Vancouver's Klei Entertainment,
the independent studio behind the hit survival game Don't Starve, has been recognized by Apple in the App Store's Canada's Best Game Makers series.
The Red Strings Club was developed by Deconstructeam, the small
independent studio behind Gods Will Be Watching.
Klei Entertainment,
the independent studio behind the hit games Mark of the Ninja and Don't Starve, and IndieBox are proud to present...
Not exact matches
The
behind - the - scenes action of Living in Oblivion is no exception, and although we've seen many films just like it in recent years, such as Mistress and The Big Picture, Tom DiCillo's (Double Whammy, Box of Moon Light) creation distinguishes itself by being about a
independent filmmaking, not greatly influenced by the dictation of a major
studio or bigwig producer, but by conflicts within the filmmaker himself.
Developers
behind Limbo, Thomas Was Alone, Jack Lumber, and Halo discuss impact of Microsoft's new stance for
independent studios and creators.
One thing which is earning a lot of interest for this game is the fact that among the development team there are people who worked on BioShock Infinite among other games, which means that the experience level
behind the game, even though coming from an indie
studio, was not at beginner stage, like most
independent developers are.
Former film director Josef Fares and the team
behind Brothers: A Tale of Two Sons have opened a brand new
independent studio.
The
studio behind amazing titles such as Journey and Flower has now become an
independent game
studio.
The creative forces
behind Shogo: Mobile Armor Division, the No One Lives Forever series, and the original F.E.A.R. have formed an
independent studio.
It was a prototype game developed in 2013 by John Ribbins, Creative Director of
independent studio Roll7 who you may know as the guys
behind Olli Olli and Not a Hero.
Independent developer Sumo Digital, the
studio behind AAA blockbusters Sonic & All - Stars Racing: Transformed and LittleBigPlanet 3, has announced...
Over the Top Games is the
independent game development
studio behind the multi-award winning NyxQuest.
But there were a lot of things happening
behind the scenes at Gazillion that started to come out of the woodwork after the shutdown announcement, and it also shows the relationship between corporate giants and small
independent studios.
MercurySteam, the award winning
independent development
studio behind the multi-million selling Castlevania: Lords of Shadow series, today announced that its 4 divided by 1 asymmetric shooter Raider of the Broken Planet, will launch on Microsoft's new console — Xbox One X.
MercurySteam, the award winning
independent development
studio behind the multi-million selling Castlevania: Lords of Shadow series and the critically acclaimed Metroid: Samus Returns, today announced that Raiders of the Broken Planet is out now for PC, PlayStation 4 and Xbox One.
Earlier this year, five former Rare developers, some of whom had previously worked on a number of triple - A games such as Goldeneye, Viva Pinata and Starfox Adventures, left
behind console development to form their own
independent studio with a strong focus on mobile.
Thing Trunk is an
independent game development
studio and a creative team
behind Return 2 Games - a series of unique mid-core games inspired by the golden days of PC gaming.
Chris had an idea he couldn't let go of — if developers around the world were leaving the AAA world
behind to strike out on their own to create small, nimble and
independent studios, could someone in publishing do the same thing and create a small,
independent publisher?
Despite everything that he has been through over the past year or so, Hideo Kojima was able to humbily put everything on the line that he had worked for, quite possibly his entire legacy and decided to work as an
independent studio, AND put his past
behind him.
Hideo Kojima, the mind
behind the Metal Gear series, announced on December 15th that he and several colleagues from his days at Konami would come together to create an
independent studio known as Kojima Productions.
Independent developer Sumo Digital, the
studio behind AAA blockbuster Sonic & All - Stars Racing: Transformed and LittleBigPlanet 3, today announced that Snake Pass, it's slithery physics platformer, will launch on PlayStation 4, Xbox One, Nintendo Switch and PC on March 28th in North America and March 29th across all platforms in Europe.
Independent developer Sumo Digital, the
studio behind AAA blockbusters Sonic & All - Stars Racing: Transformed, LittleBigPlanet 3 and the in - development Crackdown 3, today announced that veteran audio legend David Wise is composing the soundtrack for its» upcoming slithery physics platformer, Snake Pass.