On
the indie game front, I'm looking forward to SteamWorld Heist, and I'm amused that all throughout FAST Neo Racing «s portion, they never once referenced F - Zero — despite name - dropping Zelda and Metroid during Xenoblade Chronicles X. Typoman looks like a lot of fun, too; I've got the demo, but have yet to get to play it.
Not exact matches
During the Summer Google held their first
Indie Games Festival which had Android indie game developers submitting their games in an attempt to win a variety of prizes, all of which revolve around getting their games out in front of many more
Indie Games Festival which had Android
indie game developers submitting their games in an attempt to win a variety of prizes, all of which revolve around getting their games out in front of many more
indie game developers submitting their
games in an attempt to win a variety of prizes, all of which revolve around getting their
games out in
front of many more eyes.
But while studio founders Kyle Gabler and Ron Carmel are poster boys for the
indie gaming uprising — indeed, they self - describe themselves as being on the «
front lines» of this revolution — they cut their teeth at the corporate daddy of
games, Electronic Arts.
We work with
indie studios to get their
game in
front of tens of thousands of targeted pairs of eyes, from prices as low as # 350.
Being on Steam is a boon for
indie developers, as it puts their games in front of an enormous audience and gives them easy access to Steam's frequent sales and packages like the Humble Indie Bu
indie developers, as it puts their
games in
front of an enormous audience and gives them easy access to Steam's frequent sales and packages like the Humble
Indie Bu
Indie Bundle.
Indie MEGABOOTH began with a question — How can indie games get in front of the players and p
Indie MEGABOOTH began with a question — How can
indie games get in front of the players and p
indie games get in
front of the players and press?
That's not to say that there weren't
indie games before then, as we'll see, but it was only really with the launch of Steam on PC and services like Xbox Live Arcade that the systems were in place to both get
games in
front of a mainstream audience, and provide the necessary ecosystem for them to quickly and confidently pay for new
games.
Participating in the EVO
Indie Showcase isn't just about developers putting their
games in
front of potential players for sales, it's also about seeing what some of the
game - breakingest people in video
games can do with what has been created.
In this context, organizations like the IndieMEGABOOTH play a key role, putting the most interesting and inventive
indie games in
front of potential audiences and providing valuable resources and support.
Nintendo's recent Super Mario 3D World reminded many people of the sheer fun and spectacle of the platformer while the
indie game A Hat in Time seeks to rekindle the magic that I experienced in
front of my N64 as a kid, with things to collect, bosses to defeat and even Grant Kirkhope, the composer of Banjo Kazooie, making the music.
Sony Flexes
Indie Muscle: In another slap to Microsoft, Sony highlighed 9
Indie developers and brought them up on stage to play their
games in
front of the crowd all at once.
On his personal blog last night, Brandon reassured friends and fans that he plans to continue publishing much less regular rounds - ups, galleries, and features of
indie / iPhone / retail
games, but those posts will be geared towards a «more generalized readership» on BoingBoing's higher trafficked
front page.
Along with marketing, which includes
games possibly being displayed as a banner on the PlayStation Network's
front page, and support from Sony's engineers,
indie devs are given a wide array of support.
Milkstone has some of the best looking
games on the
Indie Games front and Sushi Castle continues that trend.
I'm probably biaised (Steam is my platform of choice by far, though I do have an Xbox360 and PS3), but it seems to me that the Steam audience is particularly aware that
indie games exist, and that they are a great source of innovation: — Steam has always promoted indie games, through front page showing / sales / bundles — PC crowd is also by now used to bundle such as the Humble Bundle or the Indie Royale — PC players tend to use mods / freewares which aren't available on consoles, but offer interesting experim
indie games exist, and that they are a great source of innovation: — Steam has always promoted
indie games, through front page showing / sales / bundles — PC crowd is also by now used to bundle such as the Humble Bundle or the Indie Royale — PC players tend to use mods / freewares which aren't available on consoles, but offer interesting experim
indie games, through
front page showing / sales / bundles — PC crowd is also by now used to bundle such as the Humble Bundle or the
Indie Royale — PC players tend to use mods / freewares which aren't available on consoles, but offer interesting experim
Indie Royale — PC players tend to use mods / freewares which aren't available on consoles, but offer interesting experiments.
As one of my most highly anticipated
indie games of the year, Fox n Forests delivers on all
fronts.
When you worked at Nintendo, how did they decide on what
indie games should or shouldn't appear on the
front page of the eShop?
That's not to say that there weren't
indie games before then, as we'll see, but it was only really with the launch of Steam on PC and services like Xbox Live Arcade that the systems were in place to both get
games in
front of a mainstream audience.»
If this were to be made today for the first time, it would have come out of a left - field
indie studio and would probably only be talked about in self - interested circles rather than on the
front pages of
games magazines.