Hellblade is an interesting project, with only 13 people on the development team, Ninja Theory aims to create a AAA quality title on
an indie game budget.
It actually makes platinum look even better, what they can accomplish with the 15 $
indie game budget activision is giving them.
Not exact matches
If there's one thing
indie developers do exceptionally well, it's pointing out that good
games don't necessarily need huge -
budget ultra-graphics.
And don't listen to the crap about how
budget games are short, I tend to have the most fun with
indie games and I have sunk 11 hrs into the
game, and I am on floor 22 and I don't know how many floors there are but there is an achievement for getting to floor 50.
Based in Berlin, the studio will focus on smaller
budget indie games.
It also supports the enhanced hardware of the PS4 Pro and Xbox One X, which is something that is hard to find for a
game that aims for an
indie budget published as EA Originals.
One strange thing about downloadable arcade and
indie games these days is, that the developer - team behind it is so much more willing to take risks than any developer of high
budget games.
Following the
indie games came more big
budget title showings, starting with first gameplay footage of Mortal Kombat X.
Finally, with Sonys push for
indie games, there will be more excellent, creative titles that utilize the hardware outside of the big -
budget realm.
Starting this Saturday, October 1st, Sony Ericsson will be making four new
games free for both current and new Xperia Play owners — and these aren't
indie $ 0.99
games (not that I have anything against them)-- but full - fledged big
budget titles from EA.
God, criticising an
indie title, one that has had a lot of clear effort put into it, for its graphics always feels like a harsh thing to do since the focus for them and their limited
budget should always be gameplay, but there's no getting around the fact that Project Temporality is simply visually boring
game.
IndieBox is a monthly subscription service that gives
indie games the big
budget treatment, re-packaging them in a collector's edition box and mailing them to your doorstep.
He points out that even with advertising
budgets, releasing an
indie game «into the wild» isn't actually much different than app - store roulette: «you release a
game and hope it takes off.»
Making extremely low
budget versions of XBLA or AAA
games is fine but you'd be neglecting the most important opportunity the
indie developer has.
PR For Indies — Being
indie is tough enough without worrying about PR and marketing your
game on a limited
budget, we can help.
All too often I'd play a big
budget game and like about 80 % of it... there would always be that «if only it did this» moment and ultimately I think
indie games make those moments realities.
The eye candy found in big
budget games might not be there for many
indie games, but I've found the fun factor on smaller
games to be many times that of top tier
games.
A lot has been said about how it's somewhere in the middle - ground of a triple - A and
indie release, but there's no denying that it has outstanding visuals that are easily more impressive than those seen in
games that are armed with
budgets well into the millions.
We're still technically an
indie company, just with a triple - A
budget, so we have been able to maintain our core values of developing the
game to the highest standard possible and the way that we want to.
Drew me in with tons of AAA console
gamers in the first year or two, now we get nothing but low
budget indie Vita
games for months on end.
And so we decided to go full
indie and market the
game ourselves with no
budget.
Its nice to see an
indie on plus with an actual bit of a
budget, but the
game just gets a bit dull quite fast.
It's a common dilemma not solely contained within the realms of
indie games, but it's arguably more important and costly given the limited marketing
budgets of any given
indie project.
This comes after Death Coming's nomination for the 2018 SXSW
Gamer's Voice Award: an award dedicated to
indie titles with grassroots origins and lower
budgets.
The
Indie Arena booth returns to gamescom next week with over 80
games being showcased from various developers with a variety of styles and
budgets.
Any
gamer on a
budget must thank their lucky stars that we're living in a time with a vibrant
indie scene.
Whether you are an up - and - coming
indie developer with a PS Mobile
game or a AAA studio releasing something on the PlayStation Network, we can find something that will work with your
budget.
As
indie game developers with zero marketing
budget on our hands, we always hoped to get exposure through such Let's Players.
I love
Indie games, but the Vita deserves better
games and if they sale enough Vitas, we could finally get the big
budget games we really want.
Probably The Chinese Room's best
game, Rapture is short enough to feel
indie and the lack of on - screen characters gives it a lower -
budget feel, but everything else about it is sumptuous.
This year I played and enjoyed more
indie games than big
budget games.
We've seen a good response to this new
game - albeit presented in a different style to make it more appropriate for the
budgets available at
indie level.
It may not have the production values of today's blockbuster
games, but the amount of high quality
Indie games available to play across the Internet is testament to the fact that great
games can be made with small
budgets or even a single person with a great idea.
While they lack the
budget of a AAA title, these five
games are the pinnacle of
indie development from the past year, according to us anyway.
Being a solo
indie developer with no
budget meant that the project had to be simple enough for one person to do all the work, yet he wanted the
game to be challenging and entertaining, Tom recalls.
Old
games, new
games,
indie games, big
budget tiles.
With that out of the way, we can address the elephant in the room: If you're reading this, you probably an
indie game developer with no marketing
budget.
For example I would very much like to see
indie games as well as «bigger» 1st and / or 3rd party
games, big
budget titles, etc..
My lecture, «How to Successfully Market Your
Indie Game on a $ 0
Budget,» provided affordable, yet effective marketing tactics.
At
Indie Game Girl, developers can expect to find the kind of marketing support they need: clear and
budget friendly tips and tricks.
Large
budget games of course dominate at the higher end, with
Indie games clustered toward the low end.
On the other hand an
indie game can often take risks the big publishers aren't willing to and create interesting gameplay that overcome limitations in a
budget.
One thing about
indie games that I find pretty unfortunate is there is no publisher that focuses on funding innovative, low
budget projects.
There is no online functionality which is certainly forgivable given an
indie developer's
budget for a debut
game, although it would have been nice to see the inclusion of local and online leaderboards which could have focused on the fastest times in which each jigsaw puzzle were completed by every player in single player or co-operatively throughout each puzzle size and group of options such as hints, puzzle piece rotation and background image.
Xbox Live
Indie games will fit the bill and your
budget.
Indie studios don't have big
budgets for
games, and they don't usually have big
budgets for marketing either.
Indie games, for better or worse, encompass a wide range of scopes and
budgets now.
The featured
games are both local and global, and both
indie and, on occasion, a bit - bigger -
budget — what binds them together is simply that they're all amazing.
First and foremost, the contents below are targeted towards smaller to mid-sized
indie game development teams that don't necessarily have the
budget to relocate their employees to a central office.
Kelly Wallick is the founder and President of the
Indie MEGABOOTH — a showcase that brings indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small development t
Indie MEGABOOTH — a showcase that brings
indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small development t
indie games into the heart of conferences previously dominated by AAA
budgets and an initiative that works to create support networks for small development teams.