Sentences with phrase «independent studio work»

This unique opportunity offers students insight into how a successful international practice is developed as well receiving critical feedback on their independent studio work.
Oddtales is a new independent studio working on their debut game «The Last Night», a post-cyberpunk cinematic adventure game.

Not exact matches

I graduated in 2002, worked at various design agencies and now I run Studio Binky, a small independent design studio.
Hintze will be working with Strength in Numbers Studios, Inc., an independent video game studio based in East Lansing.
«I will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years,» added Hideo Kojima.
You can look at the independent heavy dramatic work that I've done or the big studio comedic work that I've done, and at the core of both are these lost souls wondering through this world, trying to figure out the funny, sad, strange, balance of their lives, and that's the story of me.
My roots are in independent filmmaking and I believe in providing opportunities to people working outside of the studio system,» network founder Robert Rodriguez said in a statement.
Kent Mackenzie's independently produced 1961 drama (when independent cinema was the realm of mavericks and dreamers working in the margins, rather than studio subsidiaries and major actors looking for a challenge) chronicled the lives of urban American Indians (all of them non-actors drawing from their own lives) on the Bunker Hill area of Los Angeles over one long, alcohol - lubricated night.
You can see Gyllenhaal make a career U-turn after «Prince of Persia: The Sands of Time,» working with young directors on independent projects or challenging studio films - «Source Code,» «Enemy,» «Prisoners,» and David Ayer's «End of Watch.»
According to the PGA, once a producer's work on a film is certified by the guild, the «Produced by» credit and producers name will be followed by the distinctive mark: «p.g.a.» All the major studios have signed on to the process as well as many independent producers.
«I will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years,» said Hideo.
He'd done more work than a lot of the other independent directors that made the leap, having made three features (Brick, The Brothers Bloom and Looper) and directed some very well received episodes of Breaking Bad, but it's hard to imagine any of that adequately prepared him for directing the middle chapter of the new trilogy in biggest franchise in movie history for the biggest studio on the planet.
The movie was distributed by Megan Ellison's Annapurna Pictures, an independent production company that used to work with bigger studios like Sony or Fox to release its films, but is now handling the entire operation itself.
Working with some of Hollywood's greatest filmmakers in both independent and studio films, Gyllenhaal starred in Ang Lee's classic «Brokeback Mountain,» for which he received an Oscar ® nomination and won a BAFTA for Best Supporting Actor; Bong Joon - ho's «Okja;» David Ayer's «End of Watch;» Antoine Fuqua's boxing drama «Southpaw;» Dennis Villeneuve's highly acclaimed films «Prisoners» and «Enemy;» Richard Kelly's cult hit «Donnie Darko;» David Fincher's «Zodiac;» Sam Mendes» «Jarhead;» Nicole Holofcener's «Lovely and Amazing;» Ed Zwick's «Love and Other Drugs,» for which he received a Golden Globe nomination, and Tom Ford's «Nocturnal Animals,» for which he earned a BAFTA nomination.
Raimi knows he's working on the fringes, straddling the line between studio bankability and an independent's desire to throw caution to the wind and stick it to the system, and while Darkman doesn't consistently find the sweet spot between those extremes, it is still a fun diversion that reminds us of how enjoyably loony the movies can be.
With the rise of digital filmmaking, which allows producers and financiers to be more directly involved in the creative process, did you feel more independent in the past working on a studio film like «Barcelona» (for Warner Brothers) as compared to «Love & Friendship»?
And Hideo Kojima added: «I will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years,» said Hideo Kojima, Game Designer, Kojima Productions.»
(The website cartoonbrew.com is a helpful portal to animation history and recent studio and independent work.)
«I will be taking on a new challenge by establishing my own independent studio, and I am thrilled to be able to embark on this journey with PlayStation, who I have continued to work with all these past years,» said Hideo Kojima, Game Designer, Kojima Productions.
Let's say you're a professional narrator who does work for the major studios, but you supplement that work with independent production as well.
it's something difficult to accomplish when you are independent studio, and not because of the development; we have experience working with the Xbox360 and the Source engine is multiplatform.
When the news broke that he was working on a small independent title at the newly formed EatSleepPlay studio, fans were waiting for something big.
One thing which is earning a lot of interest for this game is the fact that among the development team there are people who worked on BioShock Infinite among other games, which means that the experience level behind the game, even though coming from an indie studio, was not at beginner stage, like most independent developers are.
Supergiant Games, an independent development studio based in San Francisco are busy working on their self published title Transistor.
Unfrozen is a small independent game studio based in St.Petersburg, Russia with members of the team working on a variety of game projects for the last 15 years.
Game Plus was established to support the needs of small independent studios, as inspirational work space that has been custom built to enhance collaboration and innovation.
Activision fired West and Zampella on March 1, alleging they had violated their contracts by seeking to start an independent studio and purposefully slowing the production of games while working for the Santa Monica - based publisher.
We are Dark Crystal Games — the new independent studio based in Saint - Petersburg, Russia and now we are working on Encased: the post-apocalyptic top - down RPG.
Sloclap is an independent studio located in Paris and founded in 2015 by veteran designers, programmers, and artists that met while working together at Ubisoft on Watch Dogs and the Ghost Recon series.
Both of us worked in the games industry before quitting our jobs in 2012 to form our own independent studio.
After graduating from Berklee College of Music with a degree in music synthesis, Gina focused on a career in game audio working in - house for game developers as well as operating her own independent sound studio, Serial Lab Studios.
About the Developer: Ludo Land is a game development studio headed by Logan Fieth, who worked on the IGF - nominated game Perspective, as well as the Independent Game Challenge finalist game, The Fourth Wall.
Ronimo Games have long been the Netherlands largest independent studio, working on titles with the reach and continuous revenue of Awesomenauts.
Veteran game designer, Jason Behr, created his own small independent studio in the Pacific Northwest so he could work on smaller titles that move the craft of interactive entertainment forward, with a focus on charming,...
Tequila Works, formerly an independent game development studio, is now a wholly - owned subsidiary of Microsoft Studios.
Developed by Intrepid Studios which is an independent studio filled with developers who have worked on previous MMOs such as EverQuest II, Call of Duty and Star Wars Galaxies.
The long and short about the dev company, Gateway Interactive, and working with independent publishing studio Mastertronic worked together with ID@Xbox self - publishing program and to PC, Mac, and Linux this summer, July 10th.
Being an independent studio has also allowed N - Fusion to create a work culture that is able to quickly adapt to production changes.
About Climax Studios Founded in 1988, Climax is an independent video game studio staffed by a team of around 100 dedicated and experienced professionals, with most of the senior management team having worked alongside each other for over a decade.
We are a small independent game studio based in Milan founded in 2014, known for developing The Way of Life FREE EDITION, and currently working on The Way of Life DEFINITIVE EDITION.
From AAA to Indie Andrew James & Ed Orman, Directors, Uppercut Games Andrew and Ed from Uppercut Games will discuss the differences they have thus far discovered between their previous work at a large development studio and their new careers as independent game developers.
Stuido Studios (formerly known as Eos Interactive) is an independent game studio located in New York City, currently working on Virtual Reality games and interactive experiences.
Battlesheep is a game development studio based in Lisbon, Portugal, focused in independent and work - for - hire games for mobile devices and web browsers.
«Working with independent studios is truly rewarding and we couldn't be happier to add Redacted Studios and Tangrin to a growing list of top indie studios.
Molyneux left his position as Microsoft's creative director in favor of a new independent studio 22Cans, where he had been working on his own Kinect title Milo and Kate.
During a career that has included producing more than 50 games at TabTale as well as several games while owning an independent game studio, Amir has been fortunate to work with and learn from some of the game industry's top people.
We have worked or are working for 15 of the top 20 game publishers as well as many leading independent developers, and the world's top movie VFX studios.
The beauty of being an independent developer, whether working on your own or within a studio, is the fact that you can create whatever you want.
Earlier this year, five former Rare developers, some of whom had previously worked on a number of triple - A games such as Goldeneye, Viva Pinata and Starfox Adventures, left behind console development to form their own independent studio with a strong focus on mobile.
Fig works with well - known independent studios and up - and - coming indie teams every step of the way, from providing development advances to publishing and distribution support.
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