Skyrim takes the Elder Scrolls template - a wide
variety of skills, a world begging to be explored and a series of interconnected quests - and builds on it with an
incredibly detailed,
vast and stunning setting, more intuitive and organic role - playing elements, and dragons... lots of them.
He went on to describe it as an awesome co-op experience (selling point # 1), and that the world was
incredibly vast with a
variety of different areas to explore and quests to carry out (selling point # 2).