The usual situation is your money could go to help the smaller
indie dev teams of one or two people so they can keep doing what they love.
For me the best MMO trend atm is more
indie dev teams working on smaller, more focused games.
Most
indie dev teams only consist of a few members.
Indie dev Team Meat has described its next project as «more experimental» than the straightforward» Super Meat Boy.
Carmageddon: Reincarnation is a brand new points - for - pedestrians driving game from
the indie dev team behind the smash hit PC original.
Not exact matches
The Ascension
team is now the main
team, with the extrenal
dev group helping on the order 1886 and various
indie games.
The quiz is open to
teams of five, from studios to an all - star
team of
indie devs.
It seems the
team at Italian
indie devs Studio Evil S.r.l. were thinking just like those five year olds during the development of Super Cane Magic ZERO!
Indie dev Buddy Cops and indie publisher Devolver Digital have teamed up to bring Omnibus, an insanely goofy bus simulator, to the PC, Mac and Linux this Sp
Indie dev Buddy Cops and
indie publisher Devolver Digital have teamed up to bring Omnibus, an insanely goofy bus simulator, to the PC, Mac and Linux this Sp
indie publisher Devolver Digital have
teamed up to bring Omnibus, an insanely goofy bus simulator, to the PC, Mac and Linux this Spring.
The fund was more geared for the «Independent development company» Those firms with no publisher but a strong
team, moreso than the smaller «
indie devs» (there is a difference these days, who knew?)
Double Fine Productions and iam8bit are
teaming up for the fourth annual Day of the
Devs, a festival that brings together the gaming community to celebrate the
indie games that inspire and delight fans of all ages.
I mean
indie devs need to help each other out, and stop throwing salt at another
team's project because A) the idea is beneath your skill set or B) it's not a project you would hang your hat on, personally.
Honorable mention to all of the
indie MMO
dev teams who continue to give the middle finger to mass market themeparks and attempt to develop the kinds of niche virtual worlds that define and distinguish this genre.
Teams selected to participate as an exhibitor with
Indie MEGABOOTH will receive some of the following benefits (caveat:
devs will need to provide the appropriate info and assets by the assigned deadline):
But Hammerpoint Interactive isn't an
indie developer thought, they are held by Arktos Entertainment Group whom have provided them with seed investments and currently own Hammerpoint's
dev team and IP's.
tinyBuild has been an
indie darling for quite some time now, and since Nintendo's latest home console / handheld has blown the doors wide open (some could argue completely off) in the favor of independent developers, it only makes sense that the 2 would
team up to bring the newest and most successful in the
dev's library.
The idea with the fund was to have games created for the kickstarted Ouya console, whilst providing avenues for fledgling game
dev teams to try their hand at
indie game development.
Details: Genre: Action,
Indie Developer: Yatagarasu
Dev Team Publisher: Nyu Media Release Date: 7 Jul, 2015
In order to test Defold on «outside»
devs other than King, their
team gave early access to a Swedish
indie developer Johan Hogfeldt and his
team of Hammarhaja AB, whose game is called Hammerwatch Coliseum.
She's supported collectives, individual
devs and projects alike: including Irish alt
team Dreamfeeel,
indie studio Crows Crows Crows and London's VideoBrains talks.
But I think it might be more useful to tell you why I bought some other
indie games: One ended up in my steam library because I saw the
dev team's story (with pictures!)
Monthly updates - Sony have been able to maintain a steady release schedule in China thanks to their first party
teams, support from third party and also
Indie devs.
In theory, early access is a good idea because it can fund a
team of developers through what is a very expensive period to take a concept and deliver it, helping
indie devs to reach their goals.
[We're going to talk some more soon about Ryan's past
dev experience and about how he has created and works with a super
indie team, including those behind Canabalt, Aquaria, and Infinite Blank.]
Senile
Team probably needs no introduction to many Dreamcast fans out there, but in case you're not sure who they are: Senile
Team is an
indie dev studio, probably most famous for its Beats of Rage game and engine — which allowed 100s of scrolling beat»em up mods to be brought across to the Dreamcast and other platforms.
ViNull and
Indie Gamer Check
teamed up for an XBLIG post-mortem in «Tales from the
Dev Side: XNA, XBLIG, and Me», also titled, «XNA, XBLIG, and Me (aka The Story of GameMarx)».
The
Indie Game
Dev Podcast Show recently talked with the
team behind Reflection, and you can watch the first half of the interview above and the second half after the break.
Making his way over to the Superhot
Team's HQ, Underwood tweeted out to his followers, many of whom continue to follow from his days at Oculus, that the Polish
indie devs were «looking to hire some more VR developers.»
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Relive Saturday Morning Cartoons with Crossing Souls In new game news,
Indie dev Fourattic has
teamed up with publisher Devolver Digital to release Crossing Souls on the PS4 and PC.
The Company Juicy Cupcake is a two - man
indie game
dev team based in Adelaide, South Australia.
Hell, building a big game of any sort, especially when you're a solo
dev or small
indie team, runs the risk of everything falling apart when you inevitably hit the wall.