First and foremost, the contents below are targeted towards smaller to mid-sized
indie game development teams that don't necessarily have the budget to relocate their employees to a central office.
Since that day my dream has been to participate in
an indie game development team consisting of around five to seven people.»
Before even thinking about releasing a game, every modern
indie game development team should have the following:
Not exact matches
Following on the massive
indie success of «Gone Home,» the
development team at Fullbright is focusing on another story - based first - person
game in «Tacoma,» which follows one person's exploration of a space station named «Tacoma.»
It draws inspiration from many movies and
games alike and while it certainly could have used a lot more polish, it's a worthy effort and a promising start to a brand new
indie development team.
These cards will be blind - boxed, with just 125 signed by members of the
game's
development team, making them highly collectable - a must - have for any
indie enthusiast!
One thing which is earning a lot of interest for this
game is the fact that among the
development team there are people who worked on BioShock Infinite among other
games, which means that the experience level behind the
game, even though coming from an
indie studio, was not at beginner stage, like most independent developers are.
Jenny LeClue: Detectivu is a detective adventure
game in
development by
indie team MOGRAFI, and is currently seeking funding via Kickstarter.
Spin the clock forward and we get some philanthropy like the
indie fund pouring some money into
development, but this was only one fund and getting paid to make
games was still a massive blocker for a new
team.
Last summer at Gamescom we debuted the new, exclusive PS Vita
game Murasaki Baby, from new Italian
indie development team Ovosonico, and announced that it was coming to European markets this year.
Hellblade is an interesting project, with only 13 people on the
development team, Ninja Theory aims to create a AAA quality title on an
indie game budget.
Dark Day Interactive - is a small
indie Development company, based in Australia and the United Kingdom, with past experience in the video
game market, with the current release of Once Bitten, Twice Dead on PC, and iOS hits like Sky Island, the
team has taken there past skills and knowledge from other projects and combined them into one tight company, answering to no major publishers, only making
games they love, for the community and helped shape by the community.
Interactive Fate
team consists of five people, ranging from experienced
indie game developers to «
game design &
development» teachers from University of Tartu.
To the Moon is without a doubt one of those cases; created mostly by one person,
game designer and composer Kan Gao, the
game is the first title to be published by Gao's
indie development team, Freebird Games.
The
game development conference, taking place January 16 - 18, is expected to host over 200 speakers, 2,000 professionals, 100 exhibitors and sponsors, and 60
Indie Prize Showcase
teams.
1st Runner Up of the 4th Global Mobile
Game Congress Indie Pitch Arena!Presented by an independent game development team in China, Koi takes you on a creative journey of growth with its fresh and heart - warmin
Game Congress
Indie Pitch Arena!Presented by an independent
game development team in China, Koi takes you on a creative journey of growth with its fresh and heart - warmin
game development team in China, Koi takes you on a creative journey of growth with its fresh and heart - warming...
«The opportunity to partner with one of the most beloved, well - established studios in the
indie scene along with one of the most brilliant
teams in
development represents a sea change for
games publishing.
Guild of Dungeonering is a simply fantastic addition to our already impressive Q1 and Q2 product line up and I am thrilled to be going into the first consumer facing
games expo of 2015 with such an impressive number of strong
indie development teams».
Team has sold less than 50 % of the company to outside investors.2 - At least 50 % of the submitted game IP must to be owned by the development team NOTE: We choose a limited number of games according to our judges marks and provide the chosen participants with scholarship to participate in the Indie Pr
Team has sold less than 50 % of the company to outside investors.2 - At least 50 % of the submitted
game IP must to be owned by the
development team NOTE: We choose a limited number of games according to our judges marks and provide the chosen participants with scholarship to participate in the Indie Pr
team NOTE: We choose a limited number of
games according to our judges marks and provide the chosen participants with scholarship to participate in the
Indie Prize.
Kelly Wallick is the founder and President of the
Indie MEGABOOTH — a showcase that brings indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small development t
Indie MEGABOOTH — a showcase that brings
indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small development t
indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small
development teams.
The idea with the fund was to have
games created for the kickstarted Ouya console, whilst providing avenues for fledgling
game dev
teams to try their hand at
indie game development.
Even though Panda Arcade is a fresh face to the
indie scene, our founders and
team have a long history in
game development and 3D animation.
One of or favorite
Indie game developer NinjaBee has
teamed up with PlayXBLA.com, the official blog of Microsoft Studios» Xbox Live Arcade, to bring its fans the opportunity to join in the
development process and choose the next DLC for its hit XBLA city - building
game, A World of Keflings!
Well, the two - person
team responsible for the
game will be offering a session during GDC's
Indie Games Summit explaining the challenging aspects of
development, right down to the surprises that come with self - publishing a
game.
I have a charming
indie game by a small
development team to review, and in this case, the
game happens to come from my home country, Finland.
Small Huddersfield based
indie development team working on fun and exciting new
games.
There are plenty of mobile
game development studios that get created every day and of all sizes, from the two - man
team hoping to make it big with their
indie title to sudden 100 staff member
teams forming their own companies.
Oddrok is a two - man
indie development team that has released their first
game onto Android called Power Hover.
We discuss Sundered's Resist / Embrace Mechanic, what the
team learned from Jotun, and what drew Will to the world of
Indie Game Development.
This is something that should hearten all
Indie Developers, as there are times where delays can happen and seeing upfront and honest communication being rewarded with support instead of anger not only relieves the stressed
development team but fuels their passion forward to deliver the best
game they can.
That point - and - click title launched back in July 2014 and gave the
team confidence that they could make a living from
indie games development.
Ultra-lean
indie development teams seem to be popping up with great
games everywhere these days, but their increase in frequency doesn't make their achievements any less impressive.
Kelly is the founder and President of the
Indie MEGABOOTH — a showcase that brings indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small development t
Indie MEGABOOTH — a showcase that brings
indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small development t
indie games into the heart of conferences previously dominated by AAA budgets and an initiative that works to create support networks for small
development teams.
Red Hook Studios, the
indie development team behind the hit horror - fantasy roguelike Darkest Dungeon, has announced that over one million copies of the
game have been sold across various platforms.
I did get to review this
game for Super Mega
Team, a brilliant Spanish indie development t
Team, a brilliant Spanish
indie development teamteam.
adventure
game created by beyondthosehills studio, a self - described «tiny
indie development team based in Greece».
I first started in an
indie development team — just 5 to 6 people trying to make a
game — for 2 years.
For more on the latest
Indie Obscura news, be sure to check out our previous coverage of the departure of Kerbal Space Program's core
development team, the recent toxicity - fueled shutdown of the No Man's Sky subreddit, and the upcoming
game from Plants vs. Zombies developer George Fam.
Unlike Indiecade, however, Google's
Indie Games Festival will be free to the public in order to grant small
development teams an opportunity to market their
games to a sizable audience.
Eric «ConceredApe» Barone, the one - man
development team behind the popular
indie farming sim Stardew Valley, has announced that the highly - anticipated Nintendo Switch port of the
game will officially launch later this week on Thursday, October 5th.
Believe it or not, besides the desire to make a great
game, one of the reasons the
team wanted to leave our safe and secure jobs behind and enter the
indie world was to make the
development process more accessible to the public — so that you all would have a better idea of how
games are made and how to measure their success.
With an
indie development team of members who worked on
games like RuneScape, Fable, and The Witcher 3, and George Orwell's estate looking closely over their shoulders, we can only hope that the
game will live up to the source material as well as its creators intend.
For
indie developers this means they can still create powerful
games even with a small
development team.
In a move designed to further highlight the innovative and constantly evolving
indie movement in Sweden, The Square has
teamed up with Gamex to showcase exciting titles crafted from the
indie game development community.
Ryan Juckett, the one - man
development team behind
indie studio Hypersect, has released his latest
game, a tactical strategy / shooter
game called Inversus.