Sentences with phrase «indie game developing»

From Valve's new Steam Controller design to more on indie game developing, you can catch up and read about it all below.
Poland's metamorphosis and success story will be told in more detail in an upcoming feature, but for the time being, we've been able to speak with one of the biggest indie game developing companies in Poland, Bloober Team.
Tiny Brains is a new indie game developed as the first title from Spearhead Games which is made up of industry veterans from major AAA projects such...
Tiny Brains is a new indie game developed as the first title from Spearhead Games which is made up of industry veterans from major AAA projects such as the Assassin's Creed franchise and Dead Space.
Brawl is an action / party indie game developed by QubicGames, inspired by Bomber - Man.
The other game that will represent Sweden at the international Indie Prize showcase in Tel Aviv is Clustertruck — a platform indie game developed by Landfall Games and published by tinyBuild Games.
Raging Justice is a sidescrolling beat «em up indie game developed by MakinGames Ltd., and published by Team17 Digital Ltd..
If you haven't heard of Broforce before, it's an indie game developed by South African developers Free Lives.
Considering this is a indie game developed by a 10 man team, I have no doubt SNOW will become a more polished game in time.
Who would have thought an indie game developed by a small Finnish studio would end up sitting on shelves next to chart - toppers like Call of Duty?
This year's VGX Awards were a hard disappointment but one of its silver linings was No Man's Sky — an incredible looking indie game developed by four people.
Over 9000 zombies, PC Indie game developed by Loren Lemcke and published by independent publisher mastertronic and with a music score setup by the renowned indie music developers ClearSideMusic.
Many of you readers may remember Cryamore, an indie game developed by a team of well - versed developers who took to Kickstarter to fund their project.
Where did this artistically designed 2D Platformer even come from... Rise & Shine is an indie game developed by the Spanish Studio Super Awesome...
The final game in my trio of Morpheus demos was Headmaster, an indie game developed by Frame Interactive.
Shovel Knight is an addictive indie game developed by Yacht Club Games.
Today, the Xbox 360 (and the very similar Xbox One) controller has become such a standardized controller that even indie games developed for PC are often designed with it in mind.

Not exact matches

For an indie title, Abbey Games does a great job in developing an in - depth, complex simulation game.
Shacknews chats with indie developer Housemarque about Reboot Develop 2018 and Finnish notions of solid game design.
If one \» next gen \» system exemplifies the dwindling market of local co-op, it \'s the Wii U. From games developed by Nintendo such as Mario Kart 8 to indie delights like Stealth Inc 2.
With the Nintendo Switch being the new Nintendo console on the scene, it is understandable that anyone who has developed or published an indie game would like to bring it the Switch if possible and while many have done so already, not every one of them has done it to the scale Nicalis are doing it!
Originally developed by Studio Pixel and released in 2004 it was one of the earlier «Metroidvania» indie games, Cave Story is a platform / adventure game and indie developer Nicalis are bringing it right up to date on the Nintendo Switch with a definitive «+» release of the game like they have for Binding of Isaac: Afterbirth +.
Thankfully, an indie developer named Pelikan13, who's previously developed»90s Arcade Racer and some awesome Sonic fan games,...
The compendium features four highly addictive sports - themed party games developed by some of the greatest indie minds in the industry.
The Incredible Adventures of Van Helsing is a top down action role playing games published and developed by indie company NeocoreGames available on both PC and Xbox360.
It's developed by an indie studio known as FABULA EPICA and will be their debut game.
Rogue Legacy is an indie platform game developed by Cellar Door Games.
Fairune is a retro 2D - Action game developed by Skipmore, a Japanese indie studio, that received a sequel on Nintendo 3DS last year (logically called Fairune 2).
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
Thankfully, an indie developer named Pelikan13, who's previously developed»90s Arcade Racer and some awesome Sonic fan games, like Sonic Fan Remix, has been hard at work on The TakeOver, which is more or less a Streets of Rage spiritual successor.
Nidhogg has been around since 2010 in one form or another and has been developed by Messhof, or Mark Essen (plus Kristy Norindr since 2011), an indie games designer.
Developed by Russian indie studio Lazy Bear Games, and originally seeing releases on PC, mobile devices, and then 3DS, Punch Club is a boxing tycoon management game with...
Game description: hadow Warrior 2 is a first - person shooter video game developed by indie studio Flying Wild Hog and published by Devolver DigiGame description: hadow Warrior 2 is a first - person shooter video game developed by indie studio Flying Wild Hog and published by Devolver Digigame developed by indie studio Flying Wild Hog and published by Devolver Digital.
Developed by Canadian indie studio Bishop Games, Light Fall is a one - of - a-kind platformer that utilizes the innovative Shadow Core, a magical box beneath your feet that can be used to propel yourself in the air, effectively making the game a platformer in which you control the platform.
Originally developed by one man, Daisuke «Pixel» Amaya, and released for free in 2004, it's often regarded as the father of modern indie games — in no small part due to its creativity, efficiency and mastery of game design.
Set up similar to an old - school Pokemon game, this Russian, Indie developed, ninja - cat game was one of the more difficult games I've ever taken on.
Here at Switch Player, we recently caught up with Chairman Paweł Biela and Vice-Chairman Krzysztof Król of 7Levels, the developers behind the recently - released Nintendo Switch title Castle of Heart, to discuss both their work on the game and the process of developing an indie title for the Nintendo Switch.
Unity at least makes indie games a lot easier to develop, luckily: indie devs set fheir prices accordingly which means I can afford all that seem interesting to me.
Developed by Capybara Games, a team that's quietly been putting together some fantastic indie titles in recent years, Below is a roguelike adventure game with a punishing difficulty level.
Two of the most unique indie studios, Adult Swim Games and Double Fine, have come together to develop a game where you play a disembodied head that connects to robot bodies in an attempt to save the world.
It was developed by French Bread, who are known for their work on the Melty Blood series, another great but niche indie fighting game.
Visually the game looks like a college project rather than looking like a professional, albeit indie, developed game.
TIGW: Could you expand on the involvement of public entities in the video game developing industry for indie games?
I'm a fan of indie games, and I aiming to develop some, but some are just shitty and are clearly only made for quick buck (and that's without mentioning the early access).
We stay close to the indie scene because we like to develop games in that way.
Light Fall is an indie momentum - focused, puzzle - heavy platforming game developed by Bishop Games.
Developed with Unreal Engine 4 and written by a former writer for the Assassin's Creed series, indie developer Frima calls the game a «movie - length narrative adventure.»
Developed by Canadian indie studio Bishop games, Light Fall is a 2D platformer set for release on PC, Mac, Xbox One and Playstation 4 in March of next year.
Maybe some of them don't have the resources to develop their ideas as much as we could, but still, there are a lot of great indie games that are also innovating.
I started playing videogames at a young age and I have since developed a love for JRPGs, indie games, shooters, and all things Star Wars.
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