Sentences with phrase «indie dev teams»

The usual situation is your money could go to help the smaller indie dev teams of one or two people so they can keep doing what they love.
For me the best MMO trend atm is more indie dev teams working on smaller, more focused games.
Most indie dev teams only consist of a few members.
Indie dev Team Meat has described its next project as «more experimental» than the straightforward» Super Meat Boy.
Carmageddon: Reincarnation is a brand new points - for - pedestrians driving game from the indie dev team behind the smash hit PC original.

Not exact matches

The Ascension team is now the main team, with the extrenal dev group helping on the order 1886 and various indie games.
The quiz is open to teams of five, from studios to an all - star team of indie devs.
It seems the team at Italian indie devs Studio Evil S.r.l. were thinking just like those five year olds during the development of Super Cane Magic ZERO!
Indie dev Buddy Cops and indie publisher Devolver Digital have teamed up to bring Omnibus, an insanely goofy bus simulator, to the PC, Mac and Linux this SpIndie dev Buddy Cops and indie publisher Devolver Digital have teamed up to bring Omnibus, an insanely goofy bus simulator, to the PC, Mac and Linux this Spindie publisher Devolver Digital have teamed up to bring Omnibus, an insanely goofy bus simulator, to the PC, Mac and Linux this Spring.
The fund was more geared for the «Independent development company» Those firms with no publisher but a strong team, moreso than the smaller «indie devs» (there is a difference these days, who knew?)
Double Fine Productions and iam8bit are teaming up for the fourth annual Day of the Devs, a festival that brings together the gaming community to celebrate the indie games that inspire and delight fans of all ages.
I mean indie devs need to help each other out, and stop throwing salt at another team's project because A) the idea is beneath your skill set or B) it's not a project you would hang your hat on, personally.
Honorable mention to all of the indie MMO dev teams who continue to give the middle finger to mass market themeparks and attempt to develop the kinds of niche virtual worlds that define and distinguish this genre.
Teams selected to participate as an exhibitor with Indie MEGABOOTH will receive some of the following benefits (caveat: devs will need to provide the appropriate info and assets by the assigned deadline):
But Hammerpoint Interactive isn't an indie developer thought, they are held by Arktos Entertainment Group whom have provided them with seed investments and currently own Hammerpoint's dev team and IP's.
tinyBuild has been an indie darling for quite some time now, and since Nintendo's latest home console / handheld has blown the doors wide open (some could argue completely off) in the favor of independent developers, it only makes sense that the 2 would team up to bring the newest and most successful in the dev's library.
The idea with the fund was to have games created for the kickstarted Ouya console, whilst providing avenues for fledgling game dev teams to try their hand at indie game development.
Details: Genre: Action, Indie Developer: Yatagarasu Dev Team Publisher: Nyu Media Release Date: 7 Jul, 2015
In order to test Defold on «outside» devs other than King, their team gave early access to a Swedish indie developer Johan Hogfeldt and his team of Hammarhaja AB, whose game is called Hammerwatch Coliseum.
She's supported collectives, individual devs and projects alike: including Irish alt team Dreamfeeel, indie studio Crows Crows Crows and London's VideoBrains talks.
But I think it might be more useful to tell you why I bought some other indie games: One ended up in my steam library because I saw the dev team's story (with pictures!)
Monthly updates - Sony have been able to maintain a steady release schedule in China thanks to their first party teams, support from third party and also Indie devs.
In theory, early access is a good idea because it can fund a team of developers through what is a very expensive period to take a concept and deliver it, helping indie devs to reach their goals.
[We're going to talk some more soon about Ryan's past dev experience and about how he has created and works with a super indie team, including those behind Canabalt, Aquaria, and Infinite Blank.]
Senile Team probably needs no introduction to many Dreamcast fans out there, but in case you're not sure who they are: Senile Team is an indie dev studio, probably most famous for its Beats of Rage game and engine — which allowed 100s of scrolling beat»em up mods to be brought across to the Dreamcast and other platforms.
ViNull and Indie Gamer Check teamed up for an XBLIG post-mortem in «Tales from the Dev Side: XNA, XBLIG, and Me», also titled, «XNA, XBLIG, and Me (aka The Story of GameMarx)».
The Indie Game Dev Podcast Show recently talked with the team behind Reflection, and you can watch the first half of the interview above and the second half after the break.
Making his way over to the Superhot Team's HQ, Underwood tweeted out to his followers, many of whom continue to follow from his days at Oculus, that the Polish indie devs were «looking to hire some more VR developers.»
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Relive Saturday Morning Cartoons with Crossing Souls In new game news, Indie dev Fourattic has teamed up with publisher Devolver Digital to release Crossing Souls on the PS4 and PC.
The Company Juicy Cupcake is a two - man indie game dev team based in Adelaide, South Australia.
Hell, building a big game of any sort, especially when you're a solo dev or small indie team, runs the risk of everything falling apart when you inevitably hit the wall.
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