The release enabled us to continue to evangelize for Divey Jones and, more importantly, for Zygobot, and, as a nominee for the 2016 USA Casual Connect Indie Prize, kept us connected to
the indie game development industry of which we have grown fond!
Not exact matches
Participants ranged from young
indie developers and seasoned veterans of the
industry to press,
game development -LSB-...]
Participants ranged from young
indie developers and seasoned veterans of the
industry to press,
game development students and service providers.
• A round - up of the besttools for mobile
development • A look at developing
games for Google Glass • A studio tour of Aardamn Digital, and a look at its iconic parent company • We visit the German dev hub that is Frankfurt • How Lionhead harnessed the power of Unreal Engine 4 • The results of September's close fought Develop Quiz • Geomerics details its work with Arm's Mali platform • Unity's new 2D elements are profiled in detail • A farewell to Blitz, with response from the
industry • Autodesk tells all about its
indie - friendly middleware Maya LT • Microsoft maestro Paul Lipson shares his thoughts on
game audio and composing • The Tizen OS opportunity explored, and why Marmalade matters there • Creative England and Microsoft's Greenshoots initiative under the microscope • Our expert columnist Nick Gibson offers advise on attracting and impressing external funders
This year's conference promises more than 1500 + attendees from 600 + international companies representing an intriguing mix of big established
game development studios as well as 100 +
indie studios, countless representatives of investors and publishers as well as most of the key tech companies from the
game industry.
We both care a lot about
game development, about
indie development, about the people already in the
industry and the people trying to get into the
industry.
I've been in and around the
game industry for around 20 years, so I feel that I have the knowledge, experience, and history to be able to comment on such matters since I know the kinds of things that go into
game development, both on an
Indie level and a AAA level.
Bringing
industry professionals to address challenges of the
game development industry with local game developer communities, we helped organize the first Buzz Workshop in Portland, OR, featuring a diverse panel of industry experts from around the world including Robin Hunicke of Funomena, Kelly Wallick of the Indie MEGABOOTH, and Giselle Rosman, former Director of Global Game
game development industry with local
game developer communities, we helped organize the first Buzz Workshop in Portland, OR, featuring a diverse panel of industry experts from around the world including Robin Hunicke of Funomena, Kelly Wallick of the Indie MEGABOOTH, and Giselle Rosman, former Director of Global Game
game developer communities, we helped organize the first Buzz Workshop in Portland, OR, featuring a diverse panel of
industry experts from around the world including Robin Hunicke of Funomena, Kelly Wallick of the
Indie MEGABOOTH, and Giselle Rosman, former Director of Global
Game Game Jam.
With more than 1500 attendees from over 600 companies Reboot Develop offers up an intriguing mix of big established
game development studios as well as over 100
indie studios, countless representatives of investors and publishers, key tech companies from the
games industry, politicians and trade associations.
Nuked Cockroach is an
indie game studio based in a small country in North Africa: Tunisia, where the video
game development industry is not a thing.
Some would argue that gaming is in a slump, but I normally come from the
indie side of things and argue, which always seems to be the state of the
industry at the moment, that
game development risks are taken in the independent scene.
Jan «Serpentus» Schedina Producer and QA Starting out his
game development career as a Producer for Mechwarrior: Living Legends, Jan Schedina got his
industry experience providing QA for quality
indie titles like The Lion's Song and the Red Bull Mind Games challenge.
The Media
Indie Exchange (MIX) is all about the games — developed by indies, indie game enthusiasts and industry professionals, The MIX was created to provide an experience for developers to share their carefully crafted experiences with the press and friends in the development culture while supporting the community, and provide casual yet professional opportunities for developers to raise their visibi
Indie Exchange (MIX) is all about the
games — developed by indies,
indie game enthusiasts and industry professionals, The MIX was created to provide an experience for developers to share their carefully crafted experiences with the press and friends in the development culture while supporting the community, and provide casual yet professional opportunities for developers to raise their visibi
indie game enthusiasts and
industry professionals, The MIX was created to provide an experience for developers to share their carefully crafted experiences with the press and friends in the
development culture while supporting the community, and provide casual yet professional opportunities for developers to raise their visibility.
What can the MEGABOOTH tell us about the current state of
indie game development and the
game industry in general?
The Connecticut Festival of
Indie Games strives to strengthen the
game development industry of New England.
In IndieFix, I offer an analysis of a topic related to the
indie scene,
indie development and
indie games industry.
League of Geeks is an
indie game development studio based in Melbourne, Australia that comprises talented professionals from video
game development and multiple other
industries.
The Mentor Lounge at NG18, hosted by CGX, will bring
industry leaders together with
game developers of all skill levels to share their expertise, knowledge, career advice and guidance on topics ranging from
indie development, funding, marketing and more.
If
game development really was as expensive as the
industry and the propagandists (I'm totally using that word to describe overzealous fans of video
game companies now) say then the
indie game industry shouldn't even exist.
Topics include
game monetization methods and
game monetization strategy,
game design,
game production,
game marketing,
indie game development and breaking into the
game industry.
For those who want to explore
indie development outside of XBLA, there's the documentary Us and the
Game Industry, which director Stephanie Beth described to IndieGames as «a film of quite quiet introspection and devotion to the craft.»
Even long after the majority of established
games development studios left Nintendo's platforms for greener pastures elsewhere, the company continued to punish anyone who did want to work with them — particularly
indie developers who weren't as established as some of the bigger players in the
industry.
Todd Mitchell is a
game industry journalist with experience in professional software and
indie game development.
League of Geeks is an
indie game development collective comprising talented professionals from video
game development and multiple other
industries.
The online gaming
industry, in particular, the
indie game developers have been facing problems like high
development costs because of
game's publication on popular platforms, difficulties in getting and retaining the players, complex revenue models and player's limitations.
London About Blog Gaming Debugged is a video gaming blog that covers mainstream and
indie gaming, general
game design and
development, news and opinion from the
games industry.