the game, but the upheaval they cause rarely bodes well in the real world - just ask Liverpool and Tottenham.
Gameplay... MORE can range anywhere from a few minutes to a few days, but there's one
thing all these games have in common: They're
incredibly fun — especially for family game night!
If there is one
thing that I have learned over the years, Halloween stores are
fun, but
incredibly costly.
Glad you've been doing
fun things this summer and yes,
incredibly hard to believe that our summer is almost over!
It is one of the
things I most look forward to when I go home for Christmas and is
incredibly festive and
fun!
confident... sexy
fun loving girl all woman thoughtful caring
incredibly cool loves reggae r and b gansta rap soul could run my own twerk team lol enjoys all finer
things in life being spoilt treated like a princesslooking for gorgeous guy to treat like a king over 6ft would be wonderful....
You'd think that co-writers Chris Morgan (the «Fast & Furious» franchise) and Hossein Amini («Drive») could squeeze a little
fun out of the premise, but it's an
incredibly somber affair that takes
things far too seriously considering the fantasy elements involved in the story.
may be super serious and dark, but there are also some
incredibly fun interactions between DC favourites which lighten
things up at the right time.
Here's the
thing about Doctor Strange: it's an
incredibly fun ride.
Finding
things to do in Budapest is very easy as not only is it full of historical sights, it also has an
incredibly fun nightlife scene full of upcycled ruin bars.
It was short (taking us a little less than 3 hours),
incredibly scenic, and just challenging enough to keep
things fun.
Sea of Thieves, fell short of expectations for all of these
things, and while the game is
incredibly polished, with a beautiful art style, and perhaps the most beautiful water in a videogame ever, the game lacks depth — pun intended - it was a repetitive cycle of three missions that hardly change as you level up, they may get longer — and more tedious — but they never feel like
fun.
Here, lead designer Ian Frazier assures us it is «kinetic, smooth, and
incredibly fun» and that the team «have done amazing
things», so it's clearly had some development.
This was
incredibly fun because each battle took different
things away from you: Synergy bar, support Pokémon, or both, which made it difficult.
It's an
incredibly satisfying tool to use and it's surprisingly relaxing to just chill out and create
fun things.
Which isn't really my problem anyway, even if the response of the remote was perfect for the basic motions I would still not see anything
fun in doing that, I can't do a parry or a helm splitter in real life with the remote, but I want them on the game and I find it
incredibly fun to do them, when the game tries to read the motions perfectly but for such moves it has to break that rule it just makes the whole
thing fall apart, it loses consistency, and sword fighting without those impossible but neat moves is just boring.
While the game is
fun for the challenge, I also think NO
THING uses gaming as an artistic medium
incredibly well.
That's not necessarily a bad
thing, and can in fact be quite
fun, but it also makes combat
incredibly chaotic and unpredictable.
The most important
thing to know about this Virtual Console title is it's
incredibly charming,
fun and short.
And then when we brought RedLynx in, they made a couple of key contributions, which has made
things incredibly even more
fun, like the combos - basically, the combo system came from them.