This unique opportunity offers students insight into how a successful international practice is developed as well receiving critical feedback on
their independent studio work.
Oddtales is a new
independent studio working on their debut game «The Last Night», a post-cyberpunk cinematic adventure game.
Not exact matches
I graduated in 2002,
worked at various design agencies and now I run
Studio Binky, a small
independent design
studio.
Hintze will be
working with Strength in Numbers Studios, Inc., an
independent video game
studio based in East Lansing.
«I will be taking on a new challenge by establishing my own
independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to
work with all these past years,» added Hideo Kojima.
You can look at the
independent heavy dramatic
work that I've done or the big
studio comedic
work that I've done, and at the core of both are these lost souls wondering through this world, trying to figure out the funny, sad, strange, balance of their lives, and that's the story of me.
My roots are in
independent filmmaking and I believe in providing opportunities to people
working outside of the
studio system,» network founder Robert Rodriguez said in a statement.
Kent Mackenzie's independently produced 1961 drama (when
independent cinema was the realm of mavericks and dreamers
working in the margins, rather than
studio subsidiaries and major actors looking for a challenge) chronicled the lives of urban American Indians (all of them non-actors drawing from their own lives) on the Bunker Hill area of Los Angeles over one long, alcohol - lubricated night.
You can see Gyllenhaal make a career U-turn after «Prince of Persia: The Sands of Time,»
working with young directors on
independent projects or challenging
studio films - «Source Code,» «Enemy,» «Prisoners,» and David Ayer's «End of Watch.»
According to the PGA, once a producer's
work on a film is certified by the guild, the «Produced by» credit and producers name will be followed by the distinctive mark: «p.g.a.» All the major
studios have signed on to the process as well as many
independent producers.
«I will be taking on a new challenge by establishing my own
independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to
work with all these past years,» said Hideo.
He'd done more
work than a lot of the other
independent directors that made the leap, having made three features (Brick, The Brothers Bloom and Looper) and directed some very well received episodes of Breaking Bad, but it's hard to imagine any of that adequately prepared him for directing the middle chapter of the new trilogy in biggest franchise in movie history for the biggest
studio on the planet.
The movie was distributed by Megan Ellison's Annapurna Pictures, an
independent production company that used to
work with bigger
studios like Sony or Fox to release its films, but is now handling the entire operation itself.
Working with some of Hollywood's greatest filmmakers in both
independent and
studio films, Gyllenhaal starred in Ang Lee's classic «Brokeback Mountain,» for which he received an Oscar ® nomination and won a BAFTA for Best Supporting Actor; Bong Joon - ho's «Okja;» David Ayer's «End of Watch;» Antoine Fuqua's boxing drama «Southpaw;» Dennis Villeneuve's highly acclaimed films «Prisoners» and «Enemy;» Richard Kelly's cult hit «Donnie Darko;» David Fincher's «Zodiac;» Sam Mendes» «Jarhead;» Nicole Holofcener's «Lovely and Amazing;» Ed Zwick's «Love and Other Drugs,» for which he received a Golden Globe nomination, and Tom Ford's «Nocturnal Animals,» for which he earned a BAFTA nomination.
Raimi knows he's
working on the fringes, straddling the line between
studio bankability and an
independent's desire to throw caution to the wind and stick it to the system, and while Darkman doesn't consistently find the sweet spot between those extremes, it is still a fun diversion that reminds us of how enjoyably loony the movies can be.
With the rise of digital filmmaking, which allows producers and financiers to be more directly involved in the creative process, did you feel more
independent in the past
working on a
studio film like «Barcelona» (for Warner Brothers) as compared to «Love & Friendship»?
And Hideo Kojima added: «I will be taking on a new challenge by establishing my own
independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to
work with all these past years,» said Hideo Kojima, Game Designer, Kojima Productions.»
(The website cartoonbrew.com is a helpful portal to animation history and recent
studio and
independent work.)
«I will be taking on a new challenge by establishing my own
independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to
work with all these past years,» said Hideo Kojima, Game Designer, Kojima Productions.
Let's say you're a professional narrator who does
work for the major
studios, but you supplement that
work with
independent production as well.
it's something difficult to accomplish when you are
independent studio, and not because of the development; we have experience
working with the Xbox360 and the Source engine is multiplatform.
When the news broke that he was
working on a small
independent title at the newly formed EatSleepPlay
studio, fans were waiting for something big.
One thing which is earning a lot of interest for this game is the fact that among the development team there are people who
worked on BioShock Infinite among other games, which means that the experience level behind the game, even though coming from an indie
studio, was not at beginner stage, like most
independent developers are.
Supergiant Games, an
independent development
studio based in San Francisco are busy
working on their self published title Transistor.
Unfrozen is a small
independent game
studio based in St.Petersburg, Russia with members of the team
working on a variety of game projects for the last 15 years.
Game Plus was established to support the needs of small
independent studios, as inspirational
work space that has been custom built to enhance collaboration and innovation.
Activision fired West and Zampella on March 1, alleging they had violated their contracts by seeking to start an
independent studio and purposefully slowing the production of games while
working for the Santa Monica - based publisher.
We are Dark Crystal Games — the new
independent studio based in Saint - Petersburg, Russia and now we are
working on Encased: the post-apocalyptic top - down RPG.
Sloclap is an
independent studio located in Paris and founded in 2015 by veteran designers, programmers, and artists that met while
working together at Ubisoft on Watch Dogs and the Ghost Recon series.
Both of us
worked in the games industry before quitting our jobs in 2012 to form our own
independent studio.
After graduating from Berklee College of Music with a degree in music synthesis, Gina focused on a career in game audio
working in - house for game developers as well as operating her own
independent sound
studio, Serial Lab Studios.
About the Developer: Ludo Land is a game development
studio headed by Logan Fieth, who
worked on the IGF - nominated game Perspective, as well as the
Independent Game Challenge finalist game, The Fourth Wall.
Ronimo Games have long been the Netherlands largest
independent studio,
working on titles with the reach and continuous revenue of Awesomenauts.
Veteran game designer, Jason Behr, created his own small
independent studio in the Pacific Northwest so he could
work on smaller titles that move the craft of interactive entertainment forward, with a focus on charming,...
Tequila
Works, formerly an
independent game development
studio, is now a wholly - owned subsidiary of Microsoft Studios.
Developed by Intrepid Studios which is an
independent studio filled with developers who have
worked on previous MMOs such as EverQuest II, Call of Duty and Star Wars Galaxies.
The long and short about the dev company, Gateway Interactive, and
working with
independent publishing
studio Mastertronic
worked together with ID@Xbox self - publishing program and to PC, Mac, and Linux this summer, July 10th.
Being an
independent studio has also allowed N - Fusion to create a
work culture that is able to quickly adapt to production changes.
About Climax Studios Founded in 1988, Climax is an
independent video game
studio staffed by a team of around 100 dedicated and experienced professionals, with most of the senior management team having
worked alongside each other for over a decade.
We are a small
independent game
studio based in Milan founded in 2014, known for developing The Way of Life FREE EDITION, and currently
working on The Way of Life DEFINITIVE EDITION.
From AAA to Indie Andrew James & Ed Orman, Directors, Uppercut Games Andrew and Ed from Uppercut Games will discuss the differences they have thus far discovered between their previous
work at a large development
studio and their new careers as
independent game developers.
Stuido Studios (formerly known as Eos Interactive) is an
independent game
studio located in New York City, currently
working on Virtual Reality games and interactive experiences.
Battlesheep is a game development
studio based in Lisbon, Portugal, focused in
independent and
work - for - hire games for mobile devices and web browsers.
«
Working with
independent studios is truly rewarding and we couldn't be happier to add Redacted
Studios and Tangrin to a growing list of top indie
studios.
Molyneux left his position as Microsoft's creative director in favor of a new
independent studio 22Cans, where he had been
working on his own Kinect title Milo and Kate.
During a career that has included producing more than 50 games at TabTale as well as several games while owning an
independent game
studio, Amir has been fortunate to
work with and learn from some of the game industry's top people.
We have
worked or are
working for 15 of the top 20 game publishers as well as many leading
independent developers, and the world's top movie VFX
studios.
The beauty of being an
independent developer, whether
working on your own or within a
studio, is the fact that you can create whatever you want.
Earlier this year, five former Rare developers, some of whom had previously
worked on a number of triple - A games such as Goldeneye, Viva Pinata and Starfox Adventures, left behind console development to form their own
independent studio with a strong focus on mobile.
Fig
works with well - known
independent studios and up - and - coming indie teams every step of the way, from providing development advances to publishing and distribution support.