It's an insult to me, as an enthusiastic
indie game consumer, to put something like Starforce on a game.
Not exact matches
If even
indie titles with female leads like Bloodstained can get the massive support they do, that seems like a pretty clear indicator that actual
consumers aren't bothered by women leading their
games.
The more options we're given as
consumers the better, luckily for us the options for purchasing
indie games continues to grow.
«We're starting to see open platforms and innovation spread
indie goodness into fascinating new places, and highlighting worthy, high quality iPhone
games is something that will benefit both discerning
consumers and developers.»
wow they still talking about this
game saying its a let down this is a
indie game not a high end EA
game or ubi - soft let see who lied and change the
game play for as soon as it was release the division rainbow six battlefield 4 watchdog Star Citizen all above lied to the
consumers
When ever something like a band, movie or video
games get very popular it suddenly becomes hated, but the haters only speak for around 10 % of
consumers, numbers speak more than hatred fueled comments, this
game will be a huge sucsess even if you do not want it to be, just like cod and assassins creed, fifa every year people will play and buy, just stick to the
games you want to buy and stop creating this negative articles, you yourself have probably bought some» generic» title and enjoyed it as some point you can't tell me you're an
indie loving hipster who play JRPGs all the time or is a Full time retro
gamer
Microsoft has created a market that suddenly exposes
indie games to millions of potential
consumers.
If you honestly think
consumers should spend at least $ 10 on every
indie game they see, you're fooling yourself.
Guild of Dungeonering is a simply fantastic addition to our already impressive Q1 and Q2 product line up and I am thrilled to be going into the first
consumer facing
games expo of 2015 with such an impressive number of strong
indie development teams».
Any
indie who displays this badge has committed to never engage in or pay a vendor to engage in marketing practices that could harm
consumers, distribution channels or other developers while promoting his or her
game.
Indie games are reigning supreme over bigger budgeted titles, and the digital space is more accessible to
consumers and developers than it's ever been.
Survival Horror continues to thrive in the
indie gaming scene where
consumers can find
games that replicate the classics such as Lone Survivor or try something different like Amnesia: The Dark Descent.
The
game will be shown for the first time in August this year at Gamescom in the
Indie Arena Booth on the
consumer show floor.
Flurry points to drop off in yuletide download growth — Pocketgamer.biz The Dutch want gaming startups to sprout like tulips (interview)-- Gamesbeat Casual Connect 2014 • Drie Nederlandse winnaars bij
Indie Prize award show — Control Portrait of a Pretentious
Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — IT
Game — Rappler Casual Connect 2014 • De succesfactoren van Reus, de godgame met een indieprijskaartje — Control Grand Cru: Console devs are «utterly failing» at in - app purchases — Pocketgamer.biz
Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10 game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — IT
Game makers beware: Virtual goods purchases are about to be regulated — Gamesbeat Casual Connect 2014 • Een bedrijf opstarten doet niemand voor je, vergeet niet te relaxen en wees een ster — Control Asian companies account for nine of the top 10
game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play games won't last (interview)-- Gamesbeat Size matters: How to scale your game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — IT
game mergers and acquisitions — Gamesbeat The Godus amongst us: Molyneux talks free - to - play farces, winning without chasing whales and his top score on Flappy Bird — Pocketgamer.biz Peter Molyneux believes ripping people off with free - to - play
games won't last (interview)-- Gamesbeat Size matters: How to scale your
game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — IT
game for overnight success — Pocketgamer.biz FlowPlay helps developers like Joju
Games differentiate their social - casino titles — Gamesbeat Molyneux: Free - to - play is like «smashing
consumers over the head with a sledgehammer» — Pocketgamer.biz Dandelions benoemd tot beste indiegame Casual Connect — Gamer.nl Share and share like: Why developers need to care about their sharers — Pocketgamer.biz Mimimi gewinnt
Indie Prize — GamesMarkt Flappy Bird was the perfect accidental guerilla marketing campaign, says Creative Mobile — Pocketgamer.biz Casual Connect Amsterdam — Freegame.cz Mech Mocha Founder Arpita Kapoor Wins Most Prominent Female
Indie Award at Casual Connect Europe — Animation Xpress Casual Connect Europe 2014 — Амстердам — ITC.ua
I have always been a
gamer, and have had a little professional involvement in that industry specifically (if you count an internship at an
indie game studio;)-RRB-- but most of our experience comes from working at a large
consumer electronics company.
However, in Europe, the Americas and Australia, where console gaming is more dominant, it means there's work to do on selling
consumers on other benefits, such as Remote Play and
indie games, House intimated.
I think it is difficult to be active in the
consumer market for
indie game makers, such as our small company.
The converging of the development side and
consumer side is exciting, potentially driving more
gamers to become developers and, eventually, create the next wave of great
indie titles.
Just a bit over a year ago, in May 2010, a number of good - willing video
game enthusiasts came forth with an experimental initiative: tired of the video
games industry's general view of their
consumers as malevolent counterfeiters that would happily see the whole industry go up in flames unless they are denied all possible rights upon purchase, the said enthusiasts (who also happen to be the chaps behind Wolfire
Games) introduced «Humble
Indie Bundle» - a short - term deal offering a pack of five
games, all created by independent developers (today's way of referring to yesteryear's bedroom coders), on a pay - what - you - want basis.
Things from
indie games to AAA titles are up for grabs, Humble Bundle puts the power in the
consumers hands by giving players the option to split how their purchases are divided among developers, publishers, and charities, with charities being the operative word here.
This week, the VHX website got a whole new look — instead of bringing users directly to its social video community, the home page now lays out VHX's digital distribution services, first seen bringing Aziz Ansari and
Indie Game: The Movie directly to
consumers.
You might think that after such a busy (and expensive) month,
consumers would be eased into 2017 with a glut of
indie games and the occasional triple - A release from a big studio that missed the holidays.