Sentences with phrase «incredibly safe game»

Not exact matches

So it's safe to say that camping in video games has come an incredibly long way from then, all the way to the awesome system that just debuted in Black Desert, but even so, most MMOs still don't have camps at all, which seems bizarre to me.
Instead of conveying a sense of thoughtful design, Tripwire must have stumbled upon a runaway hit in the first game, and Killing Floor 2 feels as though it's an incredibly safe offering, capitalizing on little of what made the original great.
Managing resources, knowing that you can't go back and have a long ways still to go, and gauging encounters accordingly is an incredibly fun thing that designers seem to have almost entirely written out of modern games — either by putting resources everywhere, making the player so powerful that it doesn't matter, or allowing one to always zip back to a safe zone in an instant.
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