A small independent studio doesn't have that luxury, so for everything to get done to ensure a successful launch.
As Nothing Like You Productions is an independent studio they don't have access to the luxuries compared to a triple A corporation.
Not exact matches
Amanita Design, small
independent game developing
studio based in Czech Republic I'm all about courting and chivalry, but sometime's men just don't have any game, and it gets a little old waiting for them.
You can look at the
independent heavy dramatic work that I've
done or the big
studio comedic work that I've
done, and at the core of both are these lost souls wondering through this world, trying to figure out the funny, sad, strange, balance of their lives, and that's the story of me.
A Clue movie seems to fit right in, but the reality is we just don't know what is going to happen once Disney takes over and Fox ceases to exist as an
independent studio.
Though it
did premiere at Cannes, Thief isn't an obvious selection for Criterion, who tends to release vintage, foreign and
independent cinema much more frequently than modern American
studio fare.
Ostensibly, it appears that female directors who take the
independent route don't have to deal with the unscrupulous nature of the major
studios.
We are entering an era when the
studios do not often attempt to make Best Pictures, and most of the nominees are generated by
independent filmmakers and specialty distributors.
He'd
done more work than a lot of the other
independent directors that made the leap, having made three features (Brick, The Brothers Bloom and Looper) and directed some very well received episodes of Breaking Bad, but it's hard to imagine any of that adequately prepared him for directing the middle chapter of the new trilogy in biggest franchise in movie history for the biggest
studio on the planet.
While the indie world is known to be more hospitable territory for female directors than the
studio system,
do recall that a recent survey Women and Hollywood conducted revealed that women helmed only 10 percent of
independent features between 2009 and 2013 — just 90 movies out of 879.
Raimi knows he's working on the fringes, straddling the line between
studio bankability and an
independent's desire to throw caution to the wind and stick it to the system, and while Darkman doesn't consistently find the sweet spot between those extremes, it is still a fun diversion that reminds us of how enjoyably loony the movies can be.
It's a shame Zwick — no doubt acquiescing to
studio mandate — undermines himself with Hollywood instincts (much as he
did with The Last Samurai); with a more subtle,
independent sensibility, Defiance could have located a greater truth and integrity.
With the rise of digital filmmaking, which allows producers and financiers to be more directly involved in the creative process,
did you feel more
independent in the past working on a
studio film like «Barcelona» (for Warner Brothers) as compared to «Love & Friendship»?
It's not often you get to view a $ 100 million
independent production, so this is a good chance to see what you can
do with that sum of money, without
studio interference.
An
independent production, Mr. Church doesn't look quite as polished as most new
studio fare, exhibiting a bit more grain than usual.
Already boasting a Foreign - Language Oscar nomination for «Incendies» and a string of strong
independent features, Villeneuve continues to prove his deeply confident footing in modern day cinema, bringing intelligence and muscular and mannered nuance to a somber and extremely tense
studio drama that doesn't deign to ever spell things out (the ending is probably the most bold
studio finale we've seen in ages and seemed to even puzzle some).
In this country there are five things that we particular focus on in the DfE, firstly having the best schools that we possibly can
do, and yes that has meant changing the school structures, we now have academies, we now have free schools, we have UTCs, we have
studio schools and of course we have the state maintained sector and the
independent sector as well.»
Let's say you're a professional narrator who
does work for the major
studios, but you supplement that work with
independent production as well.
* Your Hollywood Coverage will be fulfilled by an
independent industry professional who
does similar evaluations for the major agencies and
studios.
but i don't know what they're
doing with closing down
studios, and letting talented devs like Bungie go
independent.
TVGB:
Do you feel that your status as
independent developers allows you to take risks that perhaps larger
studios couldn't?
Many new indies are practically forced to
do it because games cost money to develop, and almost nobody will take a financial risk on new
independent studio.
His talk will introduce a «can -
do» methodology that small
independent developers and AAA
studios alike can easily apply to take their game to new levels.
Week after week, games from
independent studios are filling the gaps between Nintendo's heavy - hitters, and
doing so with aplomb.
«We [
independent studios] don't have to go to a committee or a group of executives or people that are going to run a competitive analysis or a market study.
Independent developers often take risks and
do things that the more popular
studios don't often
do.
Despite being handicapped by the budgetary constraints implied by the use of a smaller,
independent studio and the fact that a much larger game has been condensed and compressed by file size limitations and hardware restraints, I personally think that Canadian developers Frima
Studio have
done quite a job here.
Fact is most
independent game developers don't have near the overhead that a huge AAA
studios does.
Klei Entertainment, the
independent studio behind the hit games Mark of the Ninja and Don't Starve, and IndieBox are proud to present...
Jason Schreier:
Do you think that, you also have to deal with this cultural clash, I'm sure you guys experienced this: BioWare being this
independent studio in Canada,
does RPGs,
does your own thing, [BioWare founders Ray Muzyka and Greg Zeschuk] leading the charge, and then suddenly you're part of this big corporation.
What would be fun to
do in Super Smash Brothers then playing as a cube of meat, personally I think a whole lot of things but either way
independent studio really wants to see their character Super Meat Boy to appear in Super Smash Brothers for Wii U and 3DS.
Not only
did Konami announce that Kojima is gone, but he has now positioned Kojima Productions as its own
independent studio and is moving on to hopefully brighter days.
Ultimately, we're a relatively small
independent studio, and releasing two major titles in the same quarter didn't seem like a sensible thing to
do.»
Felix entered the
independent scene in 2012
doing PR and Marketing for small
studios and now works as a freelance indie games producer and bizdev specialist...
Felix entered the
independent scene in 2012
doing PR and Marketing for small
studios and now works as a freelance indie games producer and bizdev specialist, collaborating most recently with
studios such as Polytron (FEZ), NightSchool (OXENFREE), and Andrew Shouldice (TUNIC).
Chris had an idea he couldn't let go of — if developers around the world were leaving the AAA world behind to strike out on their own to create small, nimble and
independent studios, could someone in publishing
do the same thing and create a small,
independent publisher?
Even as a small
studio, if you don't speak to other small
independent game
studios, Lambe cautioned: «You're missing out.»
We would like to continue
doing this as an
independent company that funds our own properties and retains ownership of our IPs, to the end that over time our back catalogue continues to generate money for the
studio until most of the team leaves and I begin work on the videogame equivalent of Chinese Democracy.
«So even though we were an
independent studio, or the industry was full of
independent studios, there was still this «go ask mom and dad» mentality to it, which to me doesn't really sound
independent,» Taylor says.
id Software, Machine Games and Flying Wild Hog may be reviving old franchises underneath a new coat of chrome, but
independent developers and
studios are
doing everything in their power to drag the definitive 90's FPS experience back into the spotlight, low - resolution textures and character models included.
Perhaps a small
independent developer with a crowdfunded MMO and a realistic expectation of development time, costs and eventual revenue might come up with the next great subscription MMO, but I can't see any of the big
studios doing it.
TM: I have been
doing jokes for about two years in my art club, The Society for
Independent Artists, which I hold in my
studio in San Francisco.
His solo exhibitions, collaborations and residencies include:
Independent studio in Kreutzberg, Berlin, Germany and Mexico City (1999); Artist residency, La Panaderia, Mexico City (2000); The Harlem Collage Shop
Studio in Harlem, New York, USA; Solo exhibition «Harlem Collage Shop» (2008), Galeria Marlborough, Madrid, Spain; «Media Violence» (2008), Marlborough Chelsea, NYC; «Collage Geomancy», Marlborough Chelsea, (2009); «Target Billboards to ToteBags» with designer Anna Sui and Mother Ad Agency, Times Square, NYC, USA (2009); Ace hotel Lobby Graffiti Sticker permanent Installation, W29th St & Broadway, New York (2009);
Independent Studio, The Athens Collage Shop, Kalamida 7, Psyirri, Athens, Greece (2011);
Dos Equis «Most Interesting Artist in the World,» exhibitions and parties in Los Angeles, San Antonio, San Diego and NYC (2012); Winner, Red Bull Canvas Cooler NYC Competition, Brooklyn, New York (2013); Permanent graffiti sticker installation, Weiden + Kennedy, New York.
Mr. Obrist, co-director of London's Serpentine Gallery, was in New York for the Frieze Art Fair; the release of his book
Do It: A Compendium, published by
Independent Curators International; the opening of Expo 1, the ecologically - themed exhibition he helped organize at the Museum of Modern Art and its sister museum MoMA PS1; and a few dozen gallery shows,
studio visits, meetings and parties.
In keeping with Salem Art Works» mission to create a collaborative and open space for art making, each
independent artist is encouraged to contribute to the communal life at SAW including
doing an artist talk and presentation, participating in
studio visits and critiques, and open
studios.
Vancouver's Klei Entertainment, the
independent studio behind the hit survival game Don't Starve, has been recognized by Apple in the App Store's Canada's Best Game Makers series.