Sentences with phrase «indie audio works»

Not exact matches

• A round - up of the besttools for mobile development • A look at developing games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the industry • Autodesk tells all about its indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
Mike Bithell currently works as lead designer at Bossa Studios, and also developed indie puzzle - platformer Thomas Was Alone, which was twice named as an honourable mention in the IGF nominees list for excellence in audio and visual art.
Newest Latest Best with Jeff Cannata: Podcast extraordinaire and IMB pal, Jeff Cannata, worked his way through the Indie MEGABOOTH (and MINIBOOTH) and recorded a variety of audio interviews that he featured within a series of daily podcasts from the PAX West show floor.
One of the great things about working in indie games, especially as an audio person, is that you just meet a ton of awesome singers, musicians and fellow composers.
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