Diablo Cody and Jason Reitman are something of
an indie dream team.
As backup,
the indie dream team of Jenkins and J.K. Simmons (playing a CIA honcho who monitors the unfolding chaos) offer portraits in individual decency and bureaucratic callousness, respectively.
Not exact matches
Edmund McMullen's bizarre cat breeding sim Mew - Genics is proving to be just as offbeat as everything else
Team Meat, the
indie studio he co-founded, has
dreamed up.
The amazing
team here at Smashwords: Our development
team spends every day
dreaming up and developing new tools to give our authors and publishers a competitive advantage; our service and vetting
teams dedicate their days to supporting our authors, publishers and sales channels; our merchandising
team works to promote our authors at major retailers and library platforms; our marketing
team focuses almost 100 % of its effort empowering
indie authors with best practices knowledge they can use anywhere, even if they don't publish with Smashwords; our finance
team manages the inflow and outflow of money to ensure our authors and publishers are paid on time, every month; and my wife, advisor and confidant, Lesleyann, without whom I would have never co-written a novel about soap operas that started this grand adventure.
Since that day my
dream has been to participate in an
indie game development
team consisting of around five to seven people.»
The
indie games that were picked to receive the scholarship are: — Goal Defense — Snail Bob — Jelly Cannon — Pheus and Mor — Acorn Story — Transformer — Dino Trek —
Dream Symphony — Red Ball 4 — The Prince Edward — Lazerman — Intrusion 2 — On The Flat Of A
Dream — Hordes and Lords — Zombotron 2 Besides a free accommodation and a conference pass to Casual Connect Europe, the
teams are given the opportunity to showcase their games at the Innovation Showcase, an «art - gallery» style exhibition in which twelve games are displayed that are considered innovative.
Indie Developer Consulting and Daily App
Dream have
teamed up to increase the popularity and visibility of games developed by independent iOS developers.
Richards concluded of his
team's commitment to making Polymorph, «Thanks to this competition my
dream of running a successful
indie company is quickly becoming a reality.»
At the end of the day, we're a small
indie team of two that
dreamed of one day being able to release a project on a gaming console, so we're definitely thrilled about all of this!